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REDHOT

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  1. Like
    REDHOT got a reaction from umk3 in Marvel vs Capcom 2 Strider Hiryu_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Splode)   
    Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar
    Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar
    In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Announcer messages
    - Air combo code
    - Intros
    - Recovery Roll
    - Hit when enemy it´s fallen
    - Super Jump code (elaborated by me)
    - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)
     
    Small things to improve in v2 :
     - Improve Hyper "Ragnarok" a little.
    -  Improve Tech-hit
    -  P1 and P2 icon code.
    - Get MvC2 Bomb effect.
     
    Credits:
    Splode (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  2. Upvote
    REDHOT got a reaction from ramon garcia in Marvel vs Capcom 2 Silver Samurai.v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Iwakick)   
    Hi!, It´s time to present you an edited MvC2 Silver Samurai with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Iwakick, and this edition is made with a lot of effort to try to improve Silver Samurai in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

    Link: http://www.mediafire.com/download/dzgm3yyqwkvrp95/MarvelvsCapcom2_SilverSamurai_v1.rar

    In this v.1 Silver Samurai, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - No assist partner
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Silver Samurai shines all the time (like in MvC2) (code elaborated by me)

    Small things to improve in v2 (Silver Samurai has so many hypers with differents effects in the enemy that this causes that the character has 90% of the variables used and difficulty developing new codes, I think that Silver Samurai is one of the most complicated character) :
     - Improve Air Combo message
    -  Improve a little all the air combo with air hard punch, air hard kick and air Shuriken (the thing is, this works fine, works the air combo, but if you launch the enemy and instantly do an  air hard kick, air hard punch or air Shuriken, the enemy falls... the enemy SHOULD recovery in the air like MvC2)
     - Effects in Tech-hit
    -  P1 and P2 icon code
    - Get a better sounds of all the cuts with his katana or Shuriken (I got the original of MvC2... but sounds a little bad, someone have a better one? CLEAN?). 
    - Improve a little the p2stateno in Shuriken (it`s just a small thing... the enemy should pulled close to Player1 when it`s touched with the Shuriken, like in MvC2)
    - Get the original MvC2 ice hit spark

    Credits:
    Iwakick (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  3. Upvote
    REDHOT got a reaction from ramon garcia in Marvel vs Capcom 2 Charlie_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Mouser)   
    Hi!, It´s time to present you an edited MvC2 Charlie/Nash with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Charlie in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
     
    Works for MUGEN 1.1 and 1.0: http://www.mediafire.com/download/2vru8jgz2bd0vkb/MarvelvsCapcom2_Charlie_v1.rar 
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Throws codes (Camera, velsets, states...)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Hyper BG and Hyper Portait
    - Velocities and yacell
    - Hit when enemy it´s fallen
    - Super Jump code
    - Scale character
    - All state hits
    - Tech-it
    -  Turn in Super jump
    - Combos
     
    Credits:
    Mouser (Original author and various original codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  4. Upvote
    REDHOT got a reaction from DarkWolf13 in Marvel vs Capcom 2 Charlie_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Mouser)   
    Hi!, It´s time to present you an edited MvC2 Charlie/Nash with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Charlie in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
     
    Works for MUGEN 1.1 and 1.0: http://www.mediafire.com/download/2vru8jgz2bd0vkb/MarvelvsCapcom2_Charlie_v1.rar 
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Throws codes (Camera, velsets, states...)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Hyper BG and Hyper Portait
    - Velocities and yacell
    - Hit when enemy it´s fallen
    - Super Jump code
    - Scale character
    - All state hits
    - Tech-it
    -  Turn in Super jump
    - Combos
     
    Credits:
    Mouser (Original author and various original codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  5. Upvote
    REDHOT got a reaction from ramon garcia in Marvel vs Capcom 2 Strider Hiryu_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Splode)   
    Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar
    Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar
    In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Announcer messages
    - Air combo code
    - Intros
    - Recovery Roll
    - Hit when enemy it´s fallen
    - Super Jump code (elaborated by me)
    - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)
     
    Small things to improve in v2 :
     - Improve Hyper "Ragnarok" a little.
    -  Improve Tech-hit
    -  P1 and P2 icon code.
    - Get MvC2 Bomb effect.
     
    Credits:
    Splode (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  6. Upvote
    REDHOT got a reaction from ramon garcia in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar
    Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar
    This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).

    What was edited?:
    Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible)  
    v2 fix:
    Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds.  
    Credits:
    Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds)  
    Hope you enjoy it.
     
    Cheers.
  7. Upvote
    REDHOT got a reaction from DarkWolf13 in Marvel vs Capcom 2 Strider Hiryu_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Splode)   
    Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar
    Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar
    In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Announcer messages
    - Air combo code
    - Intros
    - Recovery Roll
    - Hit when enemy it´s fallen
    - Super Jump code (elaborated by me)
    - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)
     
    Small things to improve in v2 :
     - Improve Hyper "Ragnarok" a little.
    -  Improve Tech-hit
    -  P1 and P2 icon code.
    - Get MvC2 Bomb effect.
     
    Credits:
    Splode (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  8. Upvote
    REDHOT got a reaction from gui0007 in Marvel vs Capcom 2 Strider Hiryu_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Splode)   
    Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar
    Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar
    In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Announcer messages
    - Air combo code
    - Intros
    - Recovery Roll
    - Hit when enemy it´s fallen
    - Super Jump code (elaborated by me)
    - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)
     
    Small things to improve in v2 :
     - Improve Hyper "Ragnarok" a little.
    -  Improve Tech-hit
    -  P1 and P2 icon code.
    - Get MvC2 Bomb effect.
     
    Credits:
    Splode (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  9. Upvote
    REDHOT got a reaction from DarkWolf13 in Marvel vs Capcom 2 Silver Samurai.v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Iwakick)   
    Hi!, It´s time to present you an edited MvC2 Silver Samurai with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Iwakick, and this edition is made with a lot of effort to try to improve Silver Samurai in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

    Link: http://www.mediafire.com/download/dzgm3yyqwkvrp95/MarvelvsCapcom2_SilverSamurai_v1.rar

    In this v.1 Silver Samurai, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - No assist partner
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Silver Samurai shines all the time (like in MvC2) (code elaborated by me)

    Small things to improve in v2 (Silver Samurai has so many hypers with differents effects in the enemy that this causes that the character has 90% of the variables used and difficulty developing new codes, I think that Silver Samurai is one of the most complicated character) :
     - Improve Air Combo message
    -  Improve a little all the air combo with air hard punch, air hard kick and air Shuriken (the thing is, this works fine, works the air combo, but if you launch the enemy and instantly do an  air hard kick, air hard punch or air Shuriken, the enemy falls... the enemy SHOULD recovery in the air like MvC2)
     - Effects in Tech-hit
    -  P1 and P2 icon code
    - Get a better sounds of all the cuts with his katana or Shuriken (I got the original of MvC2... but sounds a little bad, someone have a better one? CLEAN?). 
    - Improve a little the p2stateno in Shuriken (it`s just a small thing... the enemy should pulled close to Player1 when it`s touched with the Shuriken, like in MvC2)
    - Get the original MvC2 ice hit spark

    Credits:
    Iwakick (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  10. Upvote
    REDHOT got a reaction from DarkWolf13 in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Thanks :), very good video, I´d like to record one, what program did you use?
     
     
    I didn´t see the "S" my bad, sorry, anyway, I tried and all the sounds effects are from MvC2 :S, the light normals too, whatever is the enemy with i´m fighting with akuma, did you mind to tell me when that happens specifically? what hit or state?
     

    Thanks, your Tag System is very solid and effective, as your code for HyperPortaits for example, it´s perfect, congratulations to you and your team for the good work.
    if one day you want to use this Akuma for your project, he´s all yours.


    Soon, I´ll upload the v2 of Akuma, with minor changes in some hitdef in his punches (a little more realistic to MvC2), a bug in his Tatsumaki zankuu kyaku (the eletric helper appears when the enemy is also covered), and sounds of Messatsu Gou Hadou.
  11. Upvote
    REDHOT got a reaction from Ryutaro in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar
    Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar
    This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).

    What was edited?:
    Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible)  
    v2 fix:
    Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds.  
    Credits:
    Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds)  
    Hope you enjoy it.
     
    Cheers.
  12. Upvote
    REDHOT got a reaction from DarkWolf13 in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar
    Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar
    This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).

    What was edited?:
    Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible)  
    v2 fix:
    Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds.  
    Credits:
    Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds)  
    Hope you enjoy it.
     
    Cheers.
  13. Upvote
    REDHOT got a reaction from gui0007 in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar
    Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar
    This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).

    What was edited?:
    Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible)  
    v2 fix:
    Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds.  
    Credits:
    Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds)  
    Hope you enjoy it.
     
    Cheers.
  14. Upvote
    REDHOT got a reaction from Big Green in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar
    Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar
    This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).

    What was edited?:
    Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible)  
    v2 fix:
    Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds.  
    Credits:
    Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds)  
    Hope you enjoy it.
     
    Cheers.
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