Jump to content

BoyBoyz

Author
  • Posts

    225
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    BoyBoyz got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Saitama (One Punch Man)   
    Theres so much thats not the video :D hes actually 60% complete. 
     
    Im making a character in mugen that is accurate to th anime source, not to a fighting game. Mugen is that beautiful because it can convert dreams into reality. My dream for saitama is to be a walking cheat/joke character.  But ill make him interesting enough that his cheapness doesnt spoil the fun
  2. Upvote
    BoyBoyz got a reaction from A person in Saitama (One Punch Man)   
    https://www.youtube.com/watch?v=9HvgyV5Jjmo&feature=youtu.be   This is the walking cheat Saitama from One Punch Man anime/manga. No matter how strong you think your character is, he will always be stronger.

     He lacks signature voices, hit/guard sparks, good intros, and special effects.  But all his signature moves are done (D,DF,F + x/y/z/a/b/c)

    I plan to complete him soon.

    Feel free to offer help / suggestions in terms of more sprites, special effects on the punches, etc. 
  3. Upvote
    BoyBoyz got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Saitama (One Punch Man)   
    https://www.youtube.com/watch?v=9HvgyV5Jjmo&feature=youtu.be   This is the walking cheat Saitama from One Punch Man anime/manga. No matter how strong you think your character is, he will always be stronger.

     He lacks signature voices, hit/guard sparks, good intros, and special effects.  But all his signature moves are done (D,DF,F + x/y/z/a/b/c)

    I plan to complete him soon.

    Feel free to offer help / suggestions in terms of more sprites, special effects on the punches, etc. 
  4. Upvote
    BoyBoyz got a reaction from OroCrimson in MUGEN Generations Screenpack for 1.1 (HD 1280 x 720) by OroCrimson   
    Ahh, its ok! Its still great and im using it :D thanks for the explanation too!
  5. Upvote
    BoyBoyz got a reaction from Duralminn in Inuyasha arranged by Duralminn   
    Great, but he doesn't seem to have a dizzy stance?
  6. Upvote
    BoyBoyz got a reaction from AxSeeker in Broly - 24 Jul 2015   
    https://www.mediafire.com/?nj7cy40c855o3cu  -  Overpowered + toned down in one pack! Toned down version updated!
    https://youtu.be/sboIQ8AJmqU
    The full change to extreme butoden sprites comes with certain losses:  the old Broly had a finger pointing sprite, kicking sprite, running sprites, and custom teleport animations.  Nevertheless, this new one has more moves, and is better looking.
    He has 2 intros, 4 win poses. Be sure to check out the entirely new intro I made! He also has a custom intro against Goku and Vegeta characters.
    I feel he can still become better.  I am sure that there are better effects out there, thus if anyone wishes to contribute to make this Broly better in terms of appearance, gameplay, or bugfixes, then please let me know here.
     
    Movelist is in the character folder, but either way:
    Broly has lots of projectile invulnerability as well as hitoverride.  Can't possibly specify all here. Find out yourself!
    Normal Moves:
    1. F+x (guard high)
    2. F+a (invincible startup)
    Special Moves:
    1. DF+x (can do 3 times in a row)
    2. DF+x in air (diagonally down fireball)
    3. DF+b in air (unblockable explosion pillar)
    4. DB+x (unblockable hit at 4 animelem.  If that doesn't hit, will launch a fast-speed projectile. Signature move.)
    5. DF+y (has projectile autoguard)
    6. DB+b (air version of the above chest fireball dash)
    7. DF+z (counters physical hits only. Can negate but not counter projectiles. Press z and he will pose and end anim after animtime = 0.  But hold Z and he will unleash the counter even without countering. Hold z for 20 ticks and release, to release the hit faster.)
    8. DB+a (invulnerable to projectiles. Unblockable grab. Can be done in air.)
    9. DF+a (air stomp. Can be done 2 more times in succession, afterwhich p2 cannot be hit anymore while on ground.)
    10. DF+a (if done in air, this is a stationary unblockable grab.)
    11. DB+y (Broly dashes, grabs, and flings enemy to the edge of screen with wallbounce.)
    12. DB+a (air version of the dash grab
    13. DF+b (unblockable close fireball)
    14. DB+b (unblockable leap grab and kick. Signature move)
    15. press c (activates shield, which lasts for a while. While active, cannot use super moves.  Can press c to deactivate. Can be done in air.)
    16. any direction + y (teleport.  Can also teleport after certain normal hits connect)
    17. DB+z (Homing chest fireball. Can be done in air)
    Super Moves:
    1. DFDF+x (signature fireball move 1.  Homing fireball)
    2. DFDF+y (signature fireball move 2.  Homing also. Explodes when contact with anything, even ground.)
    3. DBDB+b (Super dash grab. Can be done in air. Will knock down with low damage when guarded. Press direction up or down to make him fly up or downward to grab the enemy.)
    4. DFDF+a (Siganture move.  Broly walks forward, and if hit, does a grab + punch. counters all moves.)
    5. DFDF+z (unblockable dash + combo. need 2 power bars. Note that if you miss the dash, he will turn around and fire lots of projectiles at enemy.)
    6. DFDF+c (unblockable, one hit KO signature move - but does not do any damage for some reason to some characters)
    7. DDD+y (can deactivate and activate again. Drains mana while active, and cannot use special/super moves. While active, allows you to chain combo from any normal move, and increases damage of normal moves.)
  7. Upvote
    BoyBoyz got a reaction from Krypto 'SAM' saiyaN in Broly - 24 Jul 2015   
    Ill look into the purple thing. Dont recall seeing that before. Erm, not considering eng voice patch. The eng voice lacks the rugged tenacity of his jap voice. 
  8. Upvote
    BoyBoyz got a reaction from Krypto 'SAM' saiyaN in Puppetmon (Digimon) Release - 12 Aug 2015   
    https://www.mediafire.com/?t4og6hi35imxaxn   -   7mb file
    This plays as if he came out from the anime.  He has all the anime moves except for flying cross cutter, as there are no sprites for it.  Thanks to Dragonrod for the awesome sprites!  
    Next ups are piedmon/pukumon/zeedmillenniummon update.
    Notes:
    He has lots of voices, particularly one which plays after he stands idle for some time.
    He has 2 sets of intro voices, 2 KO voices, 2 taunt voices, and other voices all from the anime.
    Like KingEtemon, his normal attacks do 1 guard damage.  As such, I decided to let the guardsparks be the same as the hitsparks.
    Normal moves (buttons z, b and c) generate 10/20/20 power each, Using the other moves require 50 power each.
    Movelist (all moves have air versions):
    Button x = bullet hammer 1 (blockable)
    Button y = bullet hammer 2 (unblockable)
    Button z = string shot (unblockable)
    Button a = Spiral Nose (unblockable)
    Button b = knockup dash (air version knocks down)
    Button c = Sliding Trip, blocked low (air version is just a normal light kick)
    Known Bugs:
    Bullet Hammer 1's hitsparks could be faulty.
  9. Upvote
    BoyBoyz got a reaction from Krypto 'SAM' saiyaN in KingEtemon Release - 11 Aug 2015 (updated)   
    https://www.mediafire.com/?lg0gr37tgma5xne  -  3mb file.
    Digimon will always be one of my fav childhood shows.
    As KingEtemon has never been seen in action before (other than in the MMO or on cards), I have made one with Dragonrod's 30 sprites of him, plus some sound rips from Etemon/MetalEtemon in the Japanese anime.  Not much - 2 specials and 2 normal punch/kicks, but it's still something for collection.  
    Buttons x, y, a, b are used for his attacks, and he has a taunt with start button. He needs 50 power to use x and y specials, but a and b normal moves give 20 power each so it's no problem.
  10. Upvote
    BoyBoyz got a reaction from Galvatron in Swalot - 'Boss' of Pokemon: Type Wild 4Aug 2015   
    Finally done.  This guy is damn fun to play as and against. 
    https://www.mediafire.com/?9lwokwf95uzogp0  -  6mb file
    These are custom stuff that are not accurate to the game:
    1. Energyball should be always on left side, but my version will switch whenever p1 switches sides and triggers the next stockpile
    2. Poisoned word and palfx do not appear again when p2 is poisoned already.
    3. My version p1 has no white palfx when helper successfully triggers. 
    4. helpers dont have helper gauge, but use 500 power instead
    5. Koffing helper, no ground cornerpush for p1
    6. No guard crash
    7. No double hitsparks.
    Future updates include:
    1. Making AI stronger.  Right now he dies very easily to projectile spams.  Also to perform more moves like protect and summon helpers.
    2. Maybe adding Guard Crash
    3. Maybe adding KO effects/sounds. 
    4. Maybe adding the correct helper system.
    5. Maybe doing double hitsparks.
     
    Movelist (also inside the zip file):
    Notes:  
    1. He does not get any power from hitting enemy or having his moves guarded, only from his throw and grab special. However, certain normal moves generate power even without hitting.
    2. He does not deal any block damage.
    3. He has a helper groove, where u press "x" for Gulpin, "y" for Electrode, and "a" for Koffing. Other buttons give no helper, but add additional 1000 power, making his starting power 2000. 
    4. No evade move.

    Normal Moves:
    1. x (Stand/Crouch/Air versions give 40 power)
    2. a (Air version gives 10 power)
    3. b (Gives 30 power)
    4. c (Stand/Ccrouch versions give 20 power. Air version gives 30 power)
    5. F+y           - Throw.  Unlike normal throws, he has an animation even if he doesn't hit.
    6. D, U - super jump

    Special Moves:
    1. y (in air also) - Protect. Must stand still to perform, else will become throw.  Fully invulnerable but drains 15 power per tick.
    2. z (500 power)   - Summon helper. Also see point 3 in "Notes" above.
    3. F+b           - Standing Poison Gas.  Randomly poisons enemy, and the poison minuses life until HP = 1.  It only stops when p2 is guarding, which is a bug that shouldn't happen.
    4. D+b           - Crouching Poison Gas.
    5. D,DB,B + x/a/c  - Counter move that counters mid/low/air attacks and throw-attacks.
    6. F,D,DF + c/x       - X-scissor.  Anti air.  "X" version does a double scissor.
    7. a+b           - Stockpile. Gobbles up to 3 times, storing up to 3 energy balls. Energy balls will be spit out if Swalot is hit, but remain stored even if he is thrown/grabbed/put in special states. The spit has 5 random colours!
       --> D,D + a/b   - Swallow energy to gain 50 life for each eneryball available.
       --> DF + a/b       - Shoots out a fireball for one energyball, 2 fireballs for 2 energyballs, and an uncancleable hyperbeam for 3 energyballs.
    8. D,DB,B + b - Wring Out grab move.

    Super Move:
    1. Gunk Shot (1000 power) - shoots out 7 things in a parabolic arc. Final 'shot' is the trainer May. First 3 shots are green goo balls, but 4-6 shots are random garbage.  The stuff can be cancelled by other projectiles.
  11. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Swalot - 'Boss' of Pokemon: Type Wild 4Aug 2015   
    Finally done.  This guy is damn fun to play as and against. 
    https://www.mediafire.com/?9lwokwf95uzogp0  -  6mb file
    These are custom stuff that are not accurate to the game:
    1. Energyball should be always on left side, but my version will switch whenever p1 switches sides and triggers the next stockpile
    2. Poisoned word and palfx do not appear again when p2 is poisoned already.
    3. My version p1 has no white palfx when helper successfully triggers. 
    4. helpers dont have helper gauge, but use 500 power instead
    5. Koffing helper, no ground cornerpush for p1
    6. No guard crash
    7. No double hitsparks.
    Future updates include:
    1. Making AI stronger.  Right now he dies very easily to projectile spams.  Also to perform more moves like protect and summon helpers.
    2. Maybe adding Guard Crash
    3. Maybe adding KO effects/sounds. 
    4. Maybe adding the correct helper system.
    5. Maybe doing double hitsparks.
     
    Movelist (also inside the zip file):
    Notes:  
    1. He does not get any power from hitting enemy or having his moves guarded, only from his throw and grab special. However, certain normal moves generate power even without hitting.
    2. He does not deal any block damage.
    3. He has a helper groove, where u press "x" for Gulpin, "y" for Electrode, and "a" for Koffing. Other buttons give no helper, but add additional 1000 power, making his starting power 2000. 
    4. No evade move.

    Normal Moves:
    1. x (Stand/Crouch/Air versions give 40 power)
    2. a (Air version gives 10 power)
    3. b (Gives 30 power)
    4. c (Stand/Ccrouch versions give 20 power. Air version gives 30 power)
    5. F+y           - Throw.  Unlike normal throws, he has an animation even if he doesn't hit.
    6. D, U - super jump

    Special Moves:
    1. y (in air also) - Protect. Must stand still to perform, else will become throw.  Fully invulnerable but drains 15 power per tick.
    2. z (500 power)   - Summon helper. Also see point 3 in "Notes" above.
    3. F+b           - Standing Poison Gas.  Randomly poisons enemy, and the poison minuses life until HP = 1.  It only stops when p2 is guarding, which is a bug that shouldn't happen.
    4. D+b           - Crouching Poison Gas.
    5. D,DB,B + x/a/c  - Counter move that counters mid/low/air attacks and throw-attacks.
    6. F,D,DF + c/x       - X-scissor.  Anti air.  "X" version does a double scissor.
    7. a+b           - Stockpile. Gobbles up to 3 times, storing up to 3 energy balls. Energy balls will be spit out if Swalot is hit, but remain stored even if he is thrown/grabbed/put in special states. The spit has 5 random colours!
       --> D,D + a/b   - Swallow energy to gain 50 life for each eneryball available.
       --> DF + a/b       - Shoots out a fireball for one energyball, 2 fireballs for 2 energyballs, and an uncancleable hyperbeam for 3 energyballs.
    8. D,DB,B + b - Wring Out grab move.

    Super Move:
    1. Gunk Shot (1000 power) - shoots out 7 things in a parabolic arc. Final 'shot' is the trainer May. First 3 shots are green goo balls, but 4-6 shots are random garbage.  The stuff can be cancelled by other projectiles.
  12. Upvote
    BoyBoyz got a reaction from Sete in Broly - 24 Jul 2015   
    https://www.mediafire.com/?nj7cy40c855o3cu  -  Overpowered + toned down in one pack! Toned down version updated!
    https://youtu.be/sboIQ8AJmqU
    The full change to extreme butoden sprites comes with certain losses:  the old Broly had a finger pointing sprite, kicking sprite, running sprites, and custom teleport animations.  Nevertheless, this new one has more moves, and is better looking.
    He has 2 intros, 4 win poses. Be sure to check out the entirely new intro I made! He also has a custom intro against Goku and Vegeta characters.
    I feel he can still become better.  I am sure that there are better effects out there, thus if anyone wishes to contribute to make this Broly better in terms of appearance, gameplay, or bugfixes, then please let me know here.
     
    Movelist is in the character folder, but either way:
    Broly has lots of projectile invulnerability as well as hitoverride.  Can't possibly specify all here. Find out yourself!
    Normal Moves:
    1. F+x (guard high)
    2. F+a (invincible startup)
    Special Moves:
    1. DF+x (can do 3 times in a row)
    2. DF+x in air (diagonally down fireball)
    3. DF+b in air (unblockable explosion pillar)
    4. DB+x (unblockable hit at 4 animelem.  If that doesn't hit, will launch a fast-speed projectile. Signature move.)
    5. DF+y (has projectile autoguard)
    6. DB+b (air version of the above chest fireball dash)
    7. DF+z (counters physical hits only. Can negate but not counter projectiles. Press z and he will pose and end anim after animtime = 0.  But hold Z and he will unleash the counter even without countering. Hold z for 20 ticks and release, to release the hit faster.)
    8. DB+a (invulnerable to projectiles. Unblockable grab. Can be done in air.)
    9. DF+a (air stomp. Can be done 2 more times in succession, afterwhich p2 cannot be hit anymore while on ground.)
    10. DF+a (if done in air, this is a stationary unblockable grab.)
    11. DB+y (Broly dashes, grabs, and flings enemy to the edge of screen with wallbounce.)
    12. DB+a (air version of the dash grab
    13. DF+b (unblockable close fireball)
    14. DB+b (unblockable leap grab and kick. Signature move)
    15. press c (activates shield, which lasts for a while. While active, cannot use super moves.  Can press c to deactivate. Can be done in air.)
    16. any direction + y (teleport.  Can also teleport after certain normal hits connect)
    17. DB+z (Homing chest fireball. Can be done in air)
    Super Moves:
    1. DFDF+x (signature fireball move 1.  Homing fireball)
    2. DFDF+y (signature fireball move 2.  Homing also. Explodes when contact with anything, even ground.)
    3. DBDB+b (Super dash grab. Can be done in air. Will knock down with low damage when guarded. Press direction up or down to make him fly up or downward to grab the enemy.)
    4. DFDF+a (Siganture move.  Broly walks forward, and if hit, does a grab + punch. counters all moves.)
    5. DFDF+z (unblockable dash + combo. need 2 power bars. Note that if you miss the dash, he will turn around and fire lots of projectiles at enemy.)
    6. DFDF+c (unblockable, one hit KO signature move - but does not do any damage for some reason to some characters)
    7. DDD+y (can deactivate and activate again. Drains mana while active, and cannot use special/super moves. While active, allows you to chain combo from any normal move, and increases damage of normal moves.)
  13. Upvote
    BoyBoyz got a reaction from Galvatron in Swalot: Pokemon Type Wild - Sunday Release!   
    Anyone interested to see the final boss of Pokemon Type Wild? I'm considering making him and here is the standing stance already:

  14. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Swalot: Pokemon Type Wild - Sunday Release!   
    Anyone interested to see the final boss of Pokemon Type Wild? I'm considering making him and here is the standing stance already:

  15. Upvote
    BoyBoyz got a reaction from Flurry Jo in mugen beelzemon   
    Those raised arm sprites, you made them yourself? Most of the animations I see in this character arent even in the spritesheet, which is a good thing if you made them. I love digimon too but this can be improved.
  16. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Broly - 24 Jul 2015   
    The budokai move does about 1000 damage, so it might OHKO.  The damages are easy to tweak, gameplay is what Im concerned with here. ^_^
  17. Upvote
    BoyBoyz got a reaction from Cayne in Broly - 24 Jul 2015   
    https://www.mediafire.com/?nj7cy40c855o3cu  -  Overpowered + toned down in one pack! Toned down version updated!
    https://youtu.be/sboIQ8AJmqU
    The full change to extreme butoden sprites comes with certain losses:  the old Broly had a finger pointing sprite, kicking sprite, running sprites, and custom teleport animations.  Nevertheless, this new one has more moves, and is better looking.
    He has 2 intros, 4 win poses. Be sure to check out the entirely new intro I made! He also has a custom intro against Goku and Vegeta characters.
    I feel he can still become better.  I am sure that there are better effects out there, thus if anyone wishes to contribute to make this Broly better in terms of appearance, gameplay, or bugfixes, then please let me know here.
     
    Movelist is in the character folder, but either way:
    Broly has lots of projectile invulnerability as well as hitoverride.  Can't possibly specify all here. Find out yourself!
    Normal Moves:
    1. F+x (guard high)
    2. F+a (invincible startup)
    Special Moves:
    1. DF+x (can do 3 times in a row)
    2. DF+x in air (diagonally down fireball)
    3. DF+b in air (unblockable explosion pillar)
    4. DB+x (unblockable hit at 4 animelem.  If that doesn't hit, will launch a fast-speed projectile. Signature move.)
    5. DF+y (has projectile autoguard)
    6. DB+b (air version of the above chest fireball dash)
    7. DF+z (counters physical hits only. Can negate but not counter projectiles. Press z and he will pose and end anim after animtime = 0.  But hold Z and he will unleash the counter even without countering. Hold z for 20 ticks and release, to release the hit faster.)
    8. DB+a (invulnerable to projectiles. Unblockable grab. Can be done in air.)
    9. DF+a (air stomp. Can be done 2 more times in succession, afterwhich p2 cannot be hit anymore while on ground.)
    10. DF+a (if done in air, this is a stationary unblockable grab.)
    11. DB+y (Broly dashes, grabs, and flings enemy to the edge of screen with wallbounce.)
    12. DB+a (air version of the dash grab
    13. DF+b (unblockable close fireball)
    14. DB+b (unblockable leap grab and kick. Signature move)
    15. press c (activates shield, which lasts for a while. While active, cannot use super moves.  Can press c to deactivate. Can be done in air.)
    16. any direction + y (teleport.  Can also teleport after certain normal hits connect)
    17. DB+z (Homing chest fireball. Can be done in air)
    Super Moves:
    1. DFDF+x (signature fireball move 1.  Homing fireball)
    2. DFDF+y (signature fireball move 2.  Homing also. Explodes when contact with anything, even ground.)
    3. DBDB+b (Super dash grab. Can be done in air. Will knock down with low damage when guarded. Press direction up or down to make him fly up or downward to grab the enemy.)
    4. DFDF+a (Siganture move.  Broly walks forward, and if hit, does a grab + punch. counters all moves.)
    5. DFDF+z (unblockable dash + combo. need 2 power bars. Note that if you miss the dash, he will turn around and fire lots of projectiles at enemy.)
    6. DFDF+c (unblockable, one hit KO signature move - but does not do any damage for some reason to some characters)
    7. DDD+y (can deactivate and activate again. Drains mana while active, and cannot use special/super moves. While active, allows you to chain combo from any normal move, and increases damage of normal moves.)
  18. Upvote
    BoyBoyz got a reaction from Galvatron in Broly - 24 Jul 2015   
    https://www.mediafire.com/?nj7cy40c855o3cu  -  Overpowered + toned down in one pack! Toned down version updated!
    https://youtu.be/sboIQ8AJmqU
    The full change to extreme butoden sprites comes with certain losses:  the old Broly had a finger pointing sprite, kicking sprite, running sprites, and custom teleport animations.  Nevertheless, this new one has more moves, and is better looking.
    He has 2 intros, 4 win poses. Be sure to check out the entirely new intro I made! He also has a custom intro against Goku and Vegeta characters.
    I feel he can still become better.  I am sure that there are better effects out there, thus if anyone wishes to contribute to make this Broly better in terms of appearance, gameplay, or bugfixes, then please let me know here.
     
    Movelist is in the character folder, but either way:
    Broly has lots of projectile invulnerability as well as hitoverride.  Can't possibly specify all here. Find out yourself!
    Normal Moves:
    1. F+x (guard high)
    2. F+a (invincible startup)
    Special Moves:
    1. DF+x (can do 3 times in a row)
    2. DF+x in air (diagonally down fireball)
    3. DF+b in air (unblockable explosion pillar)
    4. DB+x (unblockable hit at 4 animelem.  If that doesn't hit, will launch a fast-speed projectile. Signature move.)
    5. DF+y (has projectile autoguard)
    6. DB+b (air version of the above chest fireball dash)
    7. DF+z (counters physical hits only. Can negate but not counter projectiles. Press z and he will pose and end anim after animtime = 0.  But hold Z and he will unleash the counter even without countering. Hold z for 20 ticks and release, to release the hit faster.)
    8. DB+a (invulnerable to projectiles. Unblockable grab. Can be done in air.)
    9. DF+a (air stomp. Can be done 2 more times in succession, afterwhich p2 cannot be hit anymore while on ground.)
    10. DF+a (if done in air, this is a stationary unblockable grab.)
    11. DB+y (Broly dashes, grabs, and flings enemy to the edge of screen with wallbounce.)
    12. DB+a (air version of the dash grab
    13. DF+b (unblockable close fireball)
    14. DB+b (unblockable leap grab and kick. Signature move)
    15. press c (activates shield, which lasts for a while. While active, cannot use super moves.  Can press c to deactivate. Can be done in air.)
    16. any direction + y (teleport.  Can also teleport after certain normal hits connect)
    17. DB+z (Homing chest fireball. Can be done in air)
    Super Moves:
    1. DFDF+x (signature fireball move 1.  Homing fireball)
    2. DFDF+y (signature fireball move 2.  Homing also. Explodes when contact with anything, even ground.)
    3. DBDB+b (Super dash grab. Can be done in air. Will knock down with low damage when guarded. Press direction up or down to make him fly up or downward to grab the enemy.)
    4. DFDF+a (Siganture move.  Broly walks forward, and if hit, does a grab + punch. counters all moves.)
    5. DFDF+z (unblockable dash + combo. need 2 power bars. Note that if you miss the dash, he will turn around and fire lots of projectiles at enemy.)
    6. DFDF+c (unblockable, one hit KO signature move - but does not do any damage for some reason to some characters)
    7. DDD+y (can deactivate and activate again. Drains mana while active, and cannot use special/super moves. While active, allows you to chain combo from any normal move, and increases damage of normal moves.)
  19. Upvote
    BoyBoyz got a reaction from Lord Batros in Broly - 24 Jul 2015   
    https://www.mediafire.com/?nj7cy40c855o3cu  -  Overpowered + toned down in one pack! Toned down version updated!
    https://youtu.be/sboIQ8AJmqU
    The full change to extreme butoden sprites comes with certain losses:  the old Broly had a finger pointing sprite, kicking sprite, running sprites, and custom teleport animations.  Nevertheless, this new one has more moves, and is better looking.
    He has 2 intros, 4 win poses. Be sure to check out the entirely new intro I made! He also has a custom intro against Goku and Vegeta characters.
    I feel he can still become better.  I am sure that there are better effects out there, thus if anyone wishes to contribute to make this Broly better in terms of appearance, gameplay, or bugfixes, then please let me know here.
     
    Movelist is in the character folder, but either way:
    Broly has lots of projectile invulnerability as well as hitoverride.  Can't possibly specify all here. Find out yourself!
    Normal Moves:
    1. F+x (guard high)
    2. F+a (invincible startup)
    Special Moves:
    1. DF+x (can do 3 times in a row)
    2. DF+x in air (diagonally down fireball)
    3. DF+b in air (unblockable explosion pillar)
    4. DB+x (unblockable hit at 4 animelem.  If that doesn't hit, will launch a fast-speed projectile. Signature move.)
    5. DF+y (has projectile autoguard)
    6. DB+b (air version of the above chest fireball dash)
    7. DF+z (counters physical hits only. Can negate but not counter projectiles. Press z and he will pose and end anim after animtime = 0.  But hold Z and he will unleash the counter even without countering. Hold z for 20 ticks and release, to release the hit faster.)
    8. DB+a (invulnerable to projectiles. Unblockable grab. Can be done in air.)
    9. DF+a (air stomp. Can be done 2 more times in succession, afterwhich p2 cannot be hit anymore while on ground.)
    10. DF+a (if done in air, this is a stationary unblockable grab.)
    11. DB+y (Broly dashes, grabs, and flings enemy to the edge of screen with wallbounce.)
    12. DB+a (air version of the dash grab
    13. DF+b (unblockable close fireball)
    14. DB+b (unblockable leap grab and kick. Signature move)
    15. press c (activates shield, which lasts for a while. While active, cannot use super moves.  Can press c to deactivate. Can be done in air.)
    16. any direction + y (teleport.  Can also teleport after certain normal hits connect)
    17. DB+z (Homing chest fireball. Can be done in air)
    Super Moves:
    1. DFDF+x (signature fireball move 1.  Homing fireball)
    2. DFDF+y (signature fireball move 2.  Homing also. Explodes when contact with anything, even ground.)
    3. DBDB+b (Super dash grab. Can be done in air. Will knock down with low damage when guarded. Press direction up or down to make him fly up or downward to grab the enemy.)
    4. DFDF+a (Siganture move.  Broly walks forward, and if hit, does a grab + punch. counters all moves.)
    5. DFDF+z (unblockable dash + combo. need 2 power bars. Note that if you miss the dash, he will turn around and fire lots of projectiles at enemy.)
    6. DFDF+c (unblockable, one hit KO signature move - but does not do any damage for some reason to some characters)
    7. DDD+y (can deactivate and activate again. Drains mana while active, and cannot use special/super moves. While active, allows you to chain combo from any normal move, and increases damage of normal moves.)
  20. Upvote
    BoyBoyz got a reaction from Krypto 'SAM' saiyaN in Edit of the Best Broly - 20 June 2015   
  21. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Edit of the Best Broly - 20 June 2015   
  22. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Edit of the Best Broly - 20 June 2015   
    The new extreme butoden+ custom gameplay broly shd be out by end of next week. Im left with making 2 moves, ironing out other moves, win lose taunt animations, and gethit states/sprites. Too epic.. Am enjoying making him
  23. Upvote
    BoyBoyz got a reaction from Ex✭Cᴀʜᴍ in Edit of the Best Broly - 20 June 2015   
    Yes, It's going to take a while, but IM GONA MAKE IT.  Standing and walking poses done already.  The new sprites are so BEAST that I can't resist making it... gona stall off the other projects for now.  
  24. Upvote
    BoyBoyz got a reaction from Ryutaro in Boss Saiki 24 June 2015 (win background patch for 1.1 only)   
    New minor update for those who really mind the small details
    Air fireball (1077) changestate into 1088 triggered now by :

    trigger1 = numtarget && p2stateno = [5000,5999]
    trigger2 = numtarget && p2stateno = 811 || p2stateno = 812 || p2stateno = 819 || p2stateno = 822 || p2stateno = 823 || p2stateno = 824 || p2stateno = 825

    instead of movehit = 1 && p2movetype = H.

    If i have time i might add the hyper gauge bar, and win background (that doesnt lag)
  25. Upvote
    BoyBoyz got a reaction from lucabel in Edit of the Best Broly - 20 June 2015   
    Lol.  In case no one knows what was updated in the versions up till 19 June:
     
    1. New counter special move added (DF+z)
    2. Tweaked red clsns
    3. Extended the super grab (DBDB+b) by giving it another 2 voice clips that make it more accurate to the movie version. You gotta hear it! A must have for broly fans xD
    4. Fixed one of the winpose (183) animation timings. Note that this winpose is quite similar to the hyper move (DFDF+c).
×
×
  • Create New...