So I've been having this idea for a while now but don't know how to exactly execute it: how do I make a projectile/helper that causes passive damage over time? My character spits out something that if it hits the opponent causes them to slowly lose HP for a period of time.
Only character I can recall having this sort of thing was ShowBySpirit's Umbreon. How was that done exactly, and is there a more efficient way of doing such a move?
Question
Celestial-Len
So I've been having this idea for a while now but don't know how to exactly execute it: how do I make a projectile/helper that causes passive damage over time? My character spits out something that if it hits the opponent causes them to slowly lose HP for a period of time.
Only character I can recall having this sort of thing was ShowBySpirit's Umbreon. How was that done exactly, and is there a more efficient way of doing such a move?
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