Kaboomza Posted November 9, 2025 Posted November 9, 2025 Hello i don't know if you guys can help me but, I really had a problem where when i jump attack ,it would repeat the same animation twice, Heres some states and command ( I just copied the state and command from the kfm jump punch light attack ) ;--------------------------------------------------------------------------- ;Jump kick [Statedef 210] type = A movetype= A physics = A juggle = 2 poweradd= 5 ctrl = 0 anim = 210 sprpriority = 2 [State 210, 1] type = HitDef trigger1 = animElem = 3 attr = A, NA damage = 25 guardflag = HA priority = 823 pausetime = 7,8 sparkno = s800 sparkxy = 32,-32 hitsound = s1000,random&1 guardsound = 6,0 ground.type = High ground.slidetime = 5 ground.hittime = 8 ground.velocity = -4 air.velocity = -1.3,-3 air.hittime = 14 [State 210, 2] type = CtrlSet trigger1 = Time = 15 value = 0 || 1 _________________________________________ Command ;--------------------------------------------------------------------------- ;Air Kick [State -1, Jump Kick] type = ChangeState value = 210 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 trigger3 = stateno = 1350 ;Air blocking KABOOMZA
0 PlasmoidThunder Posted November 10, 2025 Posted November 10, 2025 I suspect the final frame of the animation doesn't have a time of -1. Kaboomza 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Kaboomza Posted November 15, 2025 Author Posted November 15, 2025 That actually worked thanks! KABOOMZA
Question
Kaboomza
Hello i don't know if you guys can help me but, I really had a problem where when i jump attack ,it would repeat the same animation twice,
Heres some states and command ( I just copied the state and command from the kfm jump punch light attack )
;---------------------------------------------------------------------------
;Jump kick
[Statedef 210]
type = A
movetype= A
physics = A
juggle = 2
poweradd= 5
ctrl = 0
anim = 210
sprpriority = 2
[State 210, 1]
type = HitDef
trigger1 = animElem = 3
attr = A, NA
damage = 25
guardflag = HA
priority = 823
pausetime = 7,8
sparkno = s800
sparkxy = 32,-32
hitsound = s1000,random&1
guardsound = 6,0
ground.type = High
ground.slidetime = 5
ground.hittime = 8
ground.velocity = -4
air.velocity = -1.3,-3
air.hittime = 14
[State 210, 2]
type = CtrlSet
trigger1 = Time = 15
value = 0 || 1
_________________________________________
Command
;---------------------------------------------------------------------------
;Air Kick
[State -1, Jump Kick]
type = ChangeState
value = 210
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 7
trigger3 = stateno = 1350 ;Air blocking
KABOOMZA
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now