Jump to content

Recommended Posts

Posted

[Preview]

http-~~-//www.youtube.com/watch?v=QAFe23Ajl94

Posted Image

[Download]

http://mugencoder.co...acters.php?id=7

[Comment]

WIP ~ Progress - 55%

What he can do.

All his normals (close/far range).

-> c (special)

Down C (special)

F,D,F (a,b,c) special

x - Meta Activation (no meta super as of yet only activation).

All HIS Specials in the video

1 - D,B, (a,b,c)

2 - D,F, (a,b,c)

3 - F,D,F, (a,b,c)

3 OF HIS Supers -

D,F, a+b (In Air)

D,F,D,F,a+b (In Ground)

D,B,a+b(In Ground)

As promised, I would release a beta when I finish at least 3 of his supers (normal).

Whats left?

1 meta super

1 normal super

Guard Killing anims

Some other recoveries/parry (still finding out which)

Etc

I will work on him as much as possible later on, to make him better, and provide feedback if you can =P

Probably finish his meta/normal supers first, then add the other necessities.

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

I see...will fix that and I don't know why it is occuring, probably a problem with change states. Hmm... I guess I didn't set the limitations, will do. FIXED - I actually fixed that error and now limited 236AB to an OTG. Redownload for update ^^

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

Relevant Update:

http-~~-//www.youtube.com/watch?v=_WRbaVEn_5Y&feature=g-upl

He's practically done, just some little things need to be added but most of his movesets are there.

85% done to say at least, but at least its some progress.

Whats added?

1 Meta Super

1 Level 2 Super

His ability silent attack and edited it a bit to be more of an ability

Some time fixes on his attacks

Fixed ports.

Enjoy and I'll do his full release sometime next week, when I get to handle all his sword fx =x lol.

Link

http://mugencoder.com/author.php?id=7

EDIT - Is there anyway to edit the TOPIC TITLE? O_O

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

1.0 only right ....?

Yes, since his AI consists the use of 1.0, not for winmugen sorry. =P

And Ryoucchi, thanks for that, I totally forgot >_<"

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

You should be able to, unless I didn't state the proper triggers right? For now its z, but I'm going to reassign it after since he's not really done yet. The command would be 632124AB or something like that after. I'll edit the trigggers soon then so wait =3

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

Ya, I kinda figured that out myself and edited the commands, and I put in the right triggers too. Ok FIXED, redownload him now =) BTW - I'm planning to implement the dizzy system since its a major part of the game for comboing. How much hits or actions does it have to make them Dizzy? I played the game but I didn't know what mechanics causes it o-o

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

Redownload him for a little update, I now added his wolf jump ability, also I have implemented the dizzy system that are now compatible with Boomer's characters and Kanon himself =P Though you prob have to add the variables to Boomer's characters if you want it to be compatible with Kanon but Kanon is fine with them =o. Enjoy.

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
  • 2 weeks later...
Posted

Relevant Update : 95%

http://mugencoder.com/author.php?id=7

Whats fixed?

Proper veloffs to prevent spamming of combos and hits.

No ctrlsets for jump attacks to prevent errors and spam.

Fixed DP inputs a bit better (or better at least).

Enjoy.

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...