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Ali

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Posts posted by Ali

  1. 10 hours ago, Weiss_Circal said:

    "1. DO NOT UPLOAD BASHING VIDEOS ABOUT THIS CHAR. If I, Ali, find the video, video is reported.
    2. If you want to give me feedback, DO NOT UPLOAD VIDEOS. I don't like to see hate or feedback videos about my character such as mario.
    3. If you hate this char, Try not to leave a hate comment in char's page.
    4. Do not Edit the character."

     

    This makes you childish you know.

    I know, but I really hate my creations being bashed.

  2. 1 hour ago, DS12 Productions said:

    Found a few bugs that you could fix in the full release.

    Here they are:

    - I personally feel like his specials could use more sounds

    - I know that Air B and C is a one-button masher but its movehit is infinite. Try increasing the pausetime.

    - Also the share palettes boxes aren't checked on certain sprites such as the walking back sprites.

    - Apparently the rabbit special and the bomb special can be spammed.

          - Also try to find an explosion sound for when the bomb goes off cause the current sound doesn't go with it very well.

    - Assist Big Nose and Assist Dog can be spammed

    - The midnight bliss movehit for QCB + a needs serious work.

    - The hurt animation time for the saxophone should be shorter as if they stay that way too long even if Pink finishes that hyper

    - The rabbits don't even attack the opponent when Pink dashes right through them but instead it just disappears automatically as you can see from this GIF:

    5mzjow.gif

     

    That's all for now. Keep up the good work with the update ali! :)

    thanks for your help, buddy. I will use your feedback.

  3. in the name of god

    Hey there, How are you? Just wanted to say, I'm working on a new version of rayman. 6 button (god willing), lots of hypers and specials.
    It is completely different than the old version, it uses Rayman Raving Rabbids sprites with Edit, and it's not glitchy as the other one.

    preview  = 

     

    BGM = Rayman 3 trailer 

  4. HI AND THANKS FOR THE REPLY, MOLTAR. about those problems,

    1. I just added clsn2 to the lying down animation. the red box is rook's.

    2. Dissonance's video is from old version of mario. this is fixed one.

    3.there is no problem, it's one of speccials that's not cheap, friend :)

  5. 8 hours ago, cartwheel champion said:

    ...Now that this is bumped:

     

    Mario's basics are a bit slow... His strong kick, strong punch and crouching kicks especially. Many of them are unsafe even on hit.

     

    Also, the fire pillar hyper will be pushed back if the foe is too close to the wall. The effect will separate from Mario and the enemy won't take anymore damage from it unless they happen to move back into it.

     

    If the enemy hits the space where Mario is during Mario Finale, it'll generate a clone of Mario that can be hit and stuff. Mario himself will be fine.

     

    Cape can no longer be done on the ground. For some reason, it makes Mario "land" on the ground every time you try, but works fine in the air. Might need to turn enemies around, too, because as is it's kinda worthless due to it's very low damage output and it's kinda just another punch.

     

    Mario can move and attack before the round begins. Also, his air movement is still pretty slow and drifty.

     

    Roll's end frames might need to be clipped down a bit... It's really easy to get hit at the end. Really nice how it can dodge now, though.

     

    What type of move is :left::down: :left::mkick:? It's some odd flip-type maneuver that hurts enemies at the very start? Is it supposed to be useful for escaping corner pressure? Mario can get hurt during the peak of the jump. I'm really just only unsure about what this attack is for, not really a complaint at all. 

     

    Thank you so much for the fixes, though. He's so much better and somewhat more smooth than the first version. Maybe he could use rolling while laying down, too?

    I'll do it later. this days I'm too busy.

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