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RicePigeon

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  1. Upvote
    RicePigeon got a reaction from IDGCaptainRussia in isn't the moderation a bit biased?   
    Even though the thread is locked, I'm posting this here so people don't fall for Jirobou's fearmongering conspiracy theories about guild and the zionist illuminati or whatever nonsense I just read.
     
     
    Way to take what Jmorphman said out of context. Jason Bourne was banned for constantly bringing up the exact same issue over and over and over again, kind of like what you're doing right now. In fact, I'm pretty confident that the two of you might even be the same person, judging by your shared similarity in both post structure and content.
     
     
    What security specialists? You haven't posted any proof of this.
     
     
    What war? There was never a war. If there was, I'm pretty certain there would be someone else supporting that claim but there isn't.
    Also there's that forum bashing again. Didn't we warn you about that before? I'm pretty sure we have. Enjoy your infraction point.
     
    EDIT: Just realized that this is your 3rd infraction over a short period of time. See you in 2 weeks.
  2. Upvote
    RicePigeon got a reaction from White Ranger in Pink panther's beta release!   
    Its comments like these that can easily be taken out of context and quickly derail the thread.
     
    I shouldn't have to remind everyone but stay on the topic of the character itself, and don't use this as an opportunity to bash on another creator or as a platform to advertise your own characters (especially the latter, that's quite rude and disrespectful to the OP, Wlan)
  3. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Eirin, Flandre, Lie, Meiling, Patchouli, Yuuka, & Yuyuko updated.
     

    Fixed issue with anims 5030 & 5035.
  4. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Bugfix updates for Alice, Cirno, Komachi, Marisa, Reimu, Sakuya, and Sanae
     

    Fixed issue with anims 5030 & 5035.
  5. Upvote
    RicePigeon got a reaction from RodKnee in Game Thread ~ Touhou RP: Gensokyo Reloaded   
    Current Tier List as of 01/09/17;
     

  6. Upvote
    RicePigeon got a reaction from RobotMonkeyHead in Game Thread ~ Touhou RP: Gensokyo Reloaded   
    Current Tier List as of 01/09/17;
     

  7. Upvote
    RicePigeon got a reaction from RMaster007 in Pink panther's beta release!   
    Its comments like these that can easily be taken out of context and quickly derail the thread.
     
    I shouldn't have to remind everyone but stay on the topic of the character itself, and don't use this as an opportunity to bash on another creator or as a platform to advertise your own characters (especially the latter, that's quite rude and disrespectful to the OP, Wlan)
  8. Upvote
    RicePigeon got a reaction from Ori-Ori in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Perhaps I should have been a bit more clear in my original idea. The idea was that Shinto bombs would give about 250-500 Power, rather than a full power stock. Since I was unaware that missed adding this, I was under the impression that the value I had in mind was still too much judging by your response, so I figured 0 would be a better value. I blame myself on that.
     
    The idea of having Custom Combos & SCD activated with QC motions was to condense everything into the 6-button gameplay and also for consistency (ie: bomb related commands would utilize the B button as well) although looking at it now, I do suppose the C button would make more sense since those two actions don't actually use bombs. As far as the commands go, what exactly did you have in mind?
  9. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    @Darkflare Alright, so taking your suggestions into account, I've decided to go with the following changes to the alignment system;
     
    Shinto
    Maximum number of bombs decreased to 2. Bombs no longer grant Power. SCD mode can now only be used once per match (as opposed to once per round). Spellcards now only cost 1/4 of their Power requirement during SCD mode, as opposed to free (thus subtracting from SCD mode's timer). Buddhist
    Now gains access to a Focus Attack with B. Just Defends now grant a small amount of Life back. Taoist
    Maximum number of bombs increased to 3. Gains access to a Custom Combo mode with 2000 Power & QCB+C.  
    EDIT: Instead of a Custom Combo mode, I do have one other idea for Taoist;
    Taoist aligned characters will have access to a Graze Dash performed with QCF+B. Graze Dashes cost 1 bomb and will target the opponent's position, as well as granting the user with projectile invincibility during the dash. These dashes can be acted out of like any normal dash. Moves can be cancelled into a Graze Dash at the cost of 2 bombs instead of 1.
  10. Upvote
    RicePigeon got a reaction from Ori-Ori in Worst Mugen Character(s)   
    Remember how in my earlier post I mentioned not turning this thread into a bashfest? This crosses that line. Don't do this again please. Character quality (or lack thereof) does not give you a license to call the creator a "fucking idiot" or any other insult.
     
    EDIT: After consulting with the rest of the staff, we decided that if another instance of this occurs within this thread, it will be locked. Doesn't matter who does it, you've all been warned.
  11. Upvote
    RicePigeon got a reaction from LordDredmor in Touhou: Gensokyo Reloaded (04/09/22: Game Update to Version 3.0.3.1)   
    After almost 2 years, the team is finally pleased the announce the long-await release of Gensokyo Reloaded version 3.0.0!
     

     
    Complete with various system tweaks, character rebalancing, complete UI overhaul, and a new playable character!
     

     
     
    Full Changelist: https://plasmoidthunder.neocities.org/thgr/patch_3.0.3.html
     
    Link: https://1drv.ms/f/s!ApLvCUDLkbLnkXnS3xZ5rXRS4UN1
     
  12. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    The focus will primarily be on characters that aren't playable in THRP. Though I can probably give a good guess as to who may end up being the reps for the remaining games. Don't count any of these as official though;
     
    MS - Alice, though there is someone else I had in mind
    EoSD- Most likely Sakuya, though I'm not against the idea of someone else
    PCB - Youmu
    SA - Either Utsuho or Koishi, unless someone else gets in?
    TD - The only one with workable sprites is Mamizou, afaik...
  13. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    In case anyone wants a sneak peek at some of the planned changes the THRP characters will undergo in IZ;
     
    Reimu
    Buddhist Bomb Counter: Ascension Kick Pressing A causes Reimu to create a barrier projectile that remains stationary. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Dimensional Rift: Usable only under Shinto or Taoist alignments. Replaced with Instant Dimensional Rift while under Buddhist-alignment. Gains ability to wall teleport with B,B in the corner while under Taoist-alignment, similar to Yukari. Divine Spirit "Fantasy Seal": Usable only under Shinto or Buddhist alignments. Replaced with Holy Relic "Yin-Yang Sanctifier Orb" while under Taoist-alignment. "Fantasy Heaven": removed "Fantasy Nature": Now divided into "Fantasy Nature -Shinto Type-" and "Fantasy Nature -Buddhist Type-". Shinto Type works identical to THRP, while Buddhist Type works as a counterattack identical to Hopeless Masquerade. Marisa
    Buddhist Bomb Counter: Miasma Sweep Three-tier Embellishment Magic mechanic removed. All Specials now have an A version that requires 500 Power, which can be used free of cost during Spellcard Declaration mode in Shinto-alignment. "Sungrazer": removed "Final Spark": renamed "Sure-Fire Master Spark", can now only be used during Shinto-alignment. New Last Word: "Final Spark", usable only during Buddhist-alignment (functionally identical to SWR's Final Spark). Yuuka
    Buddhist Bomb Counter: Flowers in the Wind Holding A now grants Yuuka limited super armor while button is held, but drastically reduces walking speed. Releasing causes Yuuka to perform an attack. "Original Master Spark": renamed "True Master Spark", usable only during Shinto-alignment. "Dual Spark": usable only during Buddhist-alignment. Sanae
    Buddhist Bomb Counter: Wind Goddess ~ Thrust (does not put Kanako on cooldown when used as a bomb). Wind is now directed using A + direction. "Moses's Miracle: usable only during Shinto-alignment. "Night of the Supernova Storm": removed. New Last Word: "Nine-Syllable Stabs", usable only during Buddhist-alignment. Byakuren
    Buddhist Bomb Counter: Virupaksa's Eye Byakuren now charges orbs with A. All Specials now have an A version that consumes orbs. X, Y, and Z versions of Specials no longer require orbs. "Master of Buddhist Cosmology": Now has an A version that consumes all orbs on use, which buffs damage. X, Y, and Z versions now have startup invincibility. "Angira's Vedas": Usable only during Shinto-alignment. Superhuman "Byakuren Hijiri": Now a Level 1 Spellcard. Duration is now dependent on number of light orb charges Byakuren has when activated. New Last Word: "Five-Element Mountain of Shakyamuni", usable only during Buddhist-alignment.
  14. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Touhou: Incident Zero - idea engineering thread
    So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different;
     
    Story
    Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations.
     
    Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero".
     
    Controls
    X, Y, and Z for attacks.
     
    A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts.
     
    B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.
     
    Combos and Chaining
    All characters follow a simple cancelling method for attacks:
    Normals -> Command Normals -> Specials -> Spellcards/Last Words
     
    Damage Proration
    All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.
     
    Spellcards and Last Words
    Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).
     
    Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used.
     
    All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.
     
    Spirit Meter & Bombs
    Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round.
     
    Alignment System
    Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B.
     
    Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match.
     
    Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B.
     
    Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations.
     
    Roster
    Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters);
     
    Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid
    Shinki Mystic Square Hong Meiling
    Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku
    Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri
    Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero  
     
  15. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Sakuya updated
     
    Deflation World": Fixed bug where Sakuya is temporarily vulnerable during cinematic.
  16. Upvote
    RicePigeon got a reaction from ezequiel-TM in Worst Mugen Character(s)   
    To avoid this turning into another bash thread, it would help if everyone listed reasons why they felt their choices are the "worst", even if the reasons seem obvious.
  17. Upvote
    RicePigeon got a reaction from Ori-Ori in Worst Mugen Character(s)   
    To avoid this turning into another bash thread, it would help if everyone listed reasons why they felt their choices are the "worst", even if the reasons seem obvious.
  18. Upvote
    RicePigeon got a reaction from ezequiel-TM in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Touhou: Incident Zero - idea engineering thread
    So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different;
     
    Story
    Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations.
     
    Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero".
     
    Controls
    X, Y, and Z for attacks.
     
    A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts.
     
    B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.
     
    Combos and Chaining
    All characters follow a simple cancelling method for attacks:
    Normals -> Command Normals -> Specials -> Spellcards/Last Words
     
    Damage Proration
    All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.
     
    Spellcards and Last Words
    Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).
     
    Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used.
     
    All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.
     
    Spirit Meter & Bombs
    Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round.
     
    Alignment System
    Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B.
     
    Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match.
     
    Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B.
     
    Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations.
     
    Roster
    Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters);
     
    Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid
    Shinki Mystic Square Hong Meiling
    Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku
    Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri
    Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero  
     
  19. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Remilia updated
     
    Minimum damage scaling on Specials decreased (15%->10%). Minimum damage scaling on Spellcards decreased (20%->15%). j6z: Proration decreased (80%->75). Chain Gang [Z Version]: Can no longer hit opponents out of a reset. Chain Gang [Z Version]: Proration decreased (70%->65%).
  20. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Mokou updated;
     
    St Germain's Forewarning: Charge speed doubled. Power gained per Life slightly increased. Mt Fuji Eruption: Fixed bug involving juggle flags. Can now be airblocked.
  21. Upvote
    RicePigeon got a reaction from gui0007 in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Hong Meiling & Lie Meiling updated
     
    Life increased (900->950). Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation. j3x, j3y, & j3z: Startup decreased by 1f. Fragrant Wave [Y Version]: Normal version startup decreased by 4f. Fragrant Wave [All versions]: Hitbox size increased. Corrected bug with juggle flags. Descending Flower Slam [X version]: Startup decreased by 1f. Descending Flower Slam [Y & Z versions]: Startup decreased by 2f. "Roc's Fist": Startup decreased by 1f. "Colorful Light Lotus Flower Palm": Now has projectile invincibility until last active frame. Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation.
  22. Upvote
    RicePigeon got a reaction from blastingfire97 in mugenarchive needs help   
    I was going to let this thread slide because it still had some merit of discussion until it devolved into a platform for flaming other mugen forums; doesn't matter if its Guild, MA, Multiverse, we don't tolerate this kind of behavior. I'm locking the thread on this basis.
     
  23. Upvote
    RicePigeon got a reaction from Ori-Ori in Game Thread ~ Touhou RP: Gensokyo Reloaded   
    Current Tier List as of 01/09/17;
     

  24. Upvote
    RicePigeon got a reaction from Ori-Ori in Game Thread ~ Touhou RP: Gensokyo Reloaded   
    This Thread is to discuss "Touhou RP: Gensokyo Reloaded". Post Videos, Share Tier list, or look for matches.
     
  25. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Hong Meiling & Lie Meiling updated
     
    Life increased (900->950). Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation. j3x, j3y, & j3z: Startup decreased by 1f. Fragrant Wave [Y Version]: Normal version startup decreased by 4f. Fragrant Wave [All versions]: Hitbox size increased. Corrected bug with juggle flags. Descending Flower Slam [X version]: Startup decreased by 1f. Descending Flower Slam [Y & Z versions]: Startup decreased by 2f. "Roc's Fist": Startup decreased by 1f. "Colorful Light Lotus Flower Palm": Now has projectile invincibility until last active frame. Fixed bug on palette & spellcard selector on p2 side. Replaced incorrect sound on spellcard activation.
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