-
Posts
192 -
Joined
-
Last visited
Everything posted by Super Nicholas
-
Edit and Fixes to Leonidas (300guy)
Super Nicholas replied to Super Nicholas's topic in [ EDITS ROOM ]
New link for download on mediafire. http://www.mediafire.com/?gx8xgw59qh79ajo -
New update for Kirby! New Features: Palette Effects for Laser Kirby, EX Laser Kirby, Kabuki Kirby, and Galaxia. Inhale (Back). RunBack air and cns files are included with the download. The air has been updated. The cns didn't need updating. A bunch of bug fixes. (Read "Bug List" for details on fixed bugs and remaining bugs.) Updated the Readme. http://www.mediafire.com/?o53l35933c33uj1 I have a mediafire account now. My 4shared account was glitching and I really wanted to upload this update.
-
Edit and Fixes to Leonidas (300guy)
Super Nicholas replied to Super Nicholas's topic in [ EDITS ROOM ]
Yeah. We need an epic Leonidas. -
Ryon, I cannot thank you enough for your tutorials. They have helped me a lot and without them, I wouldn't even know how to make a character. I must have been having trouble because I needed a custom throw state. Laharl helped me out with another problem with the throw.
-
Ever try getting an S rank on Cannon's Core in Sonic Adventure 2 Battle? NOT easy. You have to play as Tails, Dr. Eggman, Rouge, Knuckles, and Sonic for a total of 5 levels in one, all in one go. There are these annoying Chaos-like enemies that are very difficult to avoid. You have to get tons of rings and points, and get hit once, you can practically kiss S rank goodbye. And it is fairly easy to fall in Sonic's section of the level. Takes at least 15 minutes to finish the level. S ranks on Final Rush, Final Chase, and Cannon's Core aren't bosses, but I'm sure they are as hard to get as beating the bosses listed on this thread. Not to brag, but I managed to get S ranks on all of the levels. Getting all S ranks unlocks a secret Green Hill Zone level. Got an S rank on that level, too.
-
I can see you're getting this a lot, but that character really does look like a Pokemon trainer. Anyway, looks good so far. Keep up the good work. Judging from the screenshots, she apparently uses electric attacks, so "Electra" may seem like a good name, or maybe "Elise".
-
lol, so funny! Goku: What? This is my Super Saiyan form! Superman: That is SO cheating! Goku: It's an ability! Superman: You don't see me going Super Kryptonian! lol'd at that and when Goku was going off about blowing up the planet.
-
Here's some new bosses for my list: Any Legendary Pokemon Encounter (Pokemon Rumble Blast) (All of its attacks are one or two hit killers, it has a lot of health, has four other Pokemon assisting it, and to top it off, the arena is tiny!) Darkrai (Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky) (Darkrai inflicting Nightmares on your team is very dangerous. Plus, he has like 6 other Pokemon helping him out.) Wither (Minecraft) (First off, it can fly, so that means you have to shoot it with arrows, but that's not it! It gains an arrow-deflecting shield at half-health. And not only that, it can destroy any block other than bedrock to get to you. It shoots skulls that put a wither effect on you that drains your health and can kill you. As you can imagine, it is very destructive! I haven't faced it on survival, but I already know it is nasty!) This one isn't exactly a boss, but it is one of the most ROTTEN things you will ever face! Kecleon (Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky) (If you steal from this thing, you will totally regret it. The thing is completely overpowered, as all of its attacks are practically instant-killers. And not only that, a bunch of other Kecleon appear and are just as nasty. And its health is insanely high, plus its ability pretty much eliminates supereffective moves! And not only that, but if it kills you, all of your items are turned into plain seeds. Your only hope of escaping is if the stairs are nearby or you have a warp seed. If you use an escape orb, you don't keep the items you stole.) The only way I have beaten Kecleon was by using Rotom to hit it from inside a wall, but even so, there were a whole bunch of other Kecleon waiting right there.
-
I know, right? I totally creamed the second gym leader's poison-types with my Genesect. Couldn't really say the same for the first, because it wouldn't obey me.
-
Got the game like 2 weeks ago. Really like it. I have the event Genesect.
-
Before anything is said, YES, I know there is already an English voicepack for Hercule. The reason I made this pack is because when I tried to download the original English voicepack, I got "Invalid or Deleted File" crap. For the voicepack, I used sounds from Balthazar & Cybaster's version of Hercule (yes, the joke character). Overall, they seemed to fit pretty well with this Hercule and I think I did a good job. My thanks go to Balthazar & Cybaster for creating the Z2 version of Hercule. Some of the sounds fit especially well, such as him shouting "Dynamite Kick!" or "I've got a present for you!" during his aerial kick and his present bomb counter respectively. You want it? It's your's my friend, as long as you click this link. http://www.4shared.com/zip/NRv229_1/herculeeng.html
-
I'm pretty sure we've all seen this character get bashed by Dancing Banana in ironcommando's videos. It's 300guy aka King Leonidas. The character was pretty crappy, but he's the only Leonidas for MUGEN out there. He was also pretty hard to find in the first place... I mainly kept him as novelty and because he was the only Leonidas made for MUGEN. Well, anyway, I have made fixes to him and made him better. He still looks pretty bad, but he has better gameplay and animation speeds. I have even been able to defeat AirMoto (A very cheap character) flawlessly with the edits I made. I didn't really bother adding grab sprites to him, because he is still crappy 300guy, but I have made edits to make him better. His animations are faster so he can combo better. His aerial move can be used multiple times in one jump and doesn't repeat the animation over and over. His breakdance animation isn't a silouette of Kung Fu Man. His Sparta Kick animation has been repositioned. His hypers now use the hyper bar. Brittney Spears projectile uses 500 power, while the Breakdance and Sparta Kick use 1000 power. His guard is different. He uses his sword to guard instead of going into a hurt animation. His commands have been remapped to use x, y, and z. His hypers have the same commands. His animations have been positioned better. His name is now "Leonidas" instead of "300guy". His hit animations have hitboxes now. If he is still really that crappy, can't say I didn't try. Anyway, if you want him or need a Leonidas character, here is the download. :P http://www.4shared.c...y/Leonidas.html
-
http://brazilmugenteam.com/kirby-the-dream-battle/ You have to download Kirby The Dream Battle from the site. They are included in the game. You can simply extract them after you download it.
-
Would anyone be willing to help me out on Kirby's grab? I would really like his grab to work properly...
-
Rotom by GarchompMatt released (05/01/2012)
Super Nicholas replied to sтαя∂υsт cяυsα∂εя's topic in [ 2012 ]
Rotom is my favorite Pokemon. I'm glad to see a good Rotom character for MUGEN. -
Imma firin' mah lazor!!!
-
I checked out the Kirby's Dream Battle project. It looks really good. And TK, you're in luck! Meta Knight and Galacta Knight have been made for it! You can download the beta and they will be in the characters folder. Sadly, they're AI-less... But still, they are well made. Anyway, feel free to continue posting comments on my character. I appreciate the help and advice. Thanks.
-
I've tried out this character and, surprisingly, he's only a 2-button character. His AI is very challenging.
-
I wonder if there is a way to defeat it, like using a sort of thing that KO's it before the match begins... Speaking of F1, I find it really annoying that characters like Giygas and GLaDOS can't be F1'd (not with the character).
-
Due to multiple requests from Gopal, I have made alternate commons and air files. Simply extract them, put them into Kirby's folder, and adjust the def file to use these files instead of the originals. http://www.4shared.c...y_RunBack_.html
-
I mean an air file that can be swapped with the other.
-
Here's the link to Kirby's latest update: http://www.4shared.c...ttack__V3_.html I have fixed the sprite errors that GarchompMatt and Gopal pointed out. Stone Kirby's landing position has been fixed. (It was too low.) Added new moves: Wheel Jump: Press up during Wheel Kirby. Stone Kirby can be used during Wheel Jump for a combo. EX Laser Kirby (QCF a+y): Bigger, quicker, more powerful, and cuts through opponents, but uses 500 power. Kirby Top (QCF y): Spins toward the opponent a little. EX Kirby Top (QCF b+z): More powerful and moves further. Uses 500 power. Stone Kirby's transformation is quicker. Some attacks are quicker for better comboing. Inhale (Work-in-progress): A grab, but it's still buggy. Still does damage and throws the opponent, though. (I might need some help on getting Inhale debugged... :P) I haven't added running backward yet. I might make a separate commons file and air file to use running back instead of hopping back, though.
-
Yesterday, something happened that I really think you should hear about. I was on a Falcon Punch rampage (where I use kamekaze's Captain Falcon and use Falcon Punch and hit F1 when it hits), and I wound up against my Kirby. Whenever I would try to Falcon Punch him one round, he would counter with his Hammer attack, and this attack in specific, stopping me while I was preparing the punch. I know for a fact that I didn't program AI into Kirby (I don't know how), but it just seemed wierd. It's as if he did have AI or something... By the way, I have fixed Kirby's sprite problem. I have also sped up some of his attacks so he can combo better.
-
I'm getting the bugs out. I have fixed up his hitsparks to be positioned right. I have also fixed the helper glitch, so only one of each helper can be on the field at a time. AND I have fixed the hitoverride for the helpers, so ALL helpers function properly now. Note: Don't forget this character isn't final yet. I have to fix all of his bugs and stuff. I can always add stuff in an update, you know. Don't worry about those minor bugs yet. They don't affect gameplay too much, but I'll try to get those out.
-
4 transformations, PLUS Vegito and Gogeta! Holy freaking cow! O.O Sounds like a great idea! Good luck!