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Showcase Video:

 

For M.U.G.E.N v1.1

 

The newest version is always available here:
https://molomowmugen.wixsite.com/fkgmugen/other-dl

 

Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city.

Note on Controls:
Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs).

He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun.

 

For more details on his controls, check out his readme.

 

Some devblogging for those that care:

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This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
But it is fully controllable, and nothing is stopping you from playing as or against this character.
Thanks for reading!

A website I use for keeping track of Mugen Content I uploaded:
https://molomowmugen.wixsite.com/fkgmugen

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