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CozySquirtle

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Everything posted by CozySquirtle

  1. I know its still online, but 4shared keeps directing me to a false virus page. So, can anyone kindly upload him to mediafire. P.S, Most recent update please.
  2. Its a Pokemon hack (just like Omicron and Zeta)
  3. lol FUCK YA! TFS Nappa is awesome!
  4. 'Metal Slug Defense' palette for Kyo Kusanagi by Warusaki3 Link: http://www.mediafire.com/download/t27o0les27an1dq/KyoMetalSlugDefense.act
  5. http://mugenguild.com/forum/topics/special-vs-character-intro-128797.0.html
  6. I'll do you one better and explain how I got it to work: Step 1: [state 190] type = ChangeState trigger1 = p2name = "Insert Char Name Here" | p4name = "Insert Char Name Here" value = 192 Paste this directly under ; Introduction [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 Now, from my understanding the value can be anything as long as it's a value of 190 (Meaning 191, 192, etc.) Also, be careful how you do this part "Insert Character Name Here" cause IT WILL play for any character with THAT NAME. Step 2: ;Vs Insert Char Name Here [statedef 192] type = S ctrl = 0 anim = 191 velset = 0,0 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0 Make a new line below and paste this. Now, your animation doesn't exactly have to be 191, I just used that cause it was easier for me to remember Step 3: Click Save All and Test it out
  7. I changed the coding around. To be more accurate, someone on MFG was having a similar problem and they gave him/her a code to work off of. That, and I didn't use State 192 (I think it was?), I was using State 190 instead.
  8. PSN: SquirtleChamp
  9. Maybe, I don't like to make any promises, its not the type of person I am. I also posted a link for a non-cameo Squirtle in the first post as well.
  10. Updated Squirtle with a different win pose that fans of the "Legend Of Zelda" series might like. Link in first post
  11. Thanks, everyone! Seems like Squirtle and Charmander are a hit!
  12. UPDATED LINKS! -FIXED A FEW MISSING BLUE BOXES FOR BOTH SQUIRTLE AND CHARMANDER
  13. O shit! I'm all over this! (BrunoSS' mistake will be my undoing! Hell ya!) *Edit* FIXED!
  14. Here's a rundown of things I did so far, based on Feedback from my Squirtle, thanks to Ryon, Laharl, GarchompMatt and RicePigeon -New Small Port -New Big Port -New Palettes -Fixed the move names -Fixed the 'poweradd' to all moves (Metal Claw can be used freely now, Ember costs -1000 and Flamethrower costs -2000) -Changed Charge animation time to 4 -Fixed Combo's A-C -Fixed dis-positioned sprites -Improved Standing Anim -Fixed Ground.hittime and Ground.Slidetime for both combo 2 and Ember. -Ember and Flamethrower no longer give back power. -Metal Claw is now labeled as NP instead of NA, Both Ember and Flamethrower are now labeled as HP instead of NA. -Changed Charmander's cry to that of the video game(s) -Vs Intro w/ Squirtle *I'M AWARE OF SOMETHINGS THAT I NEED TO DO BASED ON RICE'S FEEDBACK ON MY SQUIRTLE* Squirtle: -Vs Intro w/ Charmander -New Small Port Special Thanks to: -Ryon -RicePigeon -Laharl -GarchompMatt -BrunoSS -GameFreak -The Pokemon Company -Myself -You Charmander: http://www.mediafire.com/download/os28mxbm5s5xpfv/Charmander.rar Squirtle: http://www.mediafire.com/download/88rbi398onfnub9/Squirtle.rar Non-Cameo Squirtle: http://www.mediafire.com/download/58tgw8r2fd18zwx/Squirtle(2).rar
  15. PROBLEM FIXED!
  16. No, but I could try. I did, however, go in and edit/add more to it last night: ;Vs Squirtle [statedef 192] type = S physics = N ctrl = 0 anim = 191 velset = 0,0 [state 192, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191 [state 190, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0
  17. @Glisp: I think I am using the GB/GBC cry, but I think its more of the GBA cry @HellZone and Galvatron: Thanks for the support! Means a great deal!
  18. I assume your talking about this?: name ="Squirtle" displayname ="Squirtle"
  19. Just waiting for some help/advice on howto code a Vs Character Intro and I believe Charmander is g2g
  20. I'm trying to make a Vs Intro for both Charmander and Squirtle, I believe I did this right, however, its not working. May I ask what the problem might be? ;Vs Squirtle [statedef 190] type = S ctrl = 0 velset = 0, 0 [state 190, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191
  21. Here's a rundown of things I did so far, based on Feedback from my Squirtle, thanks to Ryon, Laharl, GarchompMatt and RicePigeon -New Small Port -New Big Port -New Palettes -Fixed the move names -Fixed the 'poweradd' to all moves (Metal Claw can be used freely now, Ember costs -1000 and Flamethrower costs -2000) -Changed Charge animation time to 4 -Fixed Combo's A-C -Fixed dis-positioned sprites -Improved Standing Anim -Fixed Ground.hittime and Ground.Slidetime for both combo 2 and Ember. -Ember and Flamethrower no longer give back power. -Metal Claw is now labeled as NP instead of NA, Both Ember and Flamethrower are now labeled as HP instead of NA. -Changed Charmander's cry to that of the video game(s)
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