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Ex✭Cᴀʜᴍ

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Everything posted by Ex✭Cᴀʜᴍ

  1. Looks nice this Jordan dude to try it out.
  2. Hmmm... What u used to edit them? Just a small sugestion but could add a gradient via Photoshop (if you have it) to make the bars looks sligghty more diiferent and bettter imo.
  3. [PREVIEW] To love Ru 1: To love Ru 2: Phostreet: Dreamss: [LINKs] Download: Mediafire.com Original Thread: Mugen Team Mexico Forum. [iNFO] -Stages made by "Hermit" -Mugen 1.0 or higer. -Superjump: no -Animated: Yes. [COMMENT} Someone at MTM released those earlier today. Tried them all and asides from some really minor details hard to notice they are all good and a keeper in my opinion if u like anime specialy "Dreamss"
  4. @Lightflare gona be done or Diss gona murder me lel Okey finished Daniel's OC Danielle: Coloring and boobs looks awesome on this one XD
  5. Nothing weird happening
  6. He more likely want all is chars be 100% accurate to the game is following feeback from the guys that really knows how the game must be.
  7. Nah the game series is only like 20 years old u shouldnt feel old :P
  8. I like the design of the "Nitro Princess" one that one gives screenpack idea. Nice one.
  9. Stage KOF XIII Egypt by Sensei Yoda: http://senseiyoda.mugen-infantry.net/ >Stages 1,0 Song: Sonic Adventure 2 Battle "Biolizard Battle Theme"
  10. So wanted to try to make the crowd sprites for Dissia's Wrestlemania stage. Iam using Chaos Code and Guilty Gear sprites as reference which makes them have a kinda anime look while how the pose animation goes i wanna try it from KOF games. I leaved the shirt white so can change the logo and color on the shirt if needed. This is a screenshot previes of the stage: So how is?
  11. Kinda but actually cant do much to the for the perspective cuz mugen doesnt have a nice shadow options overall :P tho maybe increase the shadow "intensity" by 25 ~ 40 could make the trasparency a bit more accurate also cuz is hard to notice on the two ones that have a gray floor imo. But is a very small detail other than that all good.
  12. Ex - Stardust = 1723 So hot
  13. Yup release iam just waiting for a sprite i need then make a quick video and done.
  14. Yo did went into accuarecy very well since i can see minor details like Zoffset, Shadow Intensity and Shadow scale are very similar comparing screenshot from the game. See: Nicely done there.
  15. have been a slow week (and i was lazy) ^Started adding the shading for Dany's sprite so far looks good but need to sprite her head probably tomorrow. ^And done some more slighty modifs to the base sprite of my char i may add more detail on her shoes everything else looks exactly as i wanted tho probably gona add a belt has the one that had before. More later.
  16. Found the original on my files. Just a few adjusments and done.
  17. thanks for the comments Bros, love it ;D Yeah...as bad as i like Superjump feature (cuz mostly use MVC based chars) the background wont look good if i zoom it to enable it.
  18. Signature is pure win cuz RULES OF NATURE! XD
  19. Nope mistake is 1.0
  20. [PREVIEW] Video: [LINK] http://excahmspot.blogspot.com [iNFO] -Mugen 1.0 or Higer only. -Secondary DEF file for Mugen 1.0 Widescreen. -Superjump: No. [COMMENT] Long time dont release something lol feel good to do it again XD more on the way.
  21. i thou he was Astaroth at first lol awesome
  22. dang chest hair D: sign of manlyness there.
  23. Ex✭Cᴀʜᴍ

    j

    I killed the Apple. huehuhehuehue Dragons are awesome
  24. hope u use addalpha on that smoke. btw may wanna consider moving those two building more far cuz if u compare with the surrounding they look off due the size. imo place them where the smoke is coming and lower the saturation of them.
  25. Oh well.... good enoght for a release?
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