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Lord Batros

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Everything posted by Lord Batros

  1. [Download] http://mugenguild.com/forum/topics/reayonis-new-char-and-buohbaraki-joe-nick-warren-power-moves-deadly-moves-148063.0.html
  2. updated 2/5/13 http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item365
  3. i personally know nothing about how to fix this, but if there is one ting i know about the people Here, Your Request will NOT be ignored & im sure at some point later in the day, some of our more"knowledgeable members will be more than glad to try & help u fix this issue if it all possible
  4. sweet, never seen this one b4,nice find Cy
  5. Turtle Power !!!
  6. anybody else having an issue with using him with his stage? the other character seems to be below the floor(skulls)
  7. new link added
  8. http://www.mediafire.com/?lgbq2xzd3d5g5td
  9. this will be fn to use on 1.1 with the stage zooming
  10. no problem, luckily these were 2 of the ones i had stored on mediafire before mugenchina went down
  11. Remy - http://www.mediafire.com/?hru2w11eq01awh9 Rolento - http://www.mediafire.com/?jxr1e0z3lsruejh
  12. dont think so, pretty sure ive seen this one b4
  13. [Download] http://kohaku.mugen-infantry.net/ Type-Mugen-->Characters [Comment] according to author Tenshi v3.0 - Revamped Defense System that includes fixes and new features. - Improved combo system for greater combo ability. - Implemented damage dampener. - Decreased damage for World Creation Press and is now an overhead. - Light and medium key stone drills will not home in on opponents anymore. All versions now have less delay. - All versions of Celestial keystone now launch up, have increased damage, and are now overhead. - Revised command for Bhava-agra. - Most basic attacks has been slown down. - Reduced the velocity of some basic attacks. - Fixes to dash and landing states. - Added envshakes for most attacks. - Removed cut-in for level 3 attack. - Fixes and changes to throw. - Overall basic damage increase. - Additional changes and tweaks to the cmd file. - Made compatible with Akiha's Kemono wo Kogasu. - Updated super effects. - New big portrait. - New voice. 1.0 version for Tenshi has been taken offline.
  14. [Download] http://www.geocities.jp/masa00341/ [Comment] haven't tried it out yet, but looks good
  15. Normal Size Version 2nd version Big Sprites, great for playing against Choujin's Creations [Download] Regular - http://www.sendspace.pl/file/f1cae2ebe44612988ce63a2/raditz Larger ver - http://www.sendspace.pl/file/8a215ab3aac0784c457aa66/raditz [Comment] as a couple of small issues as far as infinite with D,DB,B, any punch,misaligned sprites on the animations too.but other tan that, seems pretty cool, oh and on this Sendspace page u need to click te Big blue Button that say's Pobierz to download
  16. yeah i got a strike the other day for Cannonball ............because that must be a copy of the movie ............fucking stupid mediafire, i mean god damn at least dl the file and see what it is before u give someone a strike
  17. Ryo - http://www.mediafire...uplm6vx87iabmg4 Robert - http://www.mediafire...en3h9a7c3yanxcd
  18. Oh,Just a "Heads Up for u guys" They wont work right in Watch mode because of a code issue so just do this to fix it, go into the KFMcns & Change [statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [state 0, PlaySnd] type = PlaySnd trigger1 = time = 1 value = s410, 3 [state 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0 simply copy this code over that one [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [state 190, PlaySnd] type = PlaySnd trigger1 = time = 80 value = S300,20 [state 190, 1] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 2] ;Change to stand state when done type = ChangeState trigger1 = Time = 100 value = 0 ctrl = 0 Save & Your good to go Thanks to LeonHeart over on guild for showing me this
  19. gotta love having maniac cop in the BG
  20. It's really funny. But note well. agreed
  21. added a new DL for him
  22. i Dled both Earlier so,Here are some new ones until the Author re ups Ryo - http://www.mediafire.com/?uplm6vx87iabmg4 Robert - http://www.mediafire.com/?en3h9a7c3yanxcd
  23. updated 1-30-13 Ryu - http://www.mediafire.com/?409lj98cq4j8lw4 Akuma - http://www.mediafire.com/?lsxmeykh3oo0qfj Ryu Updates: -Updated Few Effects -Added Super Finish Fonts -Added New Super Portraits (Look in the .air file, "7510" for normal/master mode and "7511" for evil mode to edit it) -Added a few winquotes against random and specific opponents -Various Tweaks on Hitboxes, Hitdefs, Animations, etc. -(All Modes) Increase frame advantage of Sakotsu Wari on hit -(All Modes) Prevent opponent from air recovering from a Ex Hadoken and Shakunetsu Hadoken hit. -(Normal/Master Mode) Adjusted hit velocities of Light Tatsumaki Senpuu Kyaku -(Normal/Master Mode) Adjusted damage dealt by non-Ex versions of Tatsumaki Senpuu Kyaku -(Normal Mode) Changed Ex Tatsumaki to be identical to Evil mode's -(Normal Mode) Adjusted damage dealt by non-Ex versions of Joudan Sokuto Geri -(Normal Mode) Increase juggle points of Joudan Sokuto Geri on hit -(Master Mode) Joudan Sokuto Geri is no longer super cancelable -(Evil/Master Mode) OTG hit of Heavy Ryusokyaku now deals lesser damage than non-OTG hit -(Evil Mode) Ex Ryusokyaku can now again OTG that deals lesser damage than non-OTG hit -(All modes) Increase juggle ability of Shinkuu Tatsumaki Senpuu Kyaku -(Evil/Master Modes) Added Gouken to the list of characters who can resist and escape Shun Goku Satsu. -All other updates not worth mentioning and forgotten. Gouki Updates: -Updated Few Effects -Added Super Finish Fonts -Added New Super Portraits (Look in the .air file, "7510" for normal mode and "7515" for shin mode to edit it) -Added a few winquotes against random and specific opponents -Various Tweaks on Hitboxes, Hitdefs, Animations, etc. -(Normal Mode) Changed Aura color to Red -(Normal Mode) Fixed Bugged Intro against Vega by PotS -(Shin Mode) Successful taunts will now increase Gouki's attack power for one hit except Misogi -(SF4) Tweaked Far Standing Heavy Kick so the second hit would connect. -(All Modes)Reduced horizontal hitbox(1st) of Crouching Heavy Punch -(SF4) Increased horizontal hitbox of Crouching Heavy Kick -(Normal Mode) Tweaked the way Ex Tatsumaki Zanku Kyaku launches the opponent away. -(Shin Mode) Tweaked the speed of Hyakki Gou Shu -(Shin Mode) Added new level 2 super: Tenshou Kaireki Jin. (Command = QCF2x + 2K) -(All Modes) Added Gouken to the list of characters who can resist and escape Shun Goku Satsu. -All other updates not worth mentioning and forgotten.
  24. Hey u know how u were wanting me to make more classic stages ................ that's the samurai dojo from Double Dragon 3 i never released
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