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Ultimate Superman (Alpha_1)


ELECTRO

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Merry Christmas everyone! I hope everyone enjoys me & Jmaxximus version of the Man of Tomorrow. Supe's is kinda unique in that a lot of his moves have random scenarios which can make for some good replay value. He also changes a couple of moves if you pick the Electric versions Pal#5, Pal#6 or the Herald of Galactus version which is Pal#12. He comes with all his iconic costumes as well as his father Jor-El costume. I'm about to leave to go out of town for a few days, but i'll be watching the forums to see what problems arise. When I get back in town i'll make a quick update to address some of them. Some known issues are alignment on some of the cinematic moves. Also if you want to make palettes or change portraits you will need to open Supe's in Fighter Factory Classic because of a linked sprite issue.

 

Link :  https://electroslair.blogspot.com/

 

 

 

Move List : 

 

------Hyper Combos---------

Meteor Smasher : F, D, F + two punch buttons. 

Kryptonian Crusher : D, DB, B + two punch buttons. 

Heat Vision : D, DF, F + two punch buttons. (Can be done in air)

Up in the clouds, it's a bird, it's a plane, no it's Superman! : D, DF, F + two kick buttons (In Air)

Faster than a speeding bullet : Charge back, forward + two kick buttons.

Deep Freeze : D, F + two kick buttons.

Solar Annihilation : D, DB, B + two kick buttons. (Below 100% health)

 

------Special Moves--------

Heat Vision : D, DF, F + punch

Cold breath : D, DF, F + kick (Not used while Electric Superman)

Soaring Justice : F, D, F + punch

Super Speed : Charge back, forward + kick

Solar energy release : D, DB, B + kick (Below 100% health)

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