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Everything posted by CozySquirtle
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A Vs Intro idea I had in my head, a little tribute to Pokemon Mystery Dungeon it's a two sprite animation; first sprite is 15 ticks and the second is -1 tick All I have to do is code it in and test it Plus find a proper intro sound or I could use the Pokemon Cry
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*Update* -Changed Charge time to 4 (in the animation) -Metal Claw can now be used freely (Like Squirtle's BubbleBeam) -Ember Cost -1000 to use -Flamethrower Cost -2000 to use
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Yea
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*Update* -Fixed Combo's A-C -Fixed more dis-positioned sprites -Charge seems fine, but I am going to slow down the time on it Working on: -In the process of changing sounds -Intro Vs Squirtle Other than that, Charmander is done in terms of testing, I really don't see any 'real problems' In the future, once I learn how to, I'm going to add helpers to both Squirtle and Charmander
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Thanks, buddy. I'm just going to take it nice and slow, like I did with Squirtle. I'm not making no release dates, when I feel I've done enough, then I'll release him for feedback.
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Just like my Squirtle, this Charmander is an edit off of BrunoSS', the differences will be like that of my Squirtle (Ex: better animations, boxes, attacks will be more fluid, etc.) I don't have ALOT of coding knowledge, so if anybody wants to make this a Co-Op project, just like Squirtle was (Ryon+Me), let me know and we can exchange Skype info (I don't have a mic, I prefer typing anyway. What coding knowledge I did learn from Ryon a year and a half ago, its pretty much gone. My brain gets overwhelmed and I start forgetting stuff (I kind have what they call: Short-Term Memory Lost) I don't have work Mon-Fri, so that'd be a great time for me to get on Skype What I've done so far -Fixed dis-positioned sprites (Just Charmander's sprites for now) -Improved Standing Anim -11 New Pals -New Small Port -New Big Port What I want to do before tonight is over with -Fix Charge Here's the pals that I did based on the video games:
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I think I understand your problem, Kaze. This is JMorphMan's Guile, Which uses Color Seperation, Which means, you need to find the template he used for Guile, and base the small portrait off that IF you want to use the "Shared Palette" feature. Option #2: goto the end of the SFF which would be 614/614, click add pcx find your Guile sm portrait, and hit ok after you are happy with your X-Axis/Y-Axis, since normal sm ports are 25 x 25 and yours is 18x18, I think -7 for both X and Y Axis' would sum up the differences, unless your using it for a certain LB.
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Well, I prefer having my Sm and Big ports at the beginning, it saves future problems. But, I do understand where your coming from boss.
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well most portraits are at the start of the character so he'd have to put it at the end of the character and not check "Shared Palette" while at the same time make the beginning small portrait "9000 - 11" or something along the lines of that.
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give me the small portrait and which Ken r u using? I'll see what I can do.
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Did you apply the palette first? Cause if you just went in and added it, it'll do that to you. Also, the colors of the portrait MUST match that of the character. If it doesn't, the colors will be out of place.
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My attempt at making Ryu's Default Color from "Street Fighter 5" Ryu by Phantom Of The Server Link: http://www.mediafire.com/download/ir2yz87lpiqic42/SF5_Ryu.act
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The King Of Fighters XIII styled palette for Kim Kaphwan by Jmorphman Link: http://www.mediafire.com/download/0avw3p6l13zdc9n/KOFXIII_Kim.act Super Smash Bros. Brawl styled palette (Redone) for Super Mario by ShinRyoga and NeOaNkH Link: http://www.mediafire.com/download/825wk2u2oqthipi/SSBB_Mario.act
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Battle#4: Battle#5:
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5 Dragon Ball - Advance Adventure Stages by Squirtle (Ky)
CozySquirtle replied to CozySquirtle's topic in [ RELEASES ]
PATCH THIS TO "DRAGON BALL - ADVANCE ADVENTURE: Land Of Korin" There's a noticeable black spot on the stage that needed corrected. Link: http://www.mediafire.com/download/k4ea114u3rs2ps4/Dragon_Ball_-_Advanced_Adventure_-_Land_Of_Korin.sff -
*UPDATED* WITH CORRECT FLOORING LINK: http://www.mediafire.com/download/i52pypitv85x8kf/JUS_-_Yami_Yugi_Stage.rar
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5 Dragon Ball - Advance Adventure Stages by Squirtle (Ky)
CozySquirtle replied to CozySquirtle's topic in [ RELEASES ]
both. I used Fighter Factory Classic to make them (and all my other stages). :) -
5 Dragon Ball - Advance Adventure Stages by Squirtle (Ky)
CozySquirtle replied to CozySquirtle's topic in [ RELEASES ]
Thanks! I'm getting alot better with Layering my stages, rather than making them a single image! -
NEW STAGES FROM DRAGON BALL - ADVANCE ADVENTURE! :) (Got all the images from Spriters-Resource, like most of my stages) I didn't put in any OST this time, to save on the file size Kame House, Tournament Arena, Land Of Korin, King's Palace, Island Link: http://www.mediafire.com/download/b1k4b1kk9r6qa5e/stages_2.rar
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I found the sprites on "Sprites Database" I put two pyramids on each side in the middle of the stage I tried to make the cards be a single image, but I was getting tired of the characters feet appearing behind them, so I decided to edit the stage to my liking. I included two pieces of OST; "Yu-Gi-Oh! Dark Duel Stories OST - Vs Yami Yugi" and "Yu-Gi-Oh! The Duelists of the Roses OST - Vs Yami Yugi - Henry Tudor VII" Link: http://www.mediafire.com/download/5v5ahe713qd8hwk/JUS_-_Yami_Yugi_Stage.rar
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Changed the color of the name... link: http://www.mediafire.com/download/k4t74588nsva2x6/PPC_Fixed.fnt just overwrite the one in the folder
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@GarchompMatt: Once I get motivated again, to make more edits to them, I will. But, for now, I'm happy with them as they are. EDIT: I increased the Y-axis for the timer by 4 Link: http://www.mediafire.com/download/e62o4ucs5aetgrd/PPC.rar
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FIXED THE FONT FOR THE NAMES! WOOHOO! link: http://www.mediafire.com/download/4f9fhtji6c9d5zt/PPC.rar