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Everything posted by Ryon
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oh thats what we planned to do orginally. but the screenpack had changed so much we didnt have a choice. but most likely the next update it will be character "DLC" packs.
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well given if he had AI. he could be the final boss.
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its still a bit to big. scale it down using this website. http://ezgif.com/resize/ it keeps quality.
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Can you shrink your signature ShirokinoKaijin it has to be 600 x 200. your picture is VERY long height wise. I was gonna have more than 4 but sure.
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Were not sure how many we will make, for now the game has HAULTED. and yes its SORTA RPG like. its like a mix of Final Fantasy and Pokemon.
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It didnt take long. less than a week over all in actual work time. I was just lazy to release.
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[Preview] [Download] http://www.mediafire.com/download/1subgwn2ow2iqsr/Pokemon%20Mugen%20Edition%20Beta%202.zip [Comment] Legend - To fix / Error + Fixed / Adjusted Ryon's Characters + Ethan Applied to all characters for player 2. + Added Win quotes to all pokemon. + Added affinity types and damage modifiers - Blastoise + Decreased ATB on 3 attacks. + Fixed Debug flood during Hydro Pump - Needs some startup time on Hydro Pump. It's too immediate right now. + I've given Bubblebeam and Hydropump logic that ensures it does accurate damage for each. + Bubblebeam appears shorter, but don't change it. It's doing 65 damage now. + 65 particles are now spawed, as opposed to the 13 that were before. Each does 1 damage, because 65*1=65. - Sandslash + Fixed Infinite Priority on FurySwipes, And Increased ATB. + Fixed "Getting Stuck" issue with Dig, when player is attacked during Dig (start). + Adjusted ATB on Dig, and move activates at 50% guage ATB fill. - Electrode + Adjusted ATB on Rollout and Charge Beam + Rollout Squashes enemies now. - Beedrill + Fixed Debug Flooding. - Rhyhorn - Megahorn needs a bit of tweaking. - Clefable - Needs higher ATB on all moves. He can spam them right now. Alexei's Characters + Added Win Quotes to all pokemon. + Removed damage dampanening. + Added affinity types and damage modifiers + Added difficult scaling to the AI. + AI has a threshold to wait through before being able to attack. - Quilava + Made all of his blue CLSN larger + Increased the ATB on all moves. + Flamethrower has a 10% chance to cause "Burn." + Gave Flame Wheel a 10% chance to cause "Burn." + Flamethrower now does accurate damage of exactly 95 if all particles hit. 1 damage per particle. - Skarmory + Air Cutter set ATB at 200 from 100. + Fly dives when the ATB bar is 75% recovered. Skarmory then has to wait to recovery fully instead of being able to attack right away. + No longer "rotated" when hit back after Fly has been used at least once before. + Reset rotation when landing from Fly. Before, this would cause him to reuse his previous angle right after doing fly and then having AngleDraw on him without an value defined. - Scyther + Agility can't dodge attacks anymore. + Increased the ATB on all of his moves. - Mewtwo + Made up 4 win quotes, sounding like Mewtwo from the movie. + Changed Psychic's hitbox to be above the ground. + Psychic can no longer hit enemies in the second state of Fly (while they're in the air.) + Psystrike can no longer hit enemies in the air. The spheres cannot follow them to the air and also die out when Mewtwo returns to standing. - Pikachu + Fixed random misalignment that happened on some stages with Thunder and Thunderbolt. - Venusaur + Razor Leaf can be interrupted properly now. The leaves die if Venusaur is not in state 520. - Hitmontop + Fixed a bug where Endeavor would push Mewtwo back during Psycho Cut.
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BETA RELEASED! CHECK RELEASE SECTION!
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[Preview] [Download] http://www.mediafire.com/download/n1x7pma6jjwwkdc/Master%20Of%20Arts.zip [Comment] 6 Button Gameplay Strikers for most attack. Very Cheap. Over Powered. Partially Balanced. He is made for Fun. so ENJOY. HAPPY NEW YEAR! This is a beta version, Its not finished, He will be getting more attacks.
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speaking of which MoA, beta coming out public but i want feedback from the team.
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WOOT WOOT!! HAPPY NEW YEAR!
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THIS TOPIC NEEDS MORE PROPANE!
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Making AI do a move less frequently
Ryon replied to rockocalypse's question in [ MUGEN CODING HELP ]
nah there's no harm from it. makes the forum look more active. I used to do that all the time.. then 6 years later.. here I am barely posting LOL. keep it up Winmugen11. @ Xan, just ignore em if you see his posts LOL. -
i need help the color seperation sprite
Ryon replied to CronoXic's question in [ MUGEN CODING HELP ]
you literally recolor all the pixels on the character to difffernt shades of another color. pink, green, orange, blue, red, etc. and then do it for all frames. its EXTREMELY TIME CONSUMING. if you are not experienced with image editing at the very least, this is gonna be like you climbing a building... its not gonna happen. -
http://www.youtube.com/watch?v=noql_0sY6-Q
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Making AI do a move less frequently
Ryon replied to rockocalypse's question in [ MUGEN CODING HELP ]
unfortunately there are several ways to code AI. and its up to the creator who did it. laharl has good experience of removing ai, so maybe he might know something? -
Making AI do a move less frequently
Ryon replied to rockocalypse's question in [ MUGEN CODING HELP ]
go to settings and lower the difficulty. that option ACTUALLY works in mugen 1.0 -
Yesh.
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[1.0] A stage that shows appreciation towards Steam's Holiday Sale
Ryon replied to Markpachi's topic in Reign Of Kreation
"PussyDestroyerElite" Really? -
Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
a PM quarrel would seem real gay. Personally I enjoy the show you boys put on. But REALLY we should stop the fisticuffs and drop the subject. Vegaz I told you to cool off man. Dark, Im sorry for the harassment your getting on a introduction topic no less. and Vegaz regardless to what you say. I don't believe grudges ever die, I don't believe you'd over come whatever anger you have towards dark, its just a human nature type of thing. If I was you I would be saying all the things your saying to. And then Laharl would be me, and then he would tell me to relax and "back the fuck down". Just ignore this guy (darkflare) the more you talk to him the more you get amped there's no need for that brother. -
useless tip. look at common1.cns ;---------------------------------------------------------------------------; Run forward[Statedef 100]type = Sphysics = Sanim = 100sprpriority = 1[State 100, 1]type = VelSettrigger1 = 1x = const(velocity.run.fwd.x)[State 100, 2] ;Prevent run from canceling into walktype = AssertSpecialtrigger1 = 1flag = NoWalk[State 100, 3] ;Prevent from turningtype = AssertSpecialtrigger1 = 1flag = NoAutoTurn[State 100, 4]type = ChangeStatetrigger1 = command != "holdfwd"value = 0 Oh look a run code! who would have guessed. open your kain, and look in his CNS for a state 100, 100 is coded as run/dash.
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thanks, i'll consider it for a upcoming super. thats not in the first release of him.
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its based on my imagination lol. so yes. drugs. He is code named "50 Shades of Kung Fu Man"
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well these's masters, I don't know if im near finished fathering them. I just added Zitz. ... YES. that Zitz. I'll consider that win pose idea.
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Well that being said. I'd like to think no one has a home court advantage here. Myself included. but the tension between you guys are pretty... noticeable. even from king kai's planet. Dark I can tell you come here in peace, vegaz I know you probably got beef with this guy and wanna snuff em out. but from my end I can't do anything unless it breaks a rule, and im sure he wont. So Vegaz just try to relax when around this guy. its not like he's trying to steal your girl.