Sergal Posted October 24, 2020 Posted October 24, 2020 Hello guys, When a winner is defined and I press any button the round ends immediately, is there a way to avoid this and see the complete victory pose without being interrupted by the joystick? I tried this but was unsuccessful [State -1, AssertSpecial] type = AssertSpecial Triggerall = MatchOver trigger1 = command = "x" || command = "hold_x" trigger2 = command = "y" || command = "hold_y" trigger3 = command = "a" || command = "hold_a" trigger4 = command = "b" || command = "hold_b" flag = roundnotover persistent = 1 English is not my mother tongue. I hope I have made myself clear!
0 ThatRuneGuy Posted January 12, 2021 Posted January 12, 2021 i have seen this before i think these triggers cause a skip of the end. does this happen after 2/3 wins or just after a 1 round?
0 PlasmoidThunder Posted January 13, 2021 Posted January 13, 2021 It's hardcoded that buttons skip the victory pose, overwriting roundnotover. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Question
Sergal
Hello guys, When a winner is defined and I press any button the round ends immediately, is there a way to avoid this and see the complete victory pose without being interrupted by the joystick?
I tried this but was unsuccessful
[State -1, AssertSpecial]
type = AssertSpecial
Triggerall = MatchOver
trigger1 = command = "x" || command = "hold_x"
trigger2 = command = "y" || command = "hold_y"
trigger3 = command = "a" || command = "hold_a"
trigger4 = command = "b" || command = "hold_b"
flag = roundnotover
persistent = 1
English is not my mother tongue. I hope I have made myself clear!
2 answers to this question
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