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  • Birthday 10/31/1979

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  1. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.
  2. For Mugen 1.0 - 1.1 with no zoom & zoom options. Enjoy. Link : https://electroslair.blogspot.com/
  3. Got another Last Blade stage for you guys/gals. It's for Mugen 1.0 & Mugen 1.1. The stage has all the bells & whistles from the original stage included like ground slowly cracking, statue crumbling etc... but I also added a few flames, pulsing red layer, embers, broke up the background layer a little & a few other things that I can't remember right now. Link : https://electroslair.blogspot.com/
  4. The Mugen 1.0 version does not have an intro, so if you do not like the intro then use that one in your Mugen 1.1. Link : https://electroslair.blogspot.com/
  5. Here's another stage from the Fatal Fury series for Mugen 1.0 & Mugen 1.1. Superjump is around medium height & it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  6. I separated as many background layers as possible for a better effect. This is for Mugen 1.0 & Mugen 1.1. It comes with zo zoom & zoom options. Link : https://electroslair.blogspot.com/
  7. I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.
  8. Feel free to shoot me some attack ideas.
  9. Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.
  10. Ultimate Korea - Lee (Aggressors of Dark Kombat) Dunno whats going on with the video. Ubdated my video recording software and now i'm getting off centered video recordings so please ignore the black space in the vid. Not much to be done with this stage, but I did manage to make it taller from about medium height to high/extreme height. Link : https://electroslair.blogspot.com/
  11. Ultimate China - Fei-lin (Fighters History) Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  12. Ult Japan - Mizoguchi (Fighters History) These Fighters History stages are pretty easy to rip because theirs not a lot going on with the sprites. Heightened the stage from low to high, separated some layers, sun shimmers & added birds. Comes with no zoom & zoom versions for Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  13. Ult China - Lee stage (Fighters History) I separated the mountain layers in the background & raised the jump a little from low to medium. Also removed the parallax from the raft & added stretch upward to the water. It comes with no zoom & zoom versions. The 720P version has no zoom option. Link : https://electroslair.blogspot.com/