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Roman55

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Everything posted by Roman55

  1. EDIT: Ok I'm gonna admit that was kind of a dickishly impossible request so sorry to anybody that tried. Anyway I'll cut to the chase. I'm looking S-Cirno by Karakuyakumi, which seems to have disappeared entirely from the internet when it went offline. And before you guys suggest it, the version you guys got archived is Moiky's. Karakuyakumi's has a few gameplay elements that Moiky's doesn't due to it being very incomplete.
  2. Try giving it a download in Internet Explorer/Microsoft Edge. Worked for me with zero issue.
  3. That's cause he wasn't finished in the arcade version. The Saturn version made him a finished character.
  4. Use the niconico link instead for the axfc uploader, just copy/paste what's in the description and it should work.
  5. Some Guild feedback (not mine btw, credit to this guy)
  6. The amusing thing is that he could really shorten the filesize if he moved the extra stuff like the stage, music, and the demo videos into a separate folder. Also making the sounds in the snd file mono would also shave the size too. EDIT: and now that I've seen it I have to share that win quote with the world
  7. Not bad. His uppercut special has an infinite however, but that's so far the most glaring thing.
  8. It does actually sound that weird in source.
  9. I'm gonna assume this is some update to Ahuron's old Yabuki since messing around with it for a bit shows it's pretty much that character but with a new voice. EDIT: the Low Punch version of his QCF+P move is screwed up, it doesn't come out. That wasn't an issue with the original as far as I remember....
  10. Oh he updated it. Let's see if there's any changes.
  11. The point of the first one flew by your skull so I'll address this one. Mass implemented only 5 specials from Miku's source game because he knows that MUGEN characters are abnormal with a ton of specials I don't recall any custom modes so what the hell are you talking about. Boggy isn't based off of Dankuga, It's his Global Champion version. Jackie Chan is pretty much source accurate, so is Hiryu. Also the games they're from aren't terrible. In fact aside from custom supers they're as accurate as they come.
  12. why do you keep bringing up SamSho in these
  13. This is just an edit of David Bell. It's literally just a quickie edit of David Bell made to capitalize on the new episode. Even looking at the vid shows there's nothing really different between the two.
  14. I also wouldn't mind knowing which version of KFM that is, since I tried to replcate those and I'm getting diddly (using 1.1 and it's KFM by the way).
  15. If you're referring to the feedback that I know at least one person gives about SS characters then what you said about the "MUGEN Pros" is ridiculous since that wasn't freaking out and complaining at all.
  16. Did you seriously just draw that later in MS Paint
  17. I'm more concerned for Predator there. It seems the sight of this character gave him the dreaded beast known as DIARRHEA
  18. christ you couldn't just have it be about the character huh.
  19. Boomer's updated Lucifer (and I think Battler though I haven't tried him) don't lag either.
  20. Lag and debug flood ruin her. EDIT: no wonder, she's a beta. She doesn't even have her supers. Ah well, he did get the throw right.
  21. Weiss Ritter being updated and Astranagant being released too.
  22. Roman55

    Yamato

    Man I hate the quoting system here. >>>* It's clear that the dragon sprite during his Rising Dragon is cropped at the bottom. I don't know if it's source-accurate or not. But if not, you shouldn't use a cropped sprite in mid-air. It is not. Granted, that might just be a sprite ripping problem since getting sprites from this game (and sounds) is a pain. Can't really say anything about the speed on my end since the source suffers from emulation problems in current MAME builds. The opponent shouldn't be able to air recover from first hit of Samurai Slashes and his basics should cancel.
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