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Infinite Legacy X Screenpack for IKEMEN Go (HD 1280 x 720) by OroCrimson (UPDATED JANUARY 2025)


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  • 4 weeks later...
Posted
On 2/11/2023 at 1:18 AM, OroCrimson said:

Warning: This Screenpack only works with IKEMEN Go version 0.99 RC2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN.

Version 1.1.1 does not work correctly in IKEMEN Go 0.99 RC1 or older! If for some reason you still need to use an older version, check out the version history on AK1 instead.

 

NEW UPDATE: August 7th 2023, check out the update section.

 

I'm back with another screenpack for IKEMEN Go! This is my favorite to date. I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). Thus, Infinite Legacy X was born!

 

Features:

  • Uses standard MUGEN portraits for ease of use.
  • A 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. (Just as simple in version 1.1!)
  • Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.
  • Comes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss).
  • Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used.

 

Previews:

  Hide contents

Title Screen

  Reveal hidden contents

Y6KyJ9p.jpg

Main Menu

  Reveal hidden contents

WLWMXRq.jpg

Options Screen

  Reveal hidden contents

teicbgL.jpg

Character Select 700 Slot

  Hide contents

eEq1011.jpg

Character Select 504 Slot

  Reveal hidden contents

dHNKPDQ.jpg

Team Character Select

  Reveal hidden contents

eg3BA8W.jpg

VS Screen

  Reveal hidden contents

ltio6PA.png

1v1 Lifebars

  Reveal hidden contents

egoKlLB.png

2v2 Lifebars

  Reveal hidden contents

eIcs5W9.png

4p Tag lifebars

  Reveal hidden contents

YaRIMaS.png

Turns Lifebars

  Reveal hidden contents

UHVG6WQ.jpg

Ratio Lifebars

  Reveal hidden contents

j8ECJsj.jpg

YouTube

  Reveal hidden contents

 

.

 

4/1/2023 Patch:

  Hide contents

New slots version available as an update.

Too Many Slots Edition

MFu0CMA.jpg

6624 slots, if you're curious.

 

You can download the patch here, if you really want it. But keep in mind, it runs like rotten potatoes. IKEMEN ain't built for large select screens like this.
Happy April Fools' Day!

 

UPDATE 1.1.1:
IKEMEN Go 0.99's second release candidate just released. It required some updates to certain files, especially regarding POTS active tag system.
This is simply a compatibility update. No reason to update unless you're using IKEMEN Go 0.99 RC2 or newer.

 

UPDATE 1.1: 

IKEMEN Go 0.99's first release candidate just released. Time for me to update my screenpacks. 

  • Updated for use in IKEMEN 0.99.
  • Adds 3 new slot options (25, 185, 916).
  • Uses IKEMEN's new cell.skip feature to no longer require BLANK slots in the select.def.
  • Added new announcer and fight animation, you can choose which one to use during install.
  • Made this snazzy trailer: 

 

 

Download (1.1.1):

AK1

Discord

GDrive

MEGA 

 

 Thanks for downloading and I hope you all enjoy!

Do you have one for only 1.0? 

Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber

e4fe1940d5b3bf4766a2d197ee5a84f6.gif

Posted
On 2/11/2023 at 1:18 AM, OroCrimson said:

Warning: This Screenpack only works with IKEMEN Go version 0.99 RC2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN.

Version 1.1.1 does not work correctly in IKEMEN Go 0.99 RC1 or older! If for some reason you still need to use an older version, check out the version history on AK1 instead.

 

NEW UPDATE: August 7th 2023, check out the update section.

 

I'm back with another screenpack for IKEMEN Go! This is my favorite to date. I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). Thus, Infinite Legacy X was born!

 

Features:

  • Uses standard MUGEN portraits for ease of use.
  • A 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. (Just as simple in version 1.1!)
  • Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.
  • Comes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss).
  • Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used.

 

Previews:

  Reveal hidden contents

Title Screen

  Reveal hidden contents

Y6KyJ9p.jpg

Main Menu

  Reveal hidden contents

WLWMXRq.jpg

Options Screen

  Reveal hidden contents

teicbgL.jpg

Character Select 700 Slot

  Reveal hidden contents

eEq1011.jpg

Character Select 504 Slot

  Reveal hidden contents

dHNKPDQ.jpg

Team Character Select

  Reveal hidden contents

eg3BA8W.jpg

VS Screen

  Reveal hidden contents

ltio6PA.png

1v1 Lifebars

  Reveal hidden contents

egoKlLB.png

2v2 Lifebars

  Reveal hidden contents

eIcs5W9.png

4p Tag lifebars

  Reveal hidden contents

YaRIMaS.png

Turns Lifebars

  Reveal hidden contents

UHVG6WQ.jpg

Ratio Lifebars

  Reveal hidden contents

j8ECJsj.jpg

YouTube

  Reveal hidden contents

 

.

 

4/1/2023 Patch:

  Hide contents

New slots version available as an update.

Too Many Slots Edition

MFu0CMA.jpg

6624 slots, if you're curious.

 

You can download the patch here, if you really want it. But keep in mind, it runs like rotten potatoes. IKEMEN ain't built for large select screens like this.
Happy April Fools' Day!

 

UPDATE 1.1.1:
IKEMEN Go 0.99's second release candidate just released. It required some updates to certain files, especially regarding POTS active tag system.
This is simply a compatibility update. No reason to update unless you're using IKEMEN Go 0.99 RC2 or newer.

 

UPDATE 1.1: 

IKEMEN Go 0.99's first release candidate just released. Time for me to update my screenpacks. 

  • Updated for use in IKEMEN 0.99.
  • Adds 3 new slot options (25, 185, 916).
  • Uses IKEMEN's new cell.skip feature to no longer require BLANK slots in the select.def.
  • Added new announcer and fight animation, you can choose which one to use during install.
  • Made this snazzy trailer: 

 

 

Download (1.1.1):

AK1

Discord

GDrive

MEGA 

 

 Thanks for downloading and I hope you all enjoy!

For the 6k char patch, is there a 1.0/1.1 version of it instead of ikemen?

Kpop Fan | Otaku | Wrestling Fan | Simmer | Discord Bot Developer | Graphic Designer | Mugen Youtuber

e4fe1940d5b3bf4766a2d197ee5a84f6.gif

  • 4 months later...
Posted

  

  

Oh huh, I missed a lot of new replies to this post for some reason. I need to check in more often.

---

 

On 5/24/2024 at 11:57 AM, Null and Void said:

i'm having an issue with this screenpack, all of my characters work fine so far except for Onslaught (y'know, the Marvel vs Capcom final boss) for some reason, once he reaches phase 2 and passes a certain amount of health, he refuses to take any sort of damage whatsoever, if it helps, it only occurs in phase 2, and it ONLY occurs on this screenpack (i tested it in another and he can die just fine), it also only happens in phase 2, specifically, phase 1 works completely fine. i've also tried redownloading the character entirely, but that still didn't work, i don't know why the character refuses to die in phase 2 on THIS screenpack specifically, any help would be appreciated

That is super bizarre. I hope you managed to fix this. I'm not sure why a screenpack would affect a character, but I suspect whatever did is related to the older action.zss or POTS tag files included with the screenpack, as those are the only things I can think of that affect character behavior. I included them so I could change the text/aesthetics for those things, but they probably are in need of an update so I should work on that.

 

---

On 8/12/2024 at 6:01 PM, Lukiepies said:

The Too Many Slots link is no longer available...

Ah yeah, Discord cracked down on direct links to files. 😞

FWIW, you can still download it if you copy the link and paste it into Discord first. Discord just wants you to access the link from their client, then it'll download fine.

This was an April Fool's gag, runs abysmally bad, and isn't being updated so only works correctly on v0.99. So I wouldn't really recommend it anyway. But the option is there if you want to try it.

 

---

On 9/10/2024 at 9:06 AM, ・yoonybin・ said:

Do you have one for only 1.0? 

 

On 9/10/2024 at 9:07 AM, ・yoonybin・ said:

For the 6k char patch, is there a 1.0/1.1 version of it instead of ikemen?

Unfortunately I have no plans to work on MUGEN versions. My screenpack uses some IKEMEN GO exclusive features and imho IKEMEN GO is the next evolution of MUGEN and where my focus lies. I don't really intend on going back to standard MUGEN. I give permission to anyone who wants to backport my work for MUGEN (or any other modifications of my work to be honest), just be sure to credit me.

  • 3 months later...
Posted

Hey there!

 

I'm having a problem with this screenpack. When importing all of my characters into it, the character select screen messes up as pictured. I copy and pasted all the character names from my old select.def to the one for this screenpack, and have a bunch of characters in the same slot if that means anything. Any help would be greatly appreciated! 

https://drive.google.com/file/d/1Yd-88EvPpWpS95M16uAFBl1ouEH-XTz0/view?usp=sharing

  • 4 weeks later...
Posted
On 4/30/2025 at 8:00 PM, WillisAlive said:

Hey there!

 

I'm having a problem with this screenpack. When importing all of my characters into it, the character select screen messes up as pictured. I copy and pasted all the character names from my old select.def to the one for this screenpack, and have a bunch of characters in the same slot if that means anything. Any help would be greatly appreciated! 

https://drive.google.com/file/d/1Yd-88EvPpWpS95M16uAFBl1ouEH-XTz0/view?usp=sharing

I think you need to redo the multiple characters for 1 slot thing.

Posted
  • 2 months later...
Posted

Is there any way to lower the max red life a character can have in tag battles? I feel like, at least in my game tag matches last too long.

  • 2 weeks later...
Posted

Hey! I got to install the screenpack but unfortunately, I get this error screen: 

.\external\script\start.lua:1403: chars/kfmZ/kfmZ.def:
./data/ilx/action.zss
data/ilx/action.zss:10:
Undefined function: iksys_firstattack
stack traceback:
    [G]: in function 'game'
    .\external\script\start.lua:1403: in function 'f_game'
    .\external\script\start.lua:1839: in function 'launchFight'
    external/script/default.lua:20: in function <external/script/default.lua:0>
    .\external\script\start.lua:1457: in function 'f'
    external/script/main.lua:3105: in function 'loop'
    external/script/main.lua:3189: in function 'loop'
    external/script/main.lua:4156: in main chunk
    [G]: ?

I don't know how to fix it and would welcome any help because I wanna enjoy this great screenpack.

  • 3 months later...
Posted
On 8/19/2025 at 3:25 AM, Jackinafool14950 said:

Hey! I got to install the screenpack but unfortunately, I get this error screen: 

.\external\script\start.lua:1403: chars/kfmZ/kfmZ.def:
./data/ilx/action.zss
data/ilx/action.zss:10:
Undefined function: iksys_firstattack
stack traceback:
    [G]: in function 'game'
    .\external\script\start.lua:1403: in function 'f_game'
    .\external\script\start.lua:1839: in function 'launchFight'
    external/script/default.lua:20: in function <external/script/default.lua:0>
    .\external\script\start.lua:1457: in function 'f'
    external/script/main.lua:3105: in function 'loop'
    external/script/main.lua:3189: in function 'loop'
    external/script/main.lua:4156: in main chunk
    [G]: ?

I don't know how to fix it and would welcome any help because I wanna enjoy this great screenpack.

I got this error as well. I'm not sure what I did wrong since I followed everything by the book (and video).

  • 1 month later...
Posted
On 11/29/2025 at 3:19 AM, PuppyAngel127 said:

I got this error as well. I'm not sure what I did wrong since I followed everything by the book (and video).

You have to wait for Ikemen GO's 1.0 release, I'm afraid.

Posted

Might be the best Ikemen screenpack I’ve found. Is there a way to edit some of the characters that appear in the main menu though? I’m probably gonna have mostly Capcom, Marvel, DC, DBZ and it’d be cool for the menu to reflect that somehow 

 

I know Ikemen has all kind of new features so if this ever gets updated to implement those then man!

  • 3 weeks later...
Posted

Apparently it's time for my annual "remember that this community exists and check up on it". I keep thinking that I'll get emails for replies on here but I don't. I should look around if there's an option for that.

 

On 5/26/2025 at 10:32 AM, TurboBorot12 said:

So the main reason I include POTS' active tag is because it has toast messages for Tagging In and Out, which by default uses sprites while my lifebars use text with a bitmap font. So I include it so I can edit it to use text and match the combo counter and other messages.

A lot of these wouldn't need any edits on my part, the player can add these modules themselves.

A player may want to edit the position of the Dash gauge in the Universal Dash Cancel System, but otherwise these modules seem plug and play.

The Clashing system looks like it already uses text toasts, if not it may need an edit. I imagine the Training Mode Attack Data Display uses the debug font, which is changed in the installation instructions for this screenpack and should be fine.

 

As for a 4:3 version, it's a pretty popular request. And nowadays I have more incentive to use it myself with things like ShaderGlass and EmuVR Window Capture support. It would just take a pretty considerable amount of work and isn't a small maintenance update, and I've not been further developing ILX with more features. Still, if there is one more update I want to make to ILX it'd be making a 4:3 version. I just sadly wouldn't hold your breath, I'm (clearly) not super active in MUGEN creation and come in and out of it in rare bursts. 

 

On 8/4/2025 at 4:57 PM, CAmm96 said:

Is there any way to lower the max red life a character can have in tag battles? I feel like, at least in my game tag matches last too long.

Hopefully you've already figured this out by now, but I believe this is already toggleable in IKEMEN's options menu. 

 

On 8/19/2025 at 12:25 AM, Jackinafool14950 said:

Hey! I got to install the screenpack but unfortunately, I get this error screen: 

.\external\script\start.lua:1403: chars/kfmZ/kfmZ.def:
./data/ilx/action.zss
data/ilx/action.zss:10:
Undefined function: iksys_firstattack
stack traceback:
    [G]: in function 'game'
    .\external\script\start.lua:1403: in function 'f_game'
    .\external\script\start.lua:1839: in function 'launchFight'
    external/script/default.lua:20: in function <external/script/default.lua:0>
    .\external\script\start.lua:1457: in function 'f'
    external/script/main.lua:3105: in function 'loop'
    external/script/main.lua:3189: in function 'loop'
    external/script/main.lua:4156: in main chunk
    [G]: ?

I don't know how to fix it and would welcome any help because I wanna enjoy this great screenpack.

 

On 11/29/2025 at 12:19 AM, PuppyAngel127 said:

I got this error as well. I'm not sure what I did wrong since I followed everything by the book (and video).

 

Oh boy, an issue with the included action.zss I guess. Seems the current nightly may have broke something here since the last time I updated it. This is why I don't like nightlies 😢but they really are taking quite a long time to release 1.0 or even 0.100... I do wish they'd release some more stable releases to bridge the gap to 1.0, instead of waiting years for the perfect build to release as their big 1.0. 0.99 is about 2 and a half years old at this point and the nightlies have gained a lot of features since then, and I feel like the only reason it hasn't mandated a stable update is because they don't like the aesthetic of a pre-1.0 release going past 0.99. Which I'm starting to feel isn't worth holding onto.


Right now, the latest version of the screenpack supports the Nightly build released on 1/22/2025, so its the latest version actually supported. Will probably work on some after that, but after a certain point changes will break it. I may come back to fix it but keeping up with a Nightly release is not something I can feasibly do. I strongly encourage the IKEMEN Go team to put out a stable release soon, as its clear the userbase has largely moved on from 0.99, and it's hard to target support for ever-changing Nightly releases. 

 

On 1/13/2026 at 12:16 PM, TurboBorot12 said:

I'd like to see features from Enzo's Fighting Grounds lifebars integrated into the next update:

 

 

Damn, these are sick. This is definitely pretty advanced stuff (custom zss code and the like) that I'm not personally familiar with how to do. If he's cool with other people bastardizing his code though, I can take a look at what he's done and see if I could learn how to reincorporate some of the stuff. Again I can't guarantee it'd come in an ILX update, but I've been long sitting on a project for IL3 that I could explore new options for. Using a more custom action zss would definitely make future version compatibility even more tricky though.

 

On 1/20/2026 at 11:00 AM, TurboBorot12 said:

There's this screenpack updater that you can use to make the conversion to 1.0 easier (of course, you have to make adjustments afterward): https://github.com/ikemen-engine/screenpack-updater

 

That's definitely worth looking into, I'll check it out!

Posted
On 2/7/2026 at 1:12 PM, OroCrimson said:

Apparently it's time for my annual "remember that this community exists and check up on it". I keep thinking that I'll get emails for replies on here but I don't. I should look around if there's an option for that.

 

So the main reason I include POTS' active tag is because it has toast messages for Tagging In and Out, which by default uses sprites while my lifebars use text with a bitmap font. So I include it so I can edit it to use text and match the combo counter and other messages.

A lot of these wouldn't need any edits on my part, the player can add these modules themselves.

A player may want to edit the position of the Dash gauge in the Universal Dash Cancel System, but otherwise these modules seem plug and play.

The Clashing system looks like it already uses text toasts, if not it may need an edit. I imagine the Training Mode Attack Data Display uses the debug font, which is changed in the installation instructions for this screenpack and should be fine.

 

As for a 4:3 version, it's a pretty popular request. And nowadays I have more incentive to use it myself with things like ShaderGlass and EmuVR Window Capture support. It would just take a pretty considerable amount of work and isn't a small maintenance update, and I've not been further developing ILX with more features. Still, if there is one more update I want to make to ILX it'd be making a 4:3 version. I just sadly wouldn't hold your breath, I'm (clearly) not super active in MUGEN creation and come in and out of it in rare bursts. 

 

Hopefully you've already figured this out by now, but I believe this is already toggleable in IKEMEN's options menu. 

 

 

 

Oh boy, an issue with the included action.zss I guess. Seems the current nightly may have broke something here since the last time I updated it. This is why I don't like nightlies 😢but they really are taking quite a long time to release 1.0 or even 0.100... I do wish they'd release some more stable releases to bridge the gap to 1.0, instead of waiting years for the perfect build to release as their big 1.0. 0.99 is about 2 and a half years old at this point and the nightlies have gained a lot of features since then, and I feel like the only reason it hasn't mandated a stable update is because they don't like the aesthetic of a pre-1.0 release going past 0.99. Which I'm starting to feel isn't worth holding onto.


Right now, the latest version of the screenpack supports the Nightly build released on 1/22/2025, so its the latest version actually supported. Will probably work on some after that, but after a certain point changes will break it. I may come back to fix it but keeping up with a Nightly release is not something I can feasibly do. I strongly encourage the IKEMEN Go team to put out a stable release soon, as its clear the userbase has largely moved on from 0.99, and it's hard to target support for ever-changing Nightly releases. 

 

Damn, these are sick. This is definitely pretty advanced stuff (custom zss code and the like) that I'm not personally familiar with how to do. If he's cool with other people bastardizing his code though, I can take a look at what he's done and see if I could learn how to reincorporate some of the stuff. Again I can't guarantee it'd come in an ILX update, but I've been long sitting on a project for IL3 that I could explore new options for. Using a more custom action zss would definitely make future version compatibility even more tricky though.

 

 

That's definitely worth looking into, I'll check it out!

Enzo's fine with using the code for the Fighting Grounds lifebars so as long as you give credit.

  • 3 months later...
Posted

Hi, I'm currently having a small, but still annoying issue with the character select screen. Player 1's portrait keeps being rendered a bit too big while Player 2's is correct. I've looked through the system file to the best of my abilities, but I still can't figure out why it keeps doing that.bXpdQxt.jpeg

Posted
On 5/22/2026 at 6:44 PM, arcticmikies said:

Hi, I'm currently having a small, but still annoying issue with the character select screen. Player 1's portrait keeps being rendered a bit too big while Player 2's is correct. I've looked through the system file to the best of my abilities, but I still can't figure out why it keeps doing that.bXpdQxt.jpeg

I'm not sure, but it might be a compatibility issue with the latest Nightly build if you're using it. I had the same problem then went back to a prior nightly..

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