GarfieldfanMUGEN Posted November 28, 2024 Posted November 28, 2024 (ignore that the trailer isn't centered, believe me I tried.) My first MUGEN character done mainly from scratch (with some help, read the credits). All of his specials are done and he only needs one hyper left (3 out of 4). This is pretty much a love letter to the franchise, as well as a few elements being tributes of sorts to why I became invested in this engine in the first place. Get the character - Grab Holn's AI patch (link will be reinstated when an update to the patch is out) MatreroG 1
GarfieldfanMUGEN Posted May 5 Author Posted May 5 Been a while yet again, huh? So here's the updates that happened since I was gone yet again: Spoiler Beta 2 [5/1/2025] Make sure to change "Garf_GF" to "Garfield_GF" when updating. Important stuff listed as usual. Air version of Happy Day New hyper: What's On Now? New mechanics: Throw, Counterattack s.HK is now a launcher Existing hypers updated Cat Pounce no longer launches opponents back up if they're in the air Pacing changes for Remote Possibilities [Quick Fix] New sound efect for Remote Possibilities/What's On Now? [Quick Fix] Throw helper fixed Beta 2.05 [5/3/2025] Added a little note at the beginning of the readme (also corrected the throw command in the movelist) Basic attack and level 1 hyper damage values tweaked Damage dampener slightly tweaked Air Chili con Flame now has the same amount of hits as its ground version You can no longer combo into Chili con Flame from Caped Avenger
GarfieldfanMUGEN Posted Wednesday at 10:48 AM Author Posted Wednesday at 10:48 AM Beta 2.1 Fixed some things in the IKEMEN Go moveset Happy Day damage tweaked (both ground and air versions) What's On Now? no longer "kills" Stupa's Training character Throw damage increased Most states in Remote Possibilities have had their statetypes changed from A to U Remote Possibilities' TV now works as a upgraded version of the alarm clock
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