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Collection Owned by

  1. What's new in this collection
  2. Starfire and Blackfire by Pulloff: https://crashmind.wixsite.com/mugenbangers
  3. The Streak (Justice Guild) by DerWerwolf: https://mega.nz/file/Oe5jwL5a#qilQPzKIiiaYhQIoPJKafw7X2M8H7kbEQqlaBhttpx0
  4. Supergirl (CVS/POTS) by Blazing Daryl Striker: https://www.mediafire.com/file/woirfo8kp10jain/Supergirl.rar/file
  5. Help us to grow the collection with whatever link you may have.
  6. Cyborg Superman by chuchoryu Color Separation by yolomate www.mediafire.com/file/v9573dgr3c5xod2/Cyborg_Superman.zip/file
  7. [youtube]CHAKyYyXUv4[/youtube] [url=https://servimg.com/view/19127318/151][img]https://i.servimg.com/u/f71/19/12/73/18/000_d10.png[/img][/url] https://www.mediafire.com/file/pl7whh350mdghzr/Wonder_twins.rar/file https://www.4shared.com/s/f9QY0Uqe-fa Here my version of the wonder twins, the mighty chars created by Hanna & Barbera for the TV Show "Super Friends" based on Dc Comics Super Heroes. The first version of the char was released some years ago by Shining and Shkasato123, and this is a mega update of their version, with new sprites, new coding, new moves. new palettes.... I'm not a great coder, but I tryed my best to make this version the best version possible. I know that it could be not perfect,and maybe you can find some bugs I didn't see, but these are my limits, so if someone else want to try to make better, is welcome. Until then, I hope you can have fun with this version of the char. Here some of the many changes I made for the character, I can' t remember all of them.... Added many new sprites edited by me Added more sprites of Jayna edited by Shining Added many missing sprites for normal moves Added missing sprites for "get hits" Added new specials Added some new portraits Edited other sprites Edited all sprites for Giant Ape, Gorilla and Elephant Added more specials with more animals Added some changestate mode Added more Hypers Added Ice Giant hyper (with 4 random Jayna transformations) Added a new Gorilla hammer hyper Added Jayna attack hyper Added ice rocket hyper Added Octopus hyper Added mega-combo hyper Changed all sprites for T-REX Fixed Ice Knight hyper Fixed Tidal Wave Hyper Fixed Elephant Hyper Fixed all box Fixed sprites positions Added new intros and winner poses (one with Wendy, Marvin and Wonder Dog edited by me) Changed taunt Added palettes (5 mine and 12 by Yolomate) Fixed coding etc... Special thanks to: - Shining for editing Wonder Twins sprites - skhsato123 for coding - yolomate for 12 new palettes - Acey for his work on Cable - Hanna & Barbera for creating Wonder Twins - DC comics for the new comics
  8. https://www.mediafire.com/file/n8a8juuvcxg3wcx/aquamaria.rar/file Aquamaría es un personaje de DC Comics que debutó bajo el sello Milestone. Es creación de Ivan Velez Jr. y Chriscross y debutó en las páginas del Blood Syndicate como miembro de dicha organización. Sus momentos más destacados fue su croosever en Worlds Collide al lado de la Superfamilia y sus intervenciones en la caricatura de Static Shock. Yo la adapté al MUGEN en el ya lejano 2007, fue mi séptimo personaje. A pesar de que me encantó como quedo (fue el primer personaje que hice con voz propia) nunca me dedique a corregir sus errores… Hasta ahora. Esta versión tiene re alineadas docenas de animaciones así como varios ataques nuevos. Los golpes sencillos que eran de impacto múltiple ya son de impacto sencillo e interactúan con el rival de maneras más diversas. Así mismo tiene intro (es español) con otros personajes que trabajé al momento de hacer esta actualización. Espero la disfruten y felices fiestas. Aquamaría is a DC Comics character who debuted under the Milestone imprint. She is the creation of Ivan Velez Jr. and Chriscross and debuted in the pages of the Blood Syndicate as a member of said organization. His most notable moments were his crossover in Worlds Collide alongside the Superfamily and his appearances in the Static Shock cartoon. I adapted her to MUGEN in the now distant 2007, she was my seventh character. Even though I loved how she turned out (she was the first character I played with her own voice), she never took the time to correct her mistakes... Until now. This version has dozens of realigned animations as well as several new attacks. The simple blows that were multiple impact are now single impact and interact with the opponent in more diverse ways. It also has an intro (it is Spanish) with other characters that I worked on at the time of making this update. I hope you enjoy it and happy holidays.
  9. As the title says, I have done a couple of custom palettes for Alucard's Batman in the style of Thomas Wayne as Batman from the Flashpoint alternate universe. I've recolored the bat symbol and the utility belt on the palettes to red, with the eyes recolored to red, as well to represent the eye color when the Flashpoint Batman wears his cowl. I've also done a alternate version where his batsuit has a darker shade of gray for you to choose which one you like. These palettes are designed to work with Alucard's Batman, as such. To add these palettes into Mugen, download the zip file that I shared in this post, extract the folder from the zip file, copy the palettes into the "pals" folder in Batman's character folder, then open Batman's def file and replace any palette from his palette section from pal1 to pal6. Then save the def file and boot up Mugen to try out these palettes. I don't recommend replacing any of his palettes for pal7 to pal12 as certain palettes are designed for special modes, such as the Batzarro mode on pal8. I hope you all enjoy these palette edits for Alucard's Batman. You all take care, and be safe during this COVID-19 pandemic. Link for the Flashpoint Batman Palettes: https://drive.google.com/file/d/1QigOg07OCtj779yeAUNJNz_yQG_cRj8B/view?usp=sharing
  10. English HELLO, today I bring this edit made by me, this edit solves some small problems that the original ghost rider batman had, who is the original author. I added more audios of voices removing others because a mistake I had ACCORDING to ME is that his voice was very low and did not match very well, so I added some voice clips of alucard's batman. I have planned to edit it more so that this is a good version of the character, so WRITE ME IN THE COMMENTS / Obcional obiamente / WHAT YOU WOULD LIKE TO SEE IN THIS CHAR. ESPAÑOL HOLA, hoy les traigo esta edición hecha por mí, esta edición resuelve unos pequeños problemas que tenía el original batman de ghost rider, que es el autor original. Agregué más audios de voces eliminando otras porque un error que tuve SEGÚN MÍ es que su voz era muy baja y no encajaba muy bien, así que agregué algunos clips de voz de batman de alucard. Planeo editarlo más para que esta sea una buena versión del personaje, así que ESCRÍBEME EN LOS COMENTARIOS / Obviamente Obvio / LO QUE LE GUSTARÍA VER EN ESTE CHAR. LINK TELL ME, DO YOU BLEDD?
  11. Download Link: https://www.mediafire.com/file/tqy21w688sxwhr4/The_Joker.rar/file Enjoy!
  12. Merry Christmas everyone! I hope everyone enjoys me & Jmaxximus version of the Man of Tomorrow. Supe's is kinda unique in that a lot of his moves have random scenarios which can make for some good replay value. He also changes a couple of moves if you pick the Electric versions Pal#5, Pal#6 or the Herald of Galactus version which is Pal#12. He comes with all his iconic costumes as well as his father Jor-El costume. I'm about to leave to go out of town for a few days, but i'll be watching the forums to see what problems arise. When I get back in town i'll make a quick update to address some of them. Some known issues are alignment on some of the cinematic moves. Also if you want to make palettes or change portraits you will need to open Supe's in Fighter Factory Classic because of a linked sprite issue. Link : https://electroslair.blogspot.com/ Move List : ------Hyper Combos--------- Meteor Smasher : F, D, F + two punch buttons. Kryptonian Crusher : D, DB, B + two punch buttons. Heat Vision : D, DF, F + two punch buttons. (Can be done in air) Up in the clouds, it's a bird, it's a plane, no it's Superman! : D, DF, F + two kick buttons (In Air) Faster than a speeding bullet : Charge back, forward + two kick buttons. Deep Freeze : D, F + two kick buttons. Solar Annihilation : D, DB, B + two kick buttons. (Below 100% health) ------Special Moves-------- Heat Vision : D, DF, F + punch Cold breath : D, DF, F + kick (Not used while Electric Superman) Soaring Justice : F, D, F + punch Super Speed : Charge back, forward + kick Solar energy release : D, DB, B + kick (Below 100% health)
  13. Is there a version of this Superman in DC or this is completely original
  14. Here's a video where you can see the gameplay ? ?
  15. Hi all i'm ready to release my Monster Overdose Superman. I'm really proud of this release,obviously my best char :twisted: :twisted: alot of work here impossibile to quantify, i just do my best possible to release something new with alot of insane moves. One day i see a sprite made by Batzarro using monk as a base when i see that sprite i decide to make the full char i using alot of base such as:Hulk,Monk,Thanos,Griffon,Zangief,T-Hawk ALOT of Frankenspriting and others bases. When i start i understand suddenly this time was very hard but i always continue and at the end i'm here to release him hope guys you like and enjoy ?? In this video you can see the moves of this char ?? https://www.dailymotion.com/video/x6rkqfs Link mediafire http://www.mediafire.com/file/210ovpylsh24gvw/Overdose+Superman.rar Enjoy and Keep Creating ??
  16. No prob and thanks for the update. :)
  17. Thanks gui! UPDATE 17.05.20 : New voice by DukeNukem 2417 (http://mugenguild.com/forum/profile/dukenukem-2417-59448) Thanks to him! Replaced by another hyper. ++
  18. Dr Manhattan updated today. And yeah I'm still not an AI Coder.
  19. Looks really cool, nice to finally have a decent Dr. Manhatten in mugen. Does he have AI? I love your characters, but they never have AI and no one ever seems to make AI patches for any of your characters for some reason, I really don't know why. It's really too bad because I would love to use your characters and play KOFA, but considering 90% of my mugen time is spent either in watch mode or arcade mode it makes your characters unusable. I'm hoping this (if it doesn't have AI) and your other characters get AI at some point.
  20. MGMX = Megamix. After 2 years of kofa, back to cps3 style. Same thing as the ReHyped/Megamix characters I've edited (Ryu, Ken, Ryuuken, Iron Man). MVC styled gameplay based on my ToSix project. Urien's original character by One Winged Angel : http://randomselect.piiym.net/hosted/urien.htm Carpa5 used the RACE45 patched version : http://mugenguild.com/forum/topics/custom-mvc-patch-one-winged-angels-sf3-urien-rce-45-92899.0.html and released the first Dr Manhattan : http://mugenmultiverse.fanbb.net/t8125-iron-fist-wu-ao-shi-dr-manhattan-edits-by-carpa5-released Palettes by Yolomate : http://mugenmultiverse.fanbb.net/t5574-new-yolomate-s-palettes-blind-man-creator Megamix edited version with a bunch of new specials and hypers based on : Arkady's AntMan, 119way & Stephen's Apollo, Crucifix's Aura, BUG¾øÔµ¿á×Ð's Benimaru, Logansam's Captain Atom, Jin's Dark Adel, Wucash's Darkside, Hell's Exile, Kotori's Kyo213, Kotori's MK, ‚Ý‚©‚¦‚é's Orochi K', Acey's Sentry. Voice by DukeNukem 2417 : http://mugenguild.com/forum/profile/dukenukem-2417-59448 SCREENSHOTS : PREVIEW VIDEO : DOWNLOAD : http://www.duracelleur.com/mugen ++ D.
  21. actual mugen?? now you just threw mw for a loop lol, what do you mean my actual mugen itself, is there a file i can swap out somewhere with a newer version or something, man this would be the tip of the iceberg that tells me give up or keep trying, i have been doing this for weeks already @I-Skorp-I
  22. No keep your Xmugen screen pack. just replace the actual mugen itself.
  23. holy cow so you may be the guy to talk to are you saying if i use a different screenpack that perhaps my characters will work??
  24. I have Xmugen and i have Mugen 1.1 with it. Just upgrade your mugen bro.
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