dakidbanks
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Everything posted by dakidbanks
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Might be the best Ikemen screenpack I’ve found. Is there a way to edit some of the characters that appear in the main menu though? I’m probably gonna have mostly Capcom, Marvel, DC, DBZ and it’d be cool for the menu to reflect that somehow I know Ikemen has all kind of new features so if this ever gets updated to implement those then man!
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WARZONE EDIT STYLE CVS3 1. 1 CATEGORYS NORMAL 435 AND SLOTS
dakidbanks replied to tiloger's topic in [ EDITS & ADD-ONS ]
Hate to bump this topic but I just downloaded this. Looks beautiful but I can’t do anything beyond selecting a mode. Like if I click WATCH, on the right hand side I see a pic of Akuma and text saying SINGLE. I get no other options. I press enter and now I’m at the select screen but I can’t move the cursor. I can only move when I’m in the pre menu choosing between arcade, watch, etc... can anyone help me -
bump can anyone reupload this?
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Can't convert 1 particular character to 1.1 correctly
dakidbanks replied to dakidbanks's question in [ MUGEN CODING Q&A ]
Thanks for the response! -
Hate to bump but I've tried putting state 5900, palette everywhere... added the keymap to the main def and manually added all the pals in FF and its still stuck on the default palette.... any suggestions? http://www.mediafire.com/download.php?c3qgr1fkjh537hc
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Can't convert 1 particular character to 1.1 correctly
dakidbanks posted a question in [ MUGEN CODING Q&A ]
I know how to convert my chars to 1.1 with the palette fixes, etc but THIS character I cannot convert properly at all: http://infinitymugenteam.com/Uploads/ACEY/GreenGoblin.zip The palettes are ALWAYS messed up after converting. Anyone else have trouble converting this? I've tried everything and this and coincidentally THIS Captain America http://www.infinitymugenteam.com/Uploads/AvX/CaptainAmerica.zip I cannot convert properly without they're being some palette issue. On Cap, he converts fine but his get hit goes back to the default palette. Coincidentally, they are BOTH Acey chars I'm having problems with. All I'm trying to do is add png ports -
Hate to bump but there's ONE more I need help with.. I have all the rest of my chars converted to 1.1 correctly but this one? I have found no solutions Green Goblin by Acey http://infinitymugenteam.com/Uploads/ACEY/GreenGoblin.zip
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tried to put state 5900, 3 there too.... even manually inserted the palettes via advanced palette editor... still only the default palettes work and the rest are black/yellowish I have over 50 chars working correctly except for this one EDIT: Never mind fixed it.. on some chars I don't have to re-add the palettes, on some I do like this one
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I've got a ton of my chars ported correctly with ports included but I'm having trouble with Sentinel by Xslaught... I don't know where to put state 5900 in this char... none of the state 5900s are in the cns... any suggestions?
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saved sff to 1.1 added keymap to the .def file added state 5900 code to cns Uploaded to screenpack, only palette 1 worked... the rest are messed up
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Yeah.. I added the palettes in and only the first works
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Added the palette code to Silver Surfer by Wucash's common cns but its not working.. works for the rest
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Is that KOF screenpack for 1.0? And I don't want that EVE screenpack.... I like NoZ's Warzone screenpack and the Epoch of Anarchy ones but I'd be good with at least 500 slots, I don't need 1000
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Yeah it does, but I don't need that many characters. I'd use the Melty Blood EVO screenpack but its not 1.0 compatible
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Anybody know of a good attractive screenpack that holds 500-700 characters or something for 1.0? I like the IMT 336 one, but I need maybe a 100 or so more slots. I don't need 1000+ slots because I don't want my slots all small
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Eggman doesn't look bad IMO.. but I do agree I've never seen him do anything outside of his machine but run... I think he should be a mechanic based player relying on different machinery but he really doesn't look bad, its just I wouldn't expect it. He should be a mix of Joker and MODOK from MVC3. Joker in which he has a very limited amount of punch/kick attacks and relies mostly on other stuff and MODOK in which he can hover and move around the stage in a machine. If you're going the hand to hand combat route, his hypers should be different variations of him in his boss fights... maybe make the level 1 hyper the lil rolling car with the drill in front from Sonic 2... level 3 the one that hovered and shot fire and the final hyper the giant Eggman machine? Maybe use Metal Sonic or those other creations of his as helpers? If he loses to Sonic have him do his runaway routine? Just some ideas.. also what happened to your Butthead? The Beavis you did is kind of cool, all that's missing is his partner