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Puppetmon (Digimon) Release - 12 Aug 2015


BoyBoyz

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https://www.mediafire.com/?t4og6hi35imxaxn   -   7mb file

This plays as if he came out from the anime.  He has all the anime moves except for flying cross cutter, as there are no sprites for it.  Thanks to Dragonrod for the awesome sprites!  
Next ups are piedmon/pukumon/zeedmillenniummon update.

Notes:
He has lots of voices, particularly one which plays after he stands idle for some time.
He has 2 sets of intro voices, 2 KO voices, 2 taunt voices, and other voices all from the anime.
Like KingEtemon, his normal attacks do 1 guard damage.  As such, I decided to let the guardsparks be the same as the hitsparks.
Normal moves (buttons z, b and c) generate 10/20/20 power each, Using the other moves require 50 power each.

Movelist (all moves have air versions):
Button x = bullet hammer 1 (blockable)
Button y = bullet hammer 2 (unblockable)
Button z = string shot (unblockable)
Button a = Spiral Nose (unblockable)
Button b = knockup dash (air version knocks down)
Button c = Sliding Trip, blocked low (air version is just a normal light kick)

Known Bugs:
Bullet Hammer 1's hitsparks could be faulty.

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Fixed a debug flood (no parent for bindtoparent) with puppetmon when doing bullet hammer 1 (button x). 

Fixed a bug where he would automatically transition into bullet hammer 2's 2nd phase when hopping back (state 105). 

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