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Ralord

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Everything posted by Ralord

  1. Not dead! Also... I have a bad habit of not sticking to one character...
  2. Bah. Busy live and not enough creation time... but... there as still been some. Geese has taken a Backseat for now while search for some inspiration for him... and so far the spot light has been stolen by Kyo for now (always seems to be Kyo doesn't it...) More screenshots below
  3. Still alive! been busy with IRL shit of late but I've been working on Geese and Kyo. Decent amount of work too I'd say. Prutty Orochi Nagi
  4. Working on the alternate mode for Geese. A mode which greatly increases strength and gives new moves but on a timer, and will leave you vulnerable for a short time after it expires. Tap into true strength for cost stuff. to Mind the palette, its my 'Palette separation' template Still going through the Sprite conversion process... hope to have some good screenshots soon.
  5. Gonna do a Request match for M Geese... if you have a single or multiple opponents to request, name em.
  6. Perhaps. But the original wasn't really even my own. Most of it was other peoples stuff slapped together without really any knowledge behind it. Though these characters here are pretty much 100% mine, everything except the sprites though, even though I went to the effort to palette separate them. Well... all the custom sprites of Goenitz were my work so that's something I suppose
  7. yes... I remember my old terrible edit still as more of a 'What not to do', but in the end, 1.0 was mainly just me fucking about with mugen seing what does what n such, learning the ropes, yada yada yada. And yes, I suppose Shadow mode is classified as 'KOF Boss Cheap' but getting it is either going to be costly or a Timer based thing. But even so, its far more tame than the Original Yes I know, thing Is I've come across too many that abuse that system to cheap levels. Perhaps if I get enough names and author name combos for characters that fit the brief, I'll make an adjustment variable to it
  8. I wanna know. You guys into the 1.1 Zoom? Would you wanna see more or it in my chars or is it just meh. Think KOF XIII Zoom system. Been testing it out for sometime and I think I've got it down :D
  9. Simply a lvl 2 RS. As for special Intros... definately No worries. Hope you have fun with it.
  10. Well... Lets put up what I have so far... I'll be putting all of my Manifest Charaters here with the updates and what not. All characters are NOT edits, and are built from the ground up (Which makes me Smiley face :) ) All Character features -A XI/2002UM/KOFM/KOFXIII style of gameplay -Various Unique modes for each character with different Specials and supers per mode -2002UM MAX Mode -KOF Damage Buffer -Percent damage/ Anti Bullshit overhaul (Will do the same amount of damage to a character with 1000 life and 100 defense as to someone with 100000 life and 9999999 defense, however, it does dampen on characters with less than 1000 life and 100 defense) -Beautiful Effects -Specials, EX Specials (Costs 1000 Power like KOF XIII), Supers, EX Supers, HSDMs and lvl5 Supers (I don't have a name for it) -Power Charge -Strikers -Super Cancels / Dream Cancels -Cross Supers (Unique Supers that extend from a previous super (Not the same as DREAM CANCELing) Current To do/idea list: -Matchover outro -A Fatal KO (Juggling on the Conditions to do it) So with that said... Meet the current Manifest crew Manifest Goenitz (Technically 2.0) Percent completed: 70% 5 modes: Wind, Fire, Earth, Ice, Shadow (Boss) Images and video's (if available) in spoilers Manifest Karate Percent Complete: 50% 2 current modes: Precision (plays like KOF XIII Mr Karate but upgraded), Strength Manifest Oswald Percent Complete: 40% 2 modes current Manifest Kyo Percent Complete: 20% Manifest Geese Percent complete: 30% 2 Current modes: Manifest, Manifested Nightmare Beta's may be offered out to people if they desire to make a video on them. Characters however must at least be 50% complete before you can request a beta Looking forward to hearing your comments. Stay tuned for more!
  11. There are basic moves lacking CLSN... like low kick and punch among others... which has been clearly removed for this edit Disappoint
  12. You still have that piece of crap? Hah! Thankfully there is a far better version coming up soon. Thanks everyone for the greetings too ^^
  13. Guess I'll put my 2 of 4 character Wips here for now till I have a thread made.
  14. Good morning/afternoon/evening everybody. My name is Ralord, a character creator for mugen. Some of you MAY know me but either way, I hope I can bring some new content your way very soon. With a few KOF WIP's in progress, I can say the wait won't be long at all.
  15. You can remove the auto AI by going into the command file, Ctrl+F'ing varset, going down to trigger61 and change trigger61 = 1 into trigger61 = ailevel. Leaving instant AI on but also letting you play with him. Also works with Clone blood Kyo. As for Critique. Nice to see some Original moves for a change, though the OHKO's... fuck those hard
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