empawk Posted May 8, 2012 Posted May 8, 2012 If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations. <--- Current look, most up to date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Out of date <--- Current look, most up to date <--- Current look, most up to date <--- Current look, most up to date <--- Current look, most up to date Set 00 Stance Set 01 Turn, Crouch Turn Set 02 Stand to Crouch, Crouching, Crouch to Stand Set 03 Walk Forward Set 04 Walk Backwards Set 05 Jump up, Jump Forwards, Jump Backwards Set 06 Tech Roll Set 07 Standing Punches Set 08 Standing Kicks Set 09 Crouching Punches Set 10 Crouching Kicks Set 11 Air Punches Set 12 Air Kicks Set 13 Throw Set 14 Air Throw Set 15 Dash Forward Set 16 Dash Backwards Set 17 Stand "Get hit" High Set 18 Stand "Get hit" Middle Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead Set 20 Dizzy, Shocked, Midnight Bliss Set 21 Loses, Wins Set 22 Crouch "Get hit" Set 23 Get Tripped, Stand up from Fall Down, Get Thrown Set 24 Portrait Set 25 Crouch Guard, Air Guard, Standing Guard Megaman X WIP Credits: waroneday - Coding, minor sprite editing Jesuszilla - Coding YoungSamurai5 - Coding AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there Empawk - Spriting, sounds, creative management RamzaNeko (Inactive)- X armor hyper combos animations Daeron (Inactive)- Intro and win animations GTF (Inactive)- Run animation supaman2525 - Sprite attack edits for specials and basics IHighGamerI - High resolution energy blast animations Mach3 - Sprite edits, sounds and coding daraku - High resolution graphics effects Nightmare Seth (Inactive)- Get hit animations Rolento (Inactive)- Sprite transition edits for basic movement Balthazar (Inactive)- Sprite transition edits for basic movement !E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head WizzyWhipitWonderful - Sound effects and voice rips manipulation jweezy34 - Mark Gatha voice rips A New Challenger - Big Portrait A Secret Bro - Making the sprite base for a mini portrait My current ideas for gameplay, concerning character movement are: Forward Dash (Forward, Forward) Backward Dash (Back, Back) Double Jump (Up, then Up again while in mid-air) Super Jump (Down, Up) - Cannot double stack with double jump Air Forward Dash (Forward, Forward while in mid-air) Air Backward Dash (Back, Back while in mid-air) Wall Slide (Back, Back while next to the wall in mid-air) Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall) Roll (Hold Down+Forward or Backward, depending on direction you want to travel During Wall Slide: Punch Kick Buster Shot Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc) For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone. This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!
Ultiɱℯciɑ Posted May 8, 2012 Posted May 8, 2012 Looking great so far The lightning and the animation of the right (left for us) shoulder of the blocking animation seems a bit odd, but not too shabby
Ryon Posted May 8, 2012 Posted May 8, 2012 yeah this looks great! the animation is great - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
empawk Posted May 9, 2012 Author Posted May 9, 2012 This is the one from MFG right? Yes, this is the same one.
empawk Posted May 9, 2012 Author Posted May 9, 2012 This is just an idea for now, but what if I make a hyper combo where he uses a ride armor? I thought it would be really cool if we could actually give the ride armor hyper combo about 3 basic attacks to make it look really neat, keep it from being redundant in it's animation. Ride Armor Light, medium, and hard punch Light, medium and hard kick No jumping, crouching or dashing Walk forward and backward Super armor effect, no get hit animations Cheap imitation of Megazord or Gundam style fighting Level 2 or 3 Timer with countdown meter
TopKirby8305 Posted May 9, 2012 Posted May 9, 2012 Very nice MMX so far! Can't wait to see it fully complete. Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
Kanbei Posted May 9, 2012 Posted May 9, 2012 I Pray You Do A Great Job On Megaman X Man, Cuz I Maybe Downloaded Lots Of Cheap Ones That Where Not Good...
empawk Posted May 10, 2012 Author Posted May 10, 2012 I Pray You Do A Great Job On Megaman X Man, Cuz I Maybe Downloaded Lots Of Cheap Ones That Where Not Good... I will try to have X coded as balanced as possible. Whether or not it works out, there will be more than one version of my X released on different websites. So hopefully one of them will appeal to you.
empawk Posted May 10, 2012 Author Posted May 10, 2012 @Update: Some of "Falcon Armor" By RamzaNeko, who is part of my spriting team
aperson98 Posted May 17, 2012 Posted May 17, 2012 Will there be other armors on this X as well? *crosses fingers for ultimate armor*
empawk Posted May 18, 2012 Author Posted May 18, 2012 Will there be other armors on this X as well? *crosses fingers for ultimate armor* Yes, Gaea and Ultimate. Ramzaneko stopped his work temporarily until I get a better sprite sheet made to work with.
empawk Posted May 20, 2012 Author Posted May 20, 2012 What's Left: Crouching basic kicks and punches <---- Still needs to be done Wall Slide <--- Still needs to be done Wall Slide basic punches and kicks <--- Still needs to be done Military style combat roll <--- Still needs to be done Power Charge Taunt <--- Still needs to be done Intro with Megaman X4 hoverbike <--- Still needs to be done Virus X/Nightmare X intro <--- Still needs to be done Virus/Nightmare X taunt <--- Still needs to be done Guard Push (Like MVC Megaman) <--- Someone has volunteered for this. Running Forward <---- Someone has volunteered for this Backward Air Dash <--- Still needs to be done All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done Standing Buster Shots <--- Still needs to be done Air Buster Shots <--- Still needs to be done Wall Buster Shot <--- Still needs to be done Virus X Warp Dash <---- Someone has volunteered to do this Virus X Air Falling Punch to Ground <---- Still needs to be done Gaea Armor Hyper <---- Someone has volunteered to do this Falcon Armor Hyper <---- Someone has volunteered to do this Ultimate Armor Hyper <---- Someone has volunteered to do this X1 Armor Hyper <---- Someone has volunteered to do this
empawk Posted May 22, 2012 Author Posted May 22, 2012 If Z is heavy attack, then the default shouldn't be angled. How about this? HP - standard buster shot, chargeable DP+P - Angled charge shot. LP = Crouch shot, MP = diagonal, HP = vertical We could do that and I thought about that, but then I was like, there won't be room for his basic attacks then. I want his basics to include: 3 different angle buster shots (standing) 3 different punches (standing) 3 different kicks (standing) Ideas Basics For Standing & Dashing Controls: Press z, z, z: Rapid Fire Buster Shot Hold z (some seconds worth of time): Charge Buster Press z (release quickly): Diagonal Buster Shot Hold Forward+z: Forward Buster Shot Hold Back+z: Vertical Buster Shot F, F, z: Dash Buster Shot F, F, y: Dash Medium Punch F, F, x: Dash Light Punch B, B, z: Backward Dash Buster Shot B, B, a: Backward Dash Light Kick B, B, a: Backward Dash Medium Kick B, B, b: Backward Dash Heavy Kick Press x: Light Punch (Press X again to perform another light punch with other hand) y: Medium Punch a: Light Kick b: Medium Kick c: Heavy Kick x+y: Throw y+z: Throw a+b: Throw b+c: Throw Z Saber: Alternate attacks when basics can't reach, the Z Saber moves will be used in place of basic punches and kicks
aperson98 Posted May 28, 2012 Posted May 28, 2012 Looks good for the most part just needs a little fixing on the legs and it will be golden.
empawk Posted June 4, 2012 Author Posted June 4, 2012 Most current attempt at revamping standing idle
Ultiɱℯciɑ Posted June 4, 2012 Posted June 4, 2012 Way better I'm going to update the MegaMan collection soon. There is a new beta coming up anytime in the near future (say, next week) or I can go ahead and post the current version? (or maybe just link to this WIP page)
Ultiɱℯciɑ Posted June 4, 2012 Posted June 4, 2012 Like I told you, I tested your X in both 1.0 and *gasp* WinMugen (my Megaman-themed mugen is Win+). I'm not too found on using a button to jump and another to block (MK-like), but I do liked the amount of air-dashing you can do with him, it's very good to do air combos. Some stuff still feels a bit off, but I'm sure you're going to tweak it a little, right? But there are two (maybe three) bugs: when he wins in the second round, he don't turns into a energy beam and port out, he just.... Flies up. Also when defeated, the explosion keeps going on until the screen goes dark, and it happens on both rounds. Also, he don't have a winning stance for the first round he wins Sprite-wise, some fells a bit unaligned, but I understand it's hard to do it because of his huge feet, but it got lots of potential. The only thing is he shrinks/get shorter while air dashing D:
empawk Posted June 4, 2012 Author Posted June 4, 2012 Way better I'm going to update the MegaMan collection soon. There is a new beta coming up anytime in the near future (say, next week) or I can go ahead and post the current version? (or maybe just link to this WIP page) You must be referring to AxKeeper's Megaman X. Mine doesn't even have the required sprites to make a beta yet. His isn't an MVC style, but based on how the Megaman X Series gameplay works. Mine will be an MVC Megaman X and will play as such. Mine is still in the spriting process.
empawk Posted June 7, 2012 Author Posted June 7, 2012 Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work. http://www.mediafire.com/?crbwr0t59a89e5m Anything circled in red has not been revamped. Sprites at the bottom that obviously haven't been revamped have not been circled because they are just there for references, concerning poses.
empawk Posted June 8, 2012 Author Posted June 8, 2012 daraku has joined the sprite team as our GFX guy. He'll be handling effects for our MVC Megaman X. He'll be spriting the effects in CVS style. It should look really good when he's done. I currently don't have any examples of his work for you guys. Maybe he'll post it when he has some. :)
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