So I have these characters that I was thinking about putting onto my game, but noticed that there are some syntax errors from them that still confuse me to this day, and therefore I think I would most likely want to ask some of you for help with what the actual problems are: Chloe's Evil Ryu SvC and Sissy, and another one that I can recall here is a particular version of Powered Ciel from Melty Blood (not sure which author made her atm, though honestly, she seemed to look promising at first). I've been planning to add these characters for my next update of my character roster, and I'm currently using Fighter Factory 3 to fix their errors.
About Evil Ryu, well, when I was reviewing him for a bit, I can confirm that almost all of the syntax issues that I found in his coding are quite easy to fix, except for the one that's located in [State 2, Taunt], which is taken from his .cns file (yes, that's the actual error FF3 pointed out, accordingly):
When looking at this weird issue right here, I think that seeing the word "statetime" in a character's .cns file is not very common, well, at least from my perspective, since I've been seeing it in many chars' .cmd files. This same issue also applies to the author's Violent Ken, considering that they share almost the same exact coding. He also appears to have "layerno" in almost all of his other coding, and that piece of coding is mostly used for stages, not for characters like him. Would I need to adjust those issues a bit by renaming "layerno" to "sprpriority"? Because I know that the latter part is technically used for chars in general. And would I also have to change "statetime" to "time" in the first issue I spotted too, or is it the other way around? What do you think?
As for Sissy, I noticed that according to Electrocaid's Perfect Select, it said that she was "updated" to 1.0 by Dark Saviour, so I'm pretty sure that means that she won't be able to boot upon the first time putting her into the game. Perhaps there's an invalid state mentioned everywhere in her .cns files, considering that some of the lines say "StateType = M". I didn't test her out yet, but I'm guessing that might be the case. I assume that those culprits that I mentioned are most likely fixable, but now there's one piece of coding that still left me stumped:
Quote
[State 1002, 3]
type = Envshake
trigger1 = timemod = 4,1
time = 4
freq = 90
ampl = 21 - time
As you can see above, the word "time" was next to the ampl part for some weird reason. Does it look odd or is it basically common anywhere else? I honestly haven't figured this issue out yet.
And now for Ciel, I know this version of her is supposed to be for WinMUGEN, although most of her coding appears to look fine to me. Well, she pretty much shares the same problem as Evil Ryu, but now in this specific part below:
Quote
[State 2004, Palfx]
type = Palfx
trigger1 = time > 40
add = ceil(-statetime*1.5),ceil(-statetime*1.5),ceil(-statetime*1.5)
time = 1
IgnoreHitPause = 1
Persistent = 1
This might also sound like a confusing question, but would it be better for me to rename those words underlined/highlighted in red to "time", "var" like the previous state, or neither? Apologies if I wasn't too skilled at coding a character correctly, even though I haven't made one yet, but still.
As always, any help will be appreciated.
Edit: Sorry that I got carried away with this topic, but it was TENE who made that Ciel I mentioned above.
Question
LGM2006
So I have these characters that I was thinking about putting onto my game, but noticed that there are some syntax errors from them that still confuse me to this day, and therefore I think I would most likely want to ask some of you for help with what the actual problems are: Chloe's Evil Ryu SvC and Sissy, and another one that I can recall here is a particular version of Powered Ciel from Melty Blood (not sure which author made her atm, though honestly, she seemed to look promising at first). I've been planning to add these characters for my next update of my character roster, and I'm currently using Fighter Factory 3 to fix their errors.
About Evil Ryu, well, when I was reviewing him for a bit, I can confirm that almost all of the syntax issues that I found in his coding are quite easy to fix, except for the one that's located in [State 2, Taunt], which is taken from his .cns file (yes, that's the actual error FF3 pointed out, accordingly):
When looking at this weird issue right here, I think that seeing the word "statetime" in a character's .cns file is not very common, well, at least from my perspective, since I've been seeing it in many chars' .cmd files. This same issue also applies to the author's Violent Ken, considering that they share almost the same exact coding. He also appears to have "layerno" in almost all of his other coding, and that piece of coding is mostly used for stages, not for characters like him. Would I need to adjust those issues a bit by renaming "layerno" to "sprpriority"? Because I know that the latter part is technically used for chars in general. And would I also have to change "statetime" to "time" in the first issue I spotted too, or is it the other way around? What do you think?
As for Sissy, I noticed that according to Electrocaid's Perfect Select, it said that she was "updated" to 1.0 by Dark Saviour, so I'm pretty sure that means that she won't be able to boot upon the first time putting her into the game. Perhaps there's an invalid state mentioned everywhere in her .cns files, considering that some of the lines say "StateType = M". I didn't test her out yet, but I'm guessing that might be the case. I assume that those culprits that I mentioned are most likely fixable, but now there's one piece of coding that still left me stumped:
As you can see above, the word "time" was next to the ampl part for some weird reason. Does it look odd or is it basically common anywhere else? I honestly haven't figured this issue out yet.
And now for Ciel, I know this version of her is supposed to be for WinMUGEN, although most of her coding appears to look fine to me. Well, she pretty much shares the same problem as Evil Ryu, but now in this specific part below:
This might also sound like a confusing question, but would it be better for me to rename those words underlined/highlighted in red to "time", "var" like the previous state, or neither? Apologies if I wasn't too skilled at coding a character correctly, even though I haven't made one yet, but still.
As always, any help will be appreciated.
Edit: Sorry that I got carried away with this topic, but it was TENE who made that Ciel I mentioned above.
4 answers to this question
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