-
Posts
222 -
Joined
-
Last visited
Reputation Activity
-
HelloMyNameIsAAA got a reaction from ・yoonybin・ in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA reacted to Arxos in SpriteClub Newsletter #3 - The day of upgradening
It's the big day!
Originally I said I wanted to talk tagging next, but I really need to talk about the roster first. We'll do tagging next, for sure.
Anyway, there's a few major things changing for the roster. The biggest one is the thing everyone knows, which is the addition of 0th Division. But a lot of details about that have been a mystery up until now. Today that will all change, and many more things.
Division ranges
So first off, lets establish the new rating ranges:
Division Minimum rating Maximum rating 6th N/A 1149 5th 1150 1399 4th 1400 1549 3rd 1550 1699 2nd 1700 1799 1st 1800 1949 0th 1950 N/A
For the most part, nothing changed except the two new ones being tagged on, but one meaningful change here is that this means a character can now go straight from New (or rather, Placement, New is now the holding area) to 6th Division.
Promotions & demotions
This may change at a later date, but for the time being we'll be using the following rules:
Promoting into 1st-5th requires a winstreak of 5 and winning a boss fight Demoting into 1st-5th requires a winstreak of -5 and losing a boss fight Promoting into 0th requires a winstreak of 10 Demoting into 6th requires a winstreak of -10 Also, on a fun note, I put a lot of effort into making sure the new site has a backlog of all promotions/demotions that have happened. It's not 100% accurate, but it should be damn close.
Reshuffling
With this rather unique event in SpriteClub history, some extra changes become appealing.
You see, for the longest time, 3rd Division has had a bit of a bias in terms of appearance rates. Upon doing some data analysis, it became clear that 3rd Division has been shrinking as a result, since the system essentially means that a "favoured" Division will bleed itself dry as characters move out of it but aren't able to get back in due to not receiving enough matches.
There's a limit to this of course, but going purely by the numbers, it seemed unhealthy.
So I decided to take this opportunity to just fix that, along with balancing out the appearance rate biases. What this means is that every character will be re-assigned to their respective division according to their rating, along with a reset of their winstreak if they were moved. This results in a total of around 5542 characters being moved. The result of this is the following shift:
Division New size Change from v1 6th 787 +574 5th 4894 -929 4th 4626 -611 3rd 4126 +1414 2nd 2030 -422 1st 1540 -763 0th 737 +737
For specifics, please check the log on the site itself.
Character maintenance
So this is a big topic that probably few saw coming. What I'm talking about when I mean character maintenance is handling character updates, as well as ensuring a characters files is in the proper state when added the roster.
In the past, this was a very dislocated venture. There were a bunch of disjoint applications that did some stuff like ensuring the display name was right, but things weren't always reliable since a lot of it relied on me running the application responsible.
This is an issue I've really been wanting to address for v2, and it's one of the reasons why debuts will take a bit longer to add. I need finalize a system for ensuring that both new and updated characters automatically get the proper treatment. This set of modifications currently includes:
Configuring the displayname of the character. Configuring the keymap of the character -- Needed for selecting the correct palette in turns. Fixing the .air bleed bug -- This is a crash unique to 1.0+ caused by defining a Clsn1/2 and Clsn1/2Default on the same frame. I previously mass fixed this on the roster, but due to aforementioned issues, the fix would sometimes be lost or not applied. Adding AI activation -- This is a new one that I only added recently, but this part of the tool has managed to identify about 8000 characters to add instant AI activation to. Some of these will be false positives (meaning, cases where the tool couldn't identify the AI was already always activating), but that's still a lot! Fun fact, there were also about 125 characters with faulty AI activation triggers that would cause their AI to activate slower than intended.
I expect more fixes to be added to this list in due time, but it is important to note that any fixes are required to be universally applicable and extremely unlikely to cause problems, so the requirements are pretty high.
Also, if you're particularly interested in the characters affected by the AI activation stuff, this isn't listed on the site as it's just considered "standard" for every character now, but regardless, you can have your fun checking it out here: https://docs.google.com/spreadsheets/d/1gLPGyUN3CJXGtFNEtkT9vytI2_UZ5MTzGhunweGhAKE/edit?usp=sharing.
Mugen fixes
So finally there's another fix that warrants mentioning. Courtesy of Warunoyari, SC v2 will be using a modified exe that should fix the infamous "target bug", which can result in crashes when certain characters hit multiple enemy characters at once. Because of the number of characters that do weird stuff with the engine's memory, there's a pretty strict requirement on not modifying the executable in a way that could cause problems for such characters, which this particular modification should not do.
Along with the more consistent application of the .air bleed fix, it should hopefully result in notably fewer crashes in SpriteClub v2.
Final words before launch
I'm excited for these coming weeks/months. I've put a lot of effort into making something new and awesome, and I hope you all will enjoy it. I've got more planned as well, but first will be a bout of fixing bugs and addressing other issues that as a one-man developer I just didn't have the insight to think of. I'm confident that with the new system any problems can be addressed in due time and that I'll have time for new stuff before long.
At least initially, I'll try to keep note of known issues in a different thread, so please keep an eye out on the known issues thread.
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thread updated with the release of Kyo (Top Fighter 2000 MK VIII).
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thread updated with the release of Very Hard Man.
-
HelloMyNameIsAAA got a reaction from gohkenytp1 in Memes and Wack Craps
Characters made either to be memes, are a parody of sorts, are extreme gimmicks, or just silly otherwise. Most of my earlier works are there.
Y.A.M.E.T.E: Literally my first character. Based off Lialucard Scarlet 12p. This thing is somehow the reason why I became a MUGEN author
Note: 7-12p for wicked effects.
Links: Mediafire / MEGA / AK1
God Orochi Tampa Bay Edition: Based on a hockey team's misadventure that has won two championships since then.
Links: Mediafire / MEGA / AK1
Mathrus: MUGEN's actual Final Boss.
Note: 12p for wicked effects. Also, it have a less strong version known as Lesser Mathrus.
Links: Mediafire / MEGA / AK1
Corrupted Veter Driffin: Actarus's pretty fun tho.
Note: Have a 1.0 due to not learning proper coding differences back then.
Links: Mediafire / MEGA / AK1
VAC? Sniper: Terrorized Team Fortress 2 for half a decade.
Note: There is a guide in the ReadMe on how to add sprays within this char.
Links: Mediafire / MEGA / AK1
Libruh: Putting the broken in balance.
Links: Mediafire / MEGA / AK1
Super Nyololin: The snake can now shoot forward.
Links: Mediafire / MEGA / AK1
Adesign: Silly square that originated from a controversial 4chan Pokémon ROM hack.
Note: It is. Just talk to someone who is within RetroAchievements.
Links: Mediafire / MEGA / AK1
Stormfrooper: PGRS111MAGEN char turned into a Star Wars parody.
Links: Mediafire / MEGA / AK1
Jekyll Raid: Survive 30 seconds against Dr.Jekyll and Mr.Hyde's enemies to win.
Links: Mediafire / MEGA / AK1
Mr.Infamous: All your late 2000s MUGEN nightmares in one character.
Links: Mediafire / MEGA / AK1
Super Mario Kart: Go karting with Bowser and Kung Fu Man, literally.
Links: Mediafire / MEGA / AK1
Warrior (KamSandwich): This is a rectangle. What could go wrong?
Links: Mediafire / MEGA / AK1
Very Hard Man: People when their crush touches them.
Note: My 100th piece of MUGEN work that isn't an alternate version of a character. Well, this is bound for a celebration
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA got a reaction from KorosKoros in Rivals of Aether Conversions
Conversions taken from Rivals of Aether's modding scene.
Gamblecore Guy: Blue stick figure who gambles a little too much.
Links: Mediafire / MEGA / AK1
Barack Obama: Thanks, Obama!
Links: Mediafire / MEGA / AK1
Sakamoto-san: Uhh meow?
Links: Mediafire / MEGA / AK1
Walter White: He puts Willy Wonka to shame.
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA got a reaction from gohkenytp1 in Simple Edits
NSFW
Edits that don't modify the movesets, or have very few new moves at all. There are definitely changes in strength and AIs tho.
Refrigerator: I love refrigerators!
Links: Mediafire / MEGA / AK1
Optimus Prick: Not as flashy as Michael Bay's.
Links: Mediafire / MEGA / AK1
Glass Joe: Est capable de battre certains adversaires dans MUGEN.
Links: Mediafire / MEGA / AK1
Y2K Felicia: DOS-era catgirl.
Links: Mediafire / MEGA / AK1
Indiana Jones: Quick Indie. Hide in the fridge!
Links: Mediafire / MEGA / AK1
Spy Sapping My Mugen Character: The Sapper move is terribly broken in this character.
Links: Mediafire / MEGA / AK1
Erect Penisaurus (NSFW): Snooping as usual I see?
Links: Mediafire / MEGA / AK1 (Requires a 18+ account)
Promoted Harpagos: Somehow demoted in SpriteClub.
Links: Mediafire / MEGA / AK1
Death Battle! Omni-Man: Just enough to defeat Bardock.
Links: Mediafire / MEGA / AK1
Chocolate EX: Have become more expensive in recent years.
Links: Mediafire / MEGA / AK1
Fluttershy: I am not making a questionable joke or reference there. Pegasus pony who take care of wild animals.
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Really nice.
Gives me a lot of nostalgia. Thank you very much.
Some feedback...
- Typo in the readme. Super "Conga Line" is done with X+B.
- For "Starman" X+C super I would have loved to hear the old school SNES Invincible theme.
- Add the Kart sounds to his movements and even the one when the Kart is standing.
- Where is that 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super coming from?
- Can't hit Super Mario Kart with his own 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super.
- How about a win animation with Mario driving away with thec checkered victory flag.
- Maybe add as another last round win animation the winner's podium and the Mario celebration on the first place.
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thanks for the update.
Some feedback.
- Love the config choices. Maybe add a third option for the Starman theme, so that one will be picked at random.
- Kart sounds fit so well into the "Conga Line". Gives it more impact.
- IMO turn down the volume of the Kart sounds. It should be heard, but shouldn't be overwhelming.
- Turn off the Kart sound in the "Bullet Bill" super.
- Holding down gives a very quick loop of the Kart sound. Should sound like his normal standing one.
- After the Mario "YAHOO" win animation (and some pause, like in the OG game) add the Mario win theme from SNES Mario Kart, just like when he wins a round.
Again, thanks for the nostalgia. Love it!
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thank you.
Kart sound volume is much better now.
-
HelloMyNameIsAAA got a reaction from Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Released Super Mario Kart
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Released Super Mario Kart
-
HelloMyNameIsAAA got a reaction from Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Added the nuzzling flames.
As for the Mr.Sandman thing, that is an interesting find. What boils down to essentially a spriteswap but with faster moves. However, I consider that more of a request than a feedback, so I will put that aside for now, as I will focus on other projects. My apologies.
-
HelloMyNameIsAAA got a reaction from KorosKoros in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Some more feedback and suggestions...
- In the original intro the "nozzles flames" have some animation, maybe add that to your version too.
- I tried to research which original game the projectiles Bald Bull shoots are from. Had no luck.
- In IWBTG:G you face Mr. Sandman instead of Bald Bull on the hardest difficulty level. Could be a another mode for your version. Maybe just speed Mr. Sandman up to get a harder boss.
https://www.youtube.com/watch?v=8F7xT6rYXXY
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thanks for the updates.
-
HelloMyNameIsAAA got a reaction from MisterPacman1980 in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA got a reaction from Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thanks!
Unfortunately, I know nothing about ripping sprites from any games, and the original background kind of works well. It works even with a stage that has the zoom feature.
This was originally planned because those were in I Wanna Be The Guy Gaiden, but idiot me didn't find the theme where you win or you lose the fight, so I cheaped out on it. Now that I did, it will be added there.
Will add that too. Good idea!
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thanks!
Unfortunately, I know nothing about ripping sprites from any games, and the original background kind of works well. It works even with a stage that has the zoom feature.
This was originally planned because those were in I Wanna Be The Guy Gaiden, but idiot me didn't find the theme where you win or you lose the fight, so I cheaped out on it. Now that I did, it will be added there.
Will add that too. Good idea!
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Thread updated with release of Bald Bull IWBTGG and Sakamoto-san ROA. Merry Christmas 🌲
-
HelloMyNameIsAAA got a reaction from CoolAnimeHustler in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA reacted to Staubhold in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Nice work on Bald Bull.
Some feedback on him...
- Nice work on the intro.
- Would be nice to give him his IWBTGG background/stage and not the one from fhqwhgads7's Mike Tyson.
- To differentiate him more from the base you used, change the music to the one used in the source game. It is another version of the Punch Out Fight theme - it's the Punch Out!! Wii - Minor Circuit theme. You could even use the Bald Bull theme from Super Punch Out.
- Why not use the Mario referee in Win/Lose animations?
Make him more different from fhqwhgads7's Mike Tyson base you used.
-
HelloMyNameIsAAA got a reaction from Lillie's 音MADs in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA got a reaction from MistPrism in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1
-
HelloMyNameIsAAA got a reaction from The Auditor in HelloMyNameIsAAA's Release Thread: ONI-MIKO BLT Released!
Simply a thread where I post my released works, including characters, AI Patches, and Edits, and also, updates when necessary.
For the rest of my workload, look at my threads in the House Creators section.
⛩️ 🥪
Links: Mediafire / MEGA / AK1