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I need help adding Hyper DBZ characters to a game.


FreakyFranzwa

Question

I know the standard procedure for adding characters to MUGEN, and have successfully added several, but I keep getting error messages on every HDBZ char I add in. The only things I change names and values for dubs/effect colors. I'm assuming all you need are the messages, but me know if more info is required. Thanks!

 

VEGETA/Majin:
Error message: Invalid trigger: AIlLevel
Error parsing trigger1, 1
Error parsing [State 1000, Power]
Error in [StateDef 900]
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Vegeta/Vegeta.def
Error loading p2

Library error message: Died parsing AILevel<=0 && (command = "hold_b) && (command = "hold_y")
---------------------------------------------------------------------------------------------
PICCOLO:
Error message: Invalid trigger: Cond
Error parsing trigger1, 1
Error parsing [State 200, 1]
Error in [StateDef 200]
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Piccolo/Piccolo.def
Error loading p2

Library error message: Died parsing Cond(IsHelper,root,var(55)=0,Var(55)=0)
---------------------------------------------------------------------------------------------
SSJ GOKU:
Error message: Not a valid elem type: victoryquote
Error parsing [State 180, Quote]
Error in [Statedef 180]
Error in states\system.cns
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Goku/Goku.def
Error loading p2
---------------------------------------------------------------------------------------------
FRIEZA:
Error message: Invalid trigger: Cond
Error parsing Hitdef
Error parsing [State 430, 2]
Error in [Statedef 430]
Error in states\normals.cns
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Frieza/Frieza.def
Error loading p2

Library error message: Died parsing Cond(P2StateType = L,430,1098)
---------------------------------------------------------------------------------------------
VEGITO:
Error message: Invalid trigger: Cond
Error parsing [State 888, VelAdd]
Error in [Statedef 888]
Error in states\system.cns
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Vegito/Vegito.def

Library error message: Died parsing Cond((facing!=enemy,facing),-10,10)
---------------------------------------------------------------------------------------------
SUPER BUU:
Error message: Invalid trigger: AIlLevel
Error parsing trigger1, 1
Error parsing [State 120]
Error in [StateDef 120]
Error in states\system.cns
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/Super Buu/Super Buu.def
Error loading p2

Library error message: Died parsing AILevel>0
---------------------------------------------------------------------------------------------

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5 answers to this question

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characters made for a full game are more often than not designed to only work within the environment of said game, so a crash is almost always guaranteed when you attempt to run them in regular mugen.

 

a common trick to get around this issue would be to locate "common1.cns" under the full game's data folder and then copy and paste it into the folder of the characters you wish to use  in regular mugen. this, of course, doesn't work 100% of the time.

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