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Posts posted by Ralord
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Bah. Busy live and not enough creation time... but... there as still been some. Geese has taken a Backseat for now while search for some inspiration for him... and so far the spot light has been stolen by Kyo for now (always seems to be Kyo doesn't it...)
More screenshots below
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Still alive! been busy with IRL shit of late but I've been working on Geese and Kyo. Decent amount of work too I'd say.
Prutty Orochi Nagi
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Working on the alternate mode for Geese. A mode which greatly increases strength and gives new moves but on a timer, and will leave you vulnerable for a short time after it expires. Tap into true strength for cost stuff.
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Mind the palette, its my 'Palette separation' template
Still going through the Sprite conversion process... hope to have some good screenshots soon.
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Gonna do a Request match for M Geese... if you have a single or multiple opponents to request, name em.
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9 hours ago, BryanRolax said:
@Ralord Even so man, don't beat yourself up. 1.0 was awesome visual wise though. All those custom sprites.
I mean, 2.0 CAN be as awesome as 1.0, just need to balance out a bunch of stuff in a Custom mode and bam, there ya go.Perhaps. But the original wasn't really even my own. Most of it was other peoples stuff slapped together without really any knowledge behind it. Though these characters here are pretty much 100% mine, everything except the sprites though, even though I went to the effort to palette separate them.
Well... all the custom sprites of Goenitz were my work so that's something I suppose
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12 hours ago, BryanRolax said:
Ive seen Manifest Goenitz in action.
I suppose the only cheap factor he has is the Shadow Mode. Cuz, if this is really ver 2.0, then it looks amazing, cuz the first version is cheap as fuuuuuuck. Them custom sprites tho, how to get yipyip.yes... I remember my old terrible edit still as more of a 'What not to do', but in the end, 1.0 was mainly just me fucking about with mugen seing what does what n such, learning the ropes, yada yada yada. And yes, I suppose Shadow mode is classified as 'KOF Boss Cheap' but getting it is either going to be costly or a Timer based thing. But even so, its far more tame than the Original
7 hours ago, jenngra505 said:But some characters have 115 defense and have their slow attacks be the thing to balance it out. (Even in actual fighting games)
Yes I know, thing Is I've come across too many that abuse that system to cheap levels. Perhaps if I get enough names and author name combos for characters that fit the brief, I'll make an adjustment variable to it
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I wanna know. You guys into the 1.1 Zoom? Would you wanna see more or it in my chars or is it just meh. Think KOF XIII Zoom system.
Been testing it out for sometime and I think I've got it down :D -
14 hours ago, Infinite Kyo said:
this'll be good hyped for Mr Karate and Geese and.....dat raging storm tho anyway they all look pretty good so far man
also are you gonna do special intro's for them?
Simply a lvl 2 RS. As for special Intros... definately
4 hours ago, Flowrellik said:*Drools* Those chars have a desired effect That I wished on my CVS Chars! Thank you for telling me how to accomplish this via PM!
No worries. Hope you have fun with it.
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Well... Lets put up what I have so far...
I'll be putting all of my Manifest Charaters here with the updates and what not. All characters are NOT edits, and are built from the ground up (Which makes me Smiley face :) )
All Character features
-A XI/2002UM/KOFM/KOFXIII style of gameplay
-Various Unique modes for each character with different Specials and supers per mode
-2002UM MAX Mode
-KOF Damage Buffer
-Percent damage/ Anti Bullshit overhaul (Will do the same amount of damage to a character with 1000 life and 100 defense as to someone with 100000 life and 9999999 defense, however, it does dampen on characters with less than 1000 life and 100 defense)
-Beautiful Effects
-Specials, EX Specials (Costs 1000 Power like KOF XIII), Supers, EX Supers, HSDMs and lvl5 Supers (I don't have a name for it)
-Power Charge
-Strikers
-Super Cancels / Dream Cancels
-Cross Supers (Unique Supers that extend from a previous super (Not the same as DREAM CANCELing)
Current To do/idea list:
-Matchover outro
-A Fatal KO (Juggling on the Conditions to do it)
So with that said... Meet the current Manifest crew
Manifest Goenitz (Technically 2.0)
Percent completed: 70%
5 modes: Wind, Fire, Earth, Ice, Shadow (Boss)
Images and video's (if available) in spoilers
SpoilerManifest Karate
Percent Complete: 50%
2 current modes: Precision (plays like KOF XIII Mr Karate but upgraded), Strength
SpoilerManifest Oswald
Percent Complete: 40%
2 modes current
SpoilerManifest Kyo
Percent Complete: 20%
SpoilerManifest Geese
Percent complete: 30%
2 Current modes: Manifest, Manifested Nightmare
SpoilerBeta's may be offered out to people if they desire to make a video on them. Characters however must at least be 50% complete before you can request a beta
Looking forward to hearing your comments. Stay tuned for more!
- SSBKing65✯, Big Green, Infinite Kyo and 6 others
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There are basic moves lacking CLSN... like low kick and punch among others... which has been clearly removed for this edit
Disappoint
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8 hours ago, Ryochi said:
Hey I got an error when I tried her on my mugen 1.0 something about state 5100 camrapos. Is this character for (UGH!!) 1.1 only? at least for now?
Camerapos is a 1.1 only feature, so yes it is.
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4 hours ago, Infinite Kyo said:
hey bro i have your Manifest Goenitz character its a beast lol one of the more powerful edits in my SNK collection
You still have that piece of crap? Hah! Thankfully there is a far better version coming up soon.
Thanks everyone for the greetings too ^^
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Guess I'll put my 2 of 4 character Wips here for now till I have a thread made.
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Good morning/afternoon/evening everybody. My name is Ralord, a character creator for mugen. Some of you MAY know me but either way, I hope I can bring some new content your way very soon. With a few KOF WIP's in progress, I can say the wait won't be long at all.
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You can remove the auto AI by going into the command file, Ctrl+F'ing varset, going down to trigger61 and change trigger61 = 1 into trigger61 = ailevel. Leaving instant AI on but also letting you play with him. Also works with Clone blood Kyo.
As for Critique. Nice to see some Original moves for a change, though the OHKO's... fuck those hard
Ralord's Manifest KOF Characters
in [ CREATION LAB ]
Posted
Not dead! Also... I have a bad habit of not sticking to one character...