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Swalot - 'Boss' of Pokemon: Type Wild 4Aug 2015


BoyBoyz

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Finally done.  This guy is damn fun to play as and against. 
https://www.mediafire.com/?9lwokwf95uzogp0  -  6mb file

These are custom stuff that are not accurate to the game:
1. Energyball should be always on left side, but my version will switch whenever p1 switches sides and triggers the next stockpile
2. Poisoned word and palfx do not appear again when p2 is poisoned already.
3. My version p1 has no white palfx when helper successfully triggers. 
4. helpers dont have helper gauge, but use 500 power instead
5. Koffing helper, no ground cornerpush for p1
6. No guard crash
7. No double hitsparks.

Future updates include:
1. Making AI stronger.  Right now he dies very easily to projectile spams.  Also to perform more moves like protect and summon helpers.
2. Maybe adding Guard Crash
3. Maybe adding KO effects/sounds. 
4. Maybe adding the correct helper system.
5. Maybe doing double hitsparks.

 

Movelist (also inside the zip file):

Notes:  
1. He does not get any power from hitting enemy or having his moves guarded, only from his throw and grab special. However, certain normal moves generate power even without hitting.
2. He does not deal any block damage.
3. He has a helper groove, where u press "x" for Gulpin, "y" for Electrode, and "a" for Koffing. Other buttons give no helper, but add additional 1000 power, making his starting power 2000. 
4. No evade move.

Normal Moves:
1. x (Stand/Crouch/Air versions give 40 power)
2. a (Air version gives 10 power)
3. b (Gives 30 power)
4. c (Stand/Ccrouch versions give 20 power. Air version gives 30 power)
5. F+y           - Throw.  Unlike normal throws, he has an animation even if he doesn't hit.
6. D, U - super jump

Special Moves:
1. y (in air also) - Protect. Must stand still to perform, else will become throw.  Fully invulnerable but drains 15 power per tick.
2. z (500 power)   - Summon helper. Also see point 3 in "Notes" above.
3. F+b           - Standing Poison Gas.  Randomly poisons enemy, and the poison minuses life until HP = 1.  It only stops when p2 is guarding, which is a bug that shouldn't happen.
4. D+b           - Crouching Poison Gas.
5. D,DB,B + x/a/c  - Counter move that counters mid/low/air attacks and throw-attacks.
6. F,D,DF + c/x       - X-scissor.  Anti air.  "X" version does a double scissor.
7. a+b           - Stockpile. Gobbles up to 3 times, storing up to 3 energy balls. Energy balls will be spit out if Swalot is hit, but remain stored even if he is thrown/grabbed/put in special states. The spit has 5 random colours!
   --> D,D + a/b   - Swallow energy to gain 50 life for each eneryball available.
   --> DF + a/b       - Shoots out a fireball for one energyball, 2 fireballs for 2 energyballs, and an uncancleable hyperbeam for 3 energyballs.
8. D,DB,B + b - Wring Out grab move.

Super Move:
1. Gunk Shot (1000 power) - shoots out 7 things in a parabolic arc. Final 'shot' is the trainer May. First 3 shots are green goo balls, but 4-6 shots are random garbage.  The stuff can be cancelled by other projectiles.

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