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ELECTRO

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About ELECTRO

  • Birthday 10/31/1979

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    https://www.youtube.com/channel/UCUMTRlKRbpUycWGExfhp8Aw

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ELECTRO's Achievements

  1. Updated the stage to fix an issue with the floor having missing sprite in Mugen 1.0.
  2. My version of E. Honda. To see his move list simply hit the start button during a match. To use his Bath intro/win pose you need to be using my version of his stage which has also been released. Enjoy!! Link : https://electroslair.blogspot.com/
  3. Ultimate Zangief has had a major overhaul. Basically everything has been updated like moves, code, FX, hitboxs, etc.. There is both a Mugen 1.0 and Mugen 1.1 version. To see the move list simply hit the start button during a match. Enjoy!! Link : https://electroslair.blogspot.com/
  4. The Punisher game has been updated. Some of the major features are listed below and there is also a read me file that has more info on what's fully been updated. Enjoy!! Major new features : 2 new characters = Captain Commando and Bludge. 2 new stages = Future Metro City and Brontosaurus. The Brontosaurus stage is also interactive. Link : https://electroslair.blogspot.com/
  5. My version of Kingpin. Hit start to see the move list. Enjoy!! Punisher has also been updated. Link : https://electroslair.blogspot.com/
  6. Major features in this update are : Team partners no longer use Power to summon. They still use 1000 Power for Hyper Team-Up attacks. Added Kingpin to the game. Sodom is now a playable character. Jigsaw is now a playable character. Added Castle Office stage. Added Dino Forest stage. Added Belgrave Square Labs stage. All characters have been updated to resolve problems and some even have new moves. Sorry I didn't write down all of these tweaks. Enjoy!! Link : https://electroslair.blogspot.com/
  7. Here is the Ikemen Go version of my game Classic VS. I'm using the Orochi Kyo tag system, but with some slight changes. The biggest change is that you can also call your team members buy pushing the same punch and kick buttons together instead of using the tag buttons. Example below : Tag button 1 = Light Punch + Light Kick Tag button 2 = Medium Punch + Medium Kick Knock out = Strong Punch + Strong Kick Note = You can still use the tag buttons if you want to. I just wanted to provide another option to call team members. I removed some modes in the game because I have not made lifebars for those yet. Those modes will come in a later update. Ikemen features a command list, but I have not taken advantage of this feature yet and am still using my old method of hitting the Start Button to bring up a move list. The game runs at 1280,720 and I'm pretty sure this can not be changed without messing up the game. Also attempting to add characters to this game is a bad idea because they will probably not be compatible. Likewise taking characters out of this game and trying to place them anywhere else will also not work. Enjoy!! Link : https://electroslair.blogspot.com/
  8. Classic VS game has been updated with Dee Jay as the new playable character. I've also decided to add DLC into the game. The DLC characters don't aesthetically fit into the game, but are there for fun if you choose to add them. The first DLC is Ultimate Superman. Below is a list of what's new in the update. Enjoy!! Update notes : Added = Ultimate Dee Jay. DLC = Ultimate Superman. Stage added = Jamacia made by Dark Saviour. J. Carn = Fixed Death Match interactive hitbox. J. Carn = Fixed melee launcher AI code. Ryu = Fixed death animation when dead from stage interaction. Ken = Guard AI updated. Screenpack updated. Link : https://electroslair.blogspot.com/
  9. My version of Dee Jay for Mugen 1.0 & Mugen 1.1. Hit the start button in match to see the move list. Enjoy!! Link : https://electroslair.blogspot.com/
  10. Here is a fix for Ryu to address issues with him. This way you don't have to download the whole game again to get the fix. Sorry for the inconvenience. Fixed : Dragon Punch : Messed up coding the moves with the new combo system which lead to high damage and infinite's, so this has been fixed. Hyper Fireball : Was destroying itself after 1 guard block when it should hit a few times before destroying itself. Air Hyper Hurricane Kick : New version of the move was not finished and rushed into the alpha. Now it's finished and does the correct damage. Interactive J. Carn stage : Hitboxs should now be in the right location. Link : https://drive.google.com/file/d/1AMpGNbhwKaHTRCqKfhM7kyGzCizANsF5/view?usp=sharing .
  11. Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy! Characters added : Dhalsim Guile Chun-Li J. Carn Stages Added : Capital = Fighters History Shopping District Day/Night = Street Fighter 2 US Air Field = Street Fighter 2, Champion Edition, Super Death Match = World Heroes (Interactive) Remote Rescue = World Heroes 2 (Interactive) Marauders = World Heroes Older characters updated : Ryu : Overhaul to character already started to be implemented, but not finished. Ken : New look to Dragon Breath hyper. M. Bison : Psycho Annihilation hyper is fixed. Music changed : Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music. Screenpack : Small update with the new characters. Link : https://electroslair.blogspot.com/
  12. My version of J. Carn for Mugen 1.0 & Mugen 1.1. Hit the start button to see the move list. Link : https://electroslair.blogspot.com/
  13. My version of the flaming Death Match stage for Mugen 1.0 & Mugen 1.1. The crowd has been chopped up and put there own delta. The crowd was raised so they could see into the ring easier. I didn't like the width of the stage so I also made it wider as well as added a glow aura to the fire. Link : https://electroslair.blogspot.com/
  14. Have you ever seen the jungle bonus stage in World Heroes 2 and thought it might make a cool Mugen stage? Well today is the day it became a reality. Link : https://electroslair.blogspot.com/
  15. My version of Chun-Li's original stage. I separated some sprites and put them on there own layer to make the stage look like it has more depth. Also extended the height of the stage a little and gave the clouds parallax. Capcom had hidden/unused sprites left in the game, which are of a trashcan and a street sign. I decided to use these to again give the stage more depth. There is also a night version of the stage where the stores are closed and the streets a little more empty of pedestrians. Rats come out at night and the neon signs are aglow. Link : https://electroslair.blogspot.com/
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