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Ralord

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Posts posted by Ralord

  1. Working on the alternate mode for Geese. A mode which greatly increases strength and gives new moves but on a timer, and will leave you vulnerable for a short time after it expires. Tap into true strength for cost stuff.

     

    TcEJt4h.gif to MIYCMnU.gif

     

    Mind the palette, its my 'Palette separation' template

    Still going through the Sprite conversion process... hope to have some good screenshots soon.

  2. 9 hours ago, BryanRolax said:

    @Ralord Even so man, don't beat yourself up. 1.0 was awesome visual wise though. All those custom sprites.

    I mean, 2.0 CAN be as awesome as 1.0, just need to balance out a bunch of stuff in a Custom mode and bam, there ya go.

    Perhaps. But the original wasn't really even my own. Most of it was other peoples stuff slapped together without really any knowledge behind it. Though these characters here are pretty much 100% mine, everything except the sprites though, even though I went to the effort to palette separate them.

     

    Well... all the custom sprites of Goenitz were my work so that's something I suppose

  3. 12 hours ago, BryanRolax said:

    Ive seen Manifest Goenitz in action.

    I suppose the only cheap factor he has is the Shadow Mode. Cuz, if this is really ver 2.0, then it looks amazing, cuz the first version is cheap as fuuuuuuck. Them custom sprites tho, how to get yipyip.

     

    yes... I remember my old terrible edit still as more of a 'What not to do', but in the end, 1.0 was mainly just me fucking about with mugen seing what does what n such, learning the ropes, yada yada yada. And yes, I suppose Shadow mode is classified as 'KOF Boss Cheap' but getting it is either going to be costly or a Timer based thing. But even so, its far more tame than the Original

     

    7 hours ago, jenngra505 said:

    But some characters have 115 defense and have their slow attacks be the thing to balance it out. (Even in actual fighting games)

    Yes I know, thing Is I've come across too many that abuse that system to cheap levels. Perhaps if I get enough names and author name combos for characters that fit the brief, I'll make an adjustment variable to it

  4. 14 hours ago, Infinite Kyo said:

    this'll be good hyped for Mr Karate and Geese and.....dat raging storm tho anyway they all look pretty good so far man

    also are you gonna do special intro's for them?

    Simply a lvl 2 RS. As for special Intros... definately

     

    4 hours ago, Flowrellik said:

    *Drools* Those chars have a desired effect That I wished on my CVS Chars! Thank you for telling me how to accomplish this via PM!

    No worries. Hope you have fun with it.

  5. You can remove the auto AI by going into the command file, Ctrl+F'ing varset, going down to trigger61 and change trigger61 = 1 into trigger61 = ailevel. Leaving instant AI on but also letting you play with him. Also works with Clone blood Kyo.

     

    As for Critique. Nice to see some Original moves for a change, though the OHKO's... fuck those hard

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