Nep Heart Posted February 11, 2019 Posted February 11, 2019 I've been (mostly) working on this project unannounced a few weeks after starting Haruhi ever since getting back into Eternal Fighter Zero, giving me the inspiration and motivation to start this project in the middle of a pre-existing one. Turned out all that experience that I've accumulated has made this one rather smooth and easy enough to already have substantial progress done in only two weeks. I suppose having an established template that I've used pretty much for every character has really help make the load much easier nowadays. Don't worry, Haruhi will be released this month after my closed-door beta testers have been given enough time. Without further ado, I present... https://streamable.com/9lq6nhttps://streamable.com/er6rehttps://streamable.com/e9n47https://streamable.com/oa37ohttps://streamable.com/ysp1k The mute and clutzy member of the drama club MIO KOUZUKI! Veronica Shangdi 上帝真絵 1
Nep Heart Posted February 14, 2019 Author Posted February 14, 2019 While her gameplay is custom, it's always nice to be able to do some stuff from the source game.
Veronica Shangdi 上帝真絵 Posted February 15, 2019 Posted February 15, 2019 I Cannot wait for this creation To be released. Nothing to insert here, just it.
Nep Heart Posted February 18, 2019 Author Posted February 18, 2019 As promised, I would post a demonstration of Mio's mode change this week. The colored bar next to the Burst bar indicates what mode that Mio is currently in. Blue is for her close range mode that focuses more on rush down and red is her long range mode that focuses on zoning. As you can also see, the modes also have impact on her mobility as they alter her air dashes for instance... in long range mode, Mio can even glide.
Nep Heart Posted March 2, 2019 Author Posted March 2, 2019 Haruhi was a lot of work (and there are some things that need to be polished further in spite of her release status that will be fixed soon), so, I was sorta taking a small break from this project. Fret not, Mio's got some substantial progress with the inclusion of the Reinforce gimmick. Based heavily on the same exact mechanic from Eternal Fighter Zero, the specialized gauge right below the Mode Change icon indicates the amount of resource Mio can use to spend on Ex Specials. Ex Specials are basically enhanced versions of regular Specials with new properties and a hefty amount of i-frames on start-up. They replace the z version that are typically found in Specials for most of my previous characters and attempting to use them without Reinforce meter will give you the y version instead. However, a few of Mio's Specials do have a z version, but they have no Ex Special version as a result. Finally, the more Reinforce that Mio has, the slightly more her general mobility and frame data on Normals are enhanced. Unlike the source game the Reinforce gimmick is based on, you cannot Instant Charge mainly because I decided against it and would break Mio seeing otherwise seeing the mechanical diferences. Also, have a sample of a combo involving Mode Change shenanigans... yes, she can actually use Mode Change to cancel any normal that is not a grab on hit or block to give her extra safety or create neat combos as aforementioned. https://streamable.com/t9hkv Also, yes, that's a new Burst icon, everyone will receive it in a future update.
Nep Heart Posted March 7, 2019 Author Posted March 7, 2019 Showcasing Mio in battle for the first time.
Nep Heart Posted March 11, 2019 Author Posted March 11, 2019 Last showcase video before I release Mio later this week.
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