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ELECTRO got a reaction from MatreroG in Ultimate E. Honda + stage
Updated the stage to fix an issue with the floor having missing sprite in Mugen 1.0.
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ELECTRO got a reaction from MatreroG in Ultimate E. Honda + stage
My version of E. Honda. To see his move list simply hit the start button during a match. To use his Bath intro/win pose you need to be using my version of his stage which has also been released. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate E. Honda + stage
Updated the stage to fix an issue with the floor having missing sprite in Mugen 1.0.
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ELECTRO reacted to CoolAnimeHustler in Ultimate E. Honda + stage
ʕु-̫͡-ʔु”-- Your Characters Are Awesome And I Love The Way You Add Special Moves To Fighters That We Wouldn't Expect! Awesome Job, @ELECTRO! (o^.^)-b
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate E. Honda + stage
My version of E. Honda. To see his move list simply hit the start button during a match. To use his Bath intro/win pose you need to be using my version of his stage which has also been released. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from KorosKoros in Ultimate Zangief (Update 2023)
Ultimate Zangief has had a major overhaul. Basically everything has been updated like moves, code, FX, hitboxs, etc.. There is both a Mugen 1.0 and Mugen 1.1 version. To see the move list simply hit the start button during a match. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Punisher World Warzone (Alpha_N)
Major features in this update are :
Team partners no longer use Power to summon. They still use 1000 Power for Hyper Team-Up attacks.
Added Kingpin to the game.
Sodom is now a playable character.
Jigsaw is now a playable character.
Added Castle Office stage.
Added Dino Forest stage.
Added Belgrave Square Labs stage.
All characters have been updated to resolve problems and some even have new moves. Sorry I didn't write down all of these tweaks. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from Noside in Classic VS (Ikemen Go version)
Here is the Ikemen Go version of my game Classic VS. I'm using the Orochi Kyo tag system, but with some slight changes. The biggest change is that you can also call your team members buy pushing the same punch and kick buttons together instead of using the tag buttons. Example below :
Tag button 1 = Light Punch + Light Kick
Tag button 2 = Medium Punch + Medium Kick
Knock out = Strong Punch + Strong Kick
Note = You can still use the tag buttons if you want to. I just wanted to provide another option to call team members.
I removed some modes in the game because I have not made lifebars for those yet. Those modes will come in a later update. Ikemen features a command list, but I have not taken advantage of this feature yet and am still using my old method of hitting the Start Button to bring up a move list. The game runs at 1280,720 and I'm pretty sure this can not be changed without messing up the game. Also attempting to add characters to this game is a bad idea because they will probably not be compatible. Likewise taking characters out of this game and trying to place them anywhere else will also not work. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO reacted to Noside in Classic VS (Ikemen Go version)
Awesome! thank you for the update, fantastic work as usual ELECTRO!
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ELECTRO got a reaction from CoolAnimeHustler in Classic VS (Ikemen Go version)
Here is the Ikemen Go version of my game Classic VS. I'm using the Orochi Kyo tag system, but with some slight changes. The biggest change is that you can also call your team members buy pushing the same punch and kick buttons together instead of using the tag buttons. Example below :
Tag button 1 = Light Punch + Light Kick
Tag button 2 = Medium Punch + Medium Kick
Knock out = Strong Punch + Strong Kick
Note = You can still use the tag buttons if you want to. I just wanted to provide another option to call team members.
I removed some modes in the game because I have not made lifebars for those yet. Those modes will come in a later update. Ikemen features a command list, but I have not taken advantage of this feature yet and am still using my old method of hitting the Start Button to bring up a move list. The game runs at 1280,720 and I'm pretty sure this can not be changed without messing up the game. Also attempting to add characters to this game is a bad idea because they will probably not be compatible. Likewise taking characters out of this game and trying to place them anywhere else will also not work. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Classic VS (Alpha_2)
Classic VS game has been updated with Dee Jay as the new playable character. I've also decided to add DLC into the game. The DLC characters don't aesthetically fit into the game, but are there for fun if you choose to add them. The first DLC is Ultimate Superman. Below is a list of what's new in the update. Enjoy!!
Update notes :
Added = Ultimate Dee Jay.
DLC = Ultimate Superman.
Stage added = Jamacia made by Dark Saviour.
J. Carn = Fixed Death Match interactive hitbox.
J. Carn = Fixed melee launcher AI code.
Ryu = Fixed death animation when dead from stage interaction.
Ken = Guard AI updated.
Screenpack updated.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate Dee Jay (Alpha 1)
My version of Dee Jay for Mugen 1.0 & Mugen 1.1. Hit the start button in match to see the move list. Enjoy!!
Link : https://electroslair.blogspot.com/
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ELECTRO reacted to CoolAnimeHustler in [STAGE] Pizza Tournament II by CoolAnimeHustler
ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 262nd Stage That I Created Into The Mugen World! Today I Wanted To Create Another Biker Hangout In The City For All Of You Awesome MUGEN Fans! You Know... I Really Hungry Today... I've Been Drinking A Lot Of Water But... I'm Really Craving Something Delicious! Then I Thought To Myself, Peeps... "Is It Time That The CoolAnimeHustler Make Another Food Related MUGEN Stage?" Right Then And There I Said... "LETS' DO IT!!" So... I Decided To Create Another Food Related MUGEN Stage For All Of You Awesome MUGEN Fans! Which Food Do You Ask? I'm Not Craving Hamburgers... Oh No... I Have A Taste For That Hot Tasty Cheesiest Of Pizza! That's Right... I'm Adding Another Stage To The "Pizza Tournament" Series! Looking At My Past "Pizza Tournament" MUGEN Stage I Wanted To Add A Bigger Crowd And Have The Pizza Arena Inside A Stadium Like Setting! So Now Your MUGEN Fighters Have Another Chance To Be The Cheesiest Champion To Ever Grace The Most Cheesiest Of Cheesiness Of Tournaments! It Is Time MUGEN Fighters... To Pepperoni Them Moves And Have A Heart That Is Stuffed With Flavor Of Determination! LOL! (o^.^)-b I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I'm Going To Be Drinking Some More Water To Curb My Hunger Because... I Can't Afford A Pizza Right Now... But... I'm Just Glad To Get This MUGEN Stage Concept Out Of Mind! If You're Hungry And Got Some Pizza With Ya... Try Having A Pizza Tournament In Your MUGEN! It Could Be Fun! ⊂(▀¯▀⊂) Enjoy Another City Food Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” 🍕
https://coolanimehustler.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Classic VS (Alpha_2)
Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy!
Characters added :
Dhalsim
Guile
Chun-Li
J. Carn
Stages Added :
Capital = Fighters History
Shopping District Day/Night = Street Fighter 2
US Air Field = Street Fighter 2, Champion Edition, Super
Death Match = World Heroes (Interactive)
Remote Rescue = World Heroes 2 (Interactive)
Marauders = World Heroes
Older characters updated :
Ryu : Overhaul to character already started to be implemented, but not finished.
Ken : New look to Dragon Breath hyper.
M. Bison : Psycho Annihilation hyper is fixed.
Music changed :
Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music.
Screenpack : Small update with the new characters.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from MatreroG in Classic VS (Alpha_2)
Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy!
Characters added :
Dhalsim
Guile
Chun-Li
J. Carn
Stages Added :
Capital = Fighters History
Shopping District Day/Night = Street Fighter 2
US Air Field = Street Fighter 2, Champion Edition, Super
Death Match = World Heroes (Interactive)
Remote Rescue = World Heroes 2 (Interactive)
Marauders = World Heroes
Older characters updated :
Ryu : Overhaul to character already started to be implemented, but not finished.
Ken : New look to Dragon Breath hyper.
M. Bison : Psycho Annihilation hyper is fixed.
Music changed :
Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music.
Screenpack : Small update with the new characters.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate J. Carn (Alpha_1)
My version of J. Carn for Mugen 1.0 & Mugen 1.1. Hit the start button to see the move list.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from MatreroG in Shopping District (Day / Night) (SF2)
My version of Chun-Li's original stage. I separated some sprites and put them on there own layer to make the stage look like it has more depth. Also extended the height of the stage a little and gave the clouds parallax. Capcom had hidden/unused sprites left in the game, which are of a trashcan and a street sign. I decided to use these to again give the stage more depth. There is also a night version of the stage where the stores are closed and the streets a little more empty of pedestrians. Rats come out at night and the neon signs are aglow.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate Chun-Li (Alpha_1)
My version of Chun-Li for Mugen 1.0 & Mugen 1.1. She has an Interpol Mode which can be activated by holding the start button and then picking the character. To see her move list just hit start button during battle.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in FF3 Ultimate Haggar (Alpha_1)
Final Fight 3 version of Haggar converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate Haggar (Alpha_1)
Another character I converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate Punisher (Alpha_1)
Decided to convert Punisher from my Punisher game for standard Mugen. Had to remove the finishing moves. Also removed the Sniper hyper and in it's place added the wield knife. This character plays differently than my other Ultimate characters in that it's a 4 button setup. The other 2 buttons are used to summon Wolverine. It takes a little bit of energy to summon Wolvie (Power=100). Hit start to see the move list.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from cifa in Classic VS (Alpha_1A)
Full game that runs widescreen 720P on Mugen 1.1. This game uses older character art, but gameplay has been altered to play similar to Capcom's VS series. All characters have a 6 button layout. Hit start to see the characters move list. More characters/stages will be added in future updates.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from Noside in Ultimate Guile (Alpha_1)
My version of Guile for Mugen 1.0 & Mugen 1.1. Hit start to see the move list.
Known issues : The background in Aim High hyper move sometimes stops scrolling.
: Sometimes Guile faces the wrong way during Maelstrom Twister hyper move.
Link : https://electroslair.blogspot.com/
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ELECTRO got a reaction from CoolAnimeHustler in Ultimate Guile (Alpha_1)
My version of Guile for Mugen 1.0 & Mugen 1.1. Hit start to see the move list.
Known issues : The background in Aim High hyper move sometimes stops scrolling.
: Sometimes Guile faces the wrong way during Maelstrom Twister hyper move.
Link : https://electroslair.blogspot.com/