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Darkflare

Evaluator
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Everything posted by Darkflare

  1. I've been on Guild long enough to know how they are. The COTM winners they have are the evidence I need to back up my statement. The only difference is that at least their favoritism is toward something that's well made. And they do know what the hell they're talking about. Seriously, cut this crap. You're worrying too much out small details. You're also beating yourself up far too much for those same small details, even going as far as running with your tail between your legs and changing your name to Borewood, not even realizing that this attitude and behaivour is holding you back. And don't even get me started in that special cutscene you made for your Beatrice. Only thing that pissed me off more was AX's behaivour.
  2. Damn, now I can't mock MMV.... And Infantry has been dead for a long time by now.
  3. Well, I do. I don't actually have a legion of backup dancers. If anyone wants to apply... HAHAHAHA, I see Super Volz has been thwarted by my newest invention! The Denyreportanator!
  4. Then again, Guild seems to favor their own authors and Capcom/SNK characters way too much.... And you need to cut this crap.
  5. The joke here is that it's not even Thomas' joke. He stole it from Titiln on Guild.
  6. I think you need to look beyond berserks example of filtered sprites and pay attention to what he's actually saying. Because I agree with him and he should be given a medal for it.
  7. Just leave him be, Idaho....NJI.....PICK ONE. If he wants to give his stuff weird cooky ideas out of random parody videos, just let him. If other people want to "conveniently" forget what kind of person Ax is, just let them. Let fools be fools.
  8. Save us Super Volz, from the evil Mugen people! Never mind the fact that admitting to being the sole "feedback" giver in that forum doesn't really counter his argument at all, that the only chars you DL are comic book characters because fuck everything else and that the feedback you give isn't that helpful at all. I mean.... HAHAHAHAHA, You will never defeat me, Super Volz! My legion of backup dancers will prove too much for you! Mugen world is mine!
  9. To be fair, Infinity does have cool people, it's just that they're unaware of how things are supposed to be done and even when you tell them, they believe their way is best.
  10. IIRC, Japan has an April fool's day of their own. And should have left the solution, not everyone is going to be amused at this joke.
  11. I think that could be aligned better... Oh and I'll most likely end up trading Demon Binding Circle for this, so enjoy that super while you can. Or maybe I'll just upgrade it to level 3.
  12. And I think it's more polite to ask for it in the request section so it doesn't take attention away from recent releases.
  13. This part of the argument sucks because bishounens exist.
  14. I'm curious, is this a redesign of the old Eve or a completely new Eve?
  15. Sorry, I'm used to seeing threads that were last replied to a year and a half ago being bumped considered annoying and detrimental because when they're usually necrobumped, it's a worthless post. And wouldn't you know it, the necro is a worthless post completely ignoring the fact that there's a request section here.
  16. What's the policy for necrobumping here? Do we just report them like normal?
  17. In Tekken, Jack gets upgraded every game, thus he's named Jack- whatever Tekken number it's on(Exceptions being 3 as it was Gun Jack, the Tag games which use the last Jack that appeared[2 and 6], 4 which he didn't show up at all[but was the model that self destructed on Heihachi in T5's intro.] and Revolution [which uses TTT2 assets and thus the Jack in TR is Jack-6 again]) Capcom took notice of this and referenced it with Jack-X for the Street Fighter x Tekken version. Chuchonryu naming it Jack-M is rather clever. Too bad this is Chuchoryu though. No need to repeat why this is bad.
  18. Wow, it's been years since I last read stolen coding in regards to Mugen. Now I feel old, thanks a lot you jerk.
  19. Just as long as I was clear in my reasoning. I don't mind being questioned, in fact I expect it. And not just because I'm such a hardass on feedback and just gave an opportunity for others to do it to me. I've already said it before and I'll say it again. If you don't understand something, ask the author why it is. It's just as good as feedback, hell...it kinda is the same thing.
  20. I do understand where you're coming from and I used to believe that too. But I then found out about this correct method. These kinds of things are something you usually see in fighters where air dashing is available. I meant in general. Take a close look at jump back/forward hitboxes and you'll notice they share a similar "shape". If I extend that hurtbox, she won't able to jump forward/back effectively since she will be too easy to hit when she does that. if I reduce the hitbox, it loses effectiveness. She would have to be too close where it becomes too risky and you have better moves to use instead. The slight extention also helps with another property that move has. It's viable for cross-ups. The hitboxes aren't unfairly extended. It's not realistic, but it is functional and functionality takes priority over realism in hitboxes. It's a DP, it's supposed to have startup invicibility. The nohitby is coded in. And the hitbox works fine for what it's supposed to do. Should also mention that since I'm using Rice's style anyway, there are some creative liberties(while still keeping her fair and balanced, mind you) here and there because if she used the source's system, you would hate her....a lot.
  21. I looked at it again and it's a pallete goof up I made. Yea, I can fix that no problem,
  22. Yea, it's one of her sprites anyway, so there's nothing I can really do about it.
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