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9000,0 distorted palette


Seiko Kimura

Question

i need help with a 9000,0 portrait which is fine in the selection screen but distorted in the lifebar i tried the uncheck shared palette and the put the sprite in the end of the sprites

i was wondering if i did something wrong in indexing or something my mugen is 1.0

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MUGEN is odd with how it handles the palette for the small portrait; on the select screen, it's the portrait's own internal palette, but for the lifebars, it uses the character's palette.

 

For it to be messing up on the lifebars, that implies it's not displaying properly with the character's palette.

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