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Mega Man x2 Magna Centipede stage


Lineo Lemon

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Hello, i'm new to the forum.I tried making my first stage in mugen.
I wanted to make a Magna Centipede(Boss from Mega Man X2) stage for mugen.
I must say that coding stuff for mugen is quiete complicated for a beginner.
I wanted to add some magnet/gravity effect to the stage, but i failed at it.
I first tried it with changing the zoffset parameter permanently by using
zoffsetlink and sin.y(effect often used for stage shaking) which resulted in
a nice smooth upwards force, but sadly also downwards again when it reached
it's highest peak due to the sinus wave.Then i tried restraining the stages
hight, so that i could make the sinus wave stronger/bigger.If i'm not wrong
then this should have been resulted in the
characters staying/hovering longer near the roof of the stage(can't explain it
better but,there is a logic behind it).But i couldn't even try this out because
somehow restraining the stages hight/bound didn't work.left and right bound works
perfectly fine though, as it should.

Anyway, here is the Stage.

Primary name: Magnetic Madness

Secondary name: Bitter Lemons

Version: 0.1

by Lineo Lemon

Has animated computer screen in the background,
which cycles through bitter magnet sketches/blueprints
and also a very small animation which appears after the
magnet sketches cycled for some time.

There is nothing else animated in the background then the
computerscreen so far.

Background music is a Magna Centipede remix from Breis.

 

Would also like some critique.


Posted Image

 

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Nice.Oh and by the way, do you know any good way for making an anti-gravity effect in stages?

I need this, because i want the stage to simulate a magnetic field which lifts up the characters from

time to time and/or maybe also pushes them down.The zoffset way doesn't seem to be a good way

to do this because of several reasons.I'm asking you because it seems like you have alot of experience,

judging by your amount of posts and your title.

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Thank you for your interest :)

Yes those are real, but the pictures quality is not the best.

But also not the worst though.

I know how to import them in better quality now.

But i will leave it like this for now.

They show bitter magnet sketches.

Bitter magnets are very powerful magnets.

Hence the secondary stage name Bitter Lemons.

It's a wordplay of my nick Lineo Lemon and bitter magnets :)

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Ok, i made the floor look more 3d.i just hope it doesn't make the stage appear even smaller

then it already is.also had to move it a lil more down.i don't know if i like this.someone please compare

the floor/stage with the first picture i posted.if you think it's ok and that i should leave it like this,

tell me, then i will update the stage/download link.

 

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Nice.Oh and by the way, do you know any good way for making an anti-gravity effect in stages?I need this, because i want the stage to simulate a magnetic field which lifts up the characters fromtime to time and/or maybe also pushes them down.The zoffset way doesn't seem to be a good wayto do this because of several reasons.I'm asking you because it seems like you have alot of experience,judging by your amount of posts and your title.

Thanks...Maybe you could try using an animation code that moves the stage sprites down every so often. Add siny and sinx. Maybe use background(bgctrl)
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Hmm,i thought about moving the stage sprites down, but this would just look like the stage

is moving down, because i fixed the camera(it doesn't move).but atm i made the camera move up a lil

and the background and floor down when a character jumps, to archive a depth effect.now the illusion could work.still not the best way for doing an anti-gravity effect, but better then nothing :)

 

Oh wait it won't work, because the characters would be able to jump through the roof then :(

Same problem appears when i use zoffset instead because not only the floor moves up but also

the top.looks like the whole stage bound rectangle or whatever it is called moves up then.

And i don't know any way for changing the height bound of the stage while it runs.

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Say, off topic but where did you get that remix from?

 

I agree...it's some of the most epic battle music I've heard in a while. I gotta say this is a solid stage.

 

+Great bgm

+Nice cleans sprites

+No Colorloss(that I saw)

-Kinda small(source acurate I presume)

 

I'm sending you something to check out. Tell me whatcha think of the changes...

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thank you.currently i'm frankensteining together a depth effect for the stage.i noticed that you send me a message

with a link to an edit of my stage.i will look at it when i'm finished with this exhausting sprite aligning.

 

and mugo, the stages bgm music is from breis.it's one of his remixes.it has no name i guess.

just one of his magna centipede remixes.i couldn't get the original mp3 because the link to the

file on his page is dead.so i got it from youtube.

there is also another epic magna centipede remix out you can find on ocremix.

it's name is intruder alert.good song but i thought the one from breis matches better for a fight.

 

when i'm finished aligning all sprites for the depth effect for my stage i will update the stage and you can test it out.

this will take some time.i will let you guys know when i finished it.

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Update is here!

 

Download

 

Version 0.2

 

What was changed/added since version 0.1?

Added Roof sprite.
Added 3D effect to the floor and roof.
Added depth effect.

Bugs:
Floor is a lil bit warped to the left.

Lines of the sketches on the computer

screen in the background appear to be black

on some points now.The cause of this is that the white lines

have some transparency so the black color of a sprite

underneath the pictures comes through.

 

Critique please :)

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Fixed another small bug which made the floor look like it was warped to the left a lil.

 

Now there are no bugs anymore.

 

This download will be the last bugfix/update for this stage "for now".

Version is still 0.2 because i didn't change anything else then removing small bugs.

 

Download

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