RoySquadRocks

Commander Keen re-updated (02/10/2018) The Noid, and Kid Dracula (02/07/2018)

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1 minute ago, RoySquadRocks said:

Show me your preview so I can update it.

Garfpalletev2.5.png

I wasn't able to fix the hardest shade of orange but I made some shades lighter and the blush is made pink again (old one was green, referencing the live-action movies).

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Madotsuki, and Retro Suika updated. Thank you, GarfieldfanMUGEN for updating your palette for me. :)

 

Madotsuki:

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01/10/2018
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-Fixed infinite from comboing standing light attacks to medium attacks
-Updated some of her normal attack animations
-Updated the Standing Medium Punch

 

Retro Suika:

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01/10/2018
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-Added GarfieldfanMUGEN as a Palette Contributor in the readme
-Updated the Garfield palette (Pal #23)

 

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Shovel Knight updated.

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01/27/2018
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-Fixed bug from the Dodge ability where he got hit during the Phase Locket invisibility
-Added the SCTRLs (Trans and PlayerPush), no guard AssertSpecial, and updated PalFX for the Phase Locket invisibility from the Rockin' Relic special

 

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Shovel Knight updated once again. Just some small tweaks for him.

Quote

02/02/2018
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-Fixed bugs from the PalFX SCTRLs where the Phase Locket invisibility's color turned back to normal after using one of his EX moves

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The Noid, Kid Dracula, and Commander Keen updated.

 

The Noid:

Quote

02/07/2018
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-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Punch into Crouching Medium Kick when timed perfectly
 

 

Kid Dracula:

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02/07/2018
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-KidDracula_Moderate and KidDracula_Easy defs are now 1.0
-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Attacks into Standing Medium Attacks when timed perfectly
-Fixed infinite from comboing Standing Light Punch into Spin Kick when timed perfectly
-Updated the Spin Kick, Fireball, Bat, and Ice Ball specials
-Updated the Homing Projectile helper where the projectiles can't disappear when the opponent is on liedown
-Updated the Bat special. It will no longer be a soft knockdown
-Fixed debug flood "Warning: Fireball Base (66) in State 3504: Parent in Retargeted Trigger Has Been Destroyed"

 

Commander Keen:

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02/07/2018
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-Updated sounds
-Fixed bug from the AI Constant where he can't connect his attacks to some characters after running
-Updated all the normal attack animations
-Updated the Standing Strong Punches and Kicks, and Crouching Strong Kick
-Reduced all the hittimes for all normal attacks by 3%
-Adjusted some Y air.velocities for his normal attacks
-Fixed infinite from comboing Standing Light Punch into Standing Strong Punch when timed well

 

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Commander Keen updated again.

Quote

02/10/2018
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-Reupdated all the Normal Attack animations and states for performance fixtures
-Readjusted the hittimes for all normal attacks to 2%
-Increased damage to 35% for the Crazy Pogo Stick hyper
-Updated Yorp's animation and state for the Vorticon Mothership hyper
-Reduced damage by 20% for the Damage Dampener

 

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