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Everything posted by Lord Batros
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Mewtwo by The 100 Mega Shock! released 12/17/12
Lord Batros replied to Phantom Blood's topic in [ 2013 ]
updated 2/5/13 http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item365 -
CAPCOM VS SNK W 2.4 EVE-STYLE?
Lord Batros replied to Drakenstorms's question in [ CONTENT REQUESTS ]
i personally know nothing about how to fix this, but if there is one ting i know about the people Here, Your Request will NOT be ignored & im sure at some point later in the day, some of our more"knowledgeable members will be more than glad to try & help u fix this issue if it all possible -
sweet, never seen this one b4,nice find Cy
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Turtle Power !!!
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Castlevania Legion by OMEGAPSYCHO Released (04/02/2013).
Lord Batros replied to Ex✭Cᴀʜᴍ's topic in [ 2013 ]
Thanks Bud, That'll Do -
Castlevania Legion by OMEGAPSYCHO Released (04/02/2013).
Lord Batros replied to Ex✭Cᴀʜᴍ's topic in [ 2013 ]
anybody else having an issue with using him with his stage? the other character seems to be below the floor(skulls) -
new link added
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http://www.mediafire.com/?lgbq2xzd3d5g5td
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Castlevania Legion by OMEGAPSYCHO Released (04/02/2013).
Lord Batros replied to Ex✭Cᴀʜᴍ's topic in [ 2013 ]
this will be fn to use on 1.1 with the stage zooming -
no problem, luckily these were 2 of the ones i had stored on mediafire before mugenchina went down
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Remy - http://www.mediafire.com/?hru2w11eq01awh9 Rolento - http://www.mediafire.com/?jxr1e0z3lsruejh
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dont think so, pretty sure ive seen this one b4
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[Download] http://kohaku.mugen-infantry.net/ Type-Mugen-->Characters [Comment] according to author Tenshi v3.0 - Revamped Defense System that includes fixes and new features. - Improved combo system for greater combo ability. - Implemented damage dampener. - Decreased damage for World Creation Press and is now an overhead. - Light and medium key stone drills will not home in on opponents anymore. All versions now have less delay. - All versions of Celestial keystone now launch up, have increased damage, and are now overhead. - Revised command for Bhava-agra. - Most basic attacks has been slown down. - Reduced the velocity of some basic attacks. - Fixes to dash and landing states. - Added envshakes for most attacks. - Removed cut-in for level 3 attack. - Fixes and changes to throw. - Overall basic damage increase. - Additional changes and tweaks to the cmd file. - Made compatible with Akiha's Kemono wo Kogasu. - Updated super effects. - New big portrait. - New voice. 1.0 version for Tenshi has been taken offline.
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Normal Size Version 2nd version Big Sprites, great for playing against Choujin's Creations [Download] Regular - http://www.sendspace.pl/file/f1cae2ebe44612988ce63a2/raditz Larger ver - http://www.sendspace.pl/file/8a215ab3aac0784c457aa66/raditz [Comment] as a couple of small issues as far as infinite with D,DB,B, any punch,misaligned sprites on the animations too.but other tan that, seems pretty cool, oh and on this Sendspace page u need to click te Big blue Button that say's Pobierz to download
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All of my Mugen files on this site are temporarily locked
Lord Batros replied to Laharl's topic in [ MUGEN LOUNGE ]
yeah i got a strike the other day for Cannonball ............because that must be a copy of the movie ............fucking stupid mediafire, i mean god damn at least dl the file and see what it is before u give someone a strike -
Ryo & Robert AOF2 Version's Released By ironjw 1/29/13
Lord Batros replied to Lord Batros's topic in [ 2013 ]
Ryo - http://www.mediafire...uplm6vx87iabmg4 Robert - http://www.mediafire...en3h9a7c3yanxcd -
Ryo & Robert AOF2 Version's Released By ironjw 1/29/13
Lord Batros replied to Lord Batros's topic in [ 2013 ]
Oh,Just a "Heads Up for u guys" They wont work right in Watch mode because of a code issue so just do this to fix it, go into the KFMcns & Change [statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 [state 0, PlaySnd] type = PlaySnd trigger1 = time = 1 value = s410, 3 [state 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0 simply copy this code over that one [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [state 190, PlaySnd] type = PlaySnd trigger1 = time = 80 value = S300,20 [state 190, 1] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 2] ;Change to stand state when done type = ChangeState trigger1 = Time = 100 value = 0 ctrl = 0 Save & Your good to go Thanks to LeonHeart over on guild for showing me this -
gotta love having maniac cop in the BG
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It's really funny. But note well. agreed
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added a new DL for him
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Ryo & Robert AOF2 Version's Released By ironjw 1/29/13
Lord Batros replied to Lord Batros's topic in [ 2013 ]
i Dled both Earlier so,Here are some new ones until the Author re ups Ryo - http://www.mediafire.com/?uplm6vx87iabmg4 Robert - http://www.mediafire.com/?en3h9a7c3yanxcd -
updated 1-30-13 Ryu - http://www.mediafire.com/?409lj98cq4j8lw4 Akuma - http://www.mediafire.com/?lsxmeykh3oo0qfj Ryu Updates: -Updated Few Effects -Added Super Finish Fonts -Added New Super Portraits (Look in the .air file, "7510" for normal/master mode and "7511" for evil mode to edit it) -Added a few winquotes against random and specific opponents -Various Tweaks on Hitboxes, Hitdefs, Animations, etc. -(All Modes) Increase frame advantage of Sakotsu Wari on hit -(All Modes) Prevent opponent from air recovering from a Ex Hadoken and Shakunetsu Hadoken hit. -(Normal/Master Mode) Adjusted hit velocities of Light Tatsumaki Senpuu Kyaku -(Normal/Master Mode) Adjusted damage dealt by non-Ex versions of Tatsumaki Senpuu Kyaku -(Normal Mode) Changed Ex Tatsumaki to be identical to Evil mode's -(Normal Mode) Adjusted damage dealt by non-Ex versions of Joudan Sokuto Geri -(Normal Mode) Increase juggle points of Joudan Sokuto Geri on hit -(Master Mode) Joudan Sokuto Geri is no longer super cancelable -(Evil/Master Mode) OTG hit of Heavy Ryusokyaku now deals lesser damage than non-OTG hit -(Evil Mode) Ex Ryusokyaku can now again OTG that deals lesser damage than non-OTG hit -(All modes) Increase juggle ability of Shinkuu Tatsumaki Senpuu Kyaku -(Evil/Master Modes) Added Gouken to the list of characters who can resist and escape Shun Goku Satsu. -All other updates not worth mentioning and forgotten. Gouki Updates: -Updated Few Effects -Added Super Finish Fonts -Added New Super Portraits (Look in the .air file, "7510" for normal mode and "7515" for shin mode to edit it) -Added a few winquotes against random and specific opponents -Various Tweaks on Hitboxes, Hitdefs, Animations, etc. -(Normal Mode) Changed Aura color to Red -(Normal Mode) Fixed Bugged Intro against Vega by PotS -(Shin Mode) Successful taunts will now increase Gouki's attack power for one hit except Misogi -(SF4) Tweaked Far Standing Heavy Kick so the second hit would connect. -(All Modes)Reduced horizontal hitbox(1st) of Crouching Heavy Punch -(SF4) Increased horizontal hitbox of Crouching Heavy Kick -(Normal Mode) Tweaked the way Ex Tatsumaki Zanku Kyaku launches the opponent away. -(Shin Mode) Tweaked the speed of Hyakki Gou Shu -(Shin Mode) Added new level 2 super: Tenshou Kaireki Jin. (Command = QCF2x + 2K) -(All Modes) Added Gouken to the list of characters who can resist and escape Shun Goku Satsu. -All other updates not worth mentioning and forgotten.
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Ryo & Robert AOF2 Version's Released By ironjw 1/29/13
Lord Batros replied to Lord Batros's topic in [ 2013 ]
Hey u know how u were wanting me to make more classic stages ................ that's the samurai dojo from Double Dragon 3 i never released