Popular Post RoySquadRocks Posted July 4, 2017 Popular Post Posted July 4, 2017 SHERIFF SHOOTS THE COMPETITION! Introducing... Sheriff from the Sheriff Series! Sheriff is the first protagonist that appeared in Nintendo's arcade game in 1979 before Donkey Kong and Game & Watch. In this game, You aimed the sheriff's gun by way of an eight-directional dial controller, which you would depress to fire. The goal of this frontier shooter was to protect the territory from various scoundrels and ne'er-do-wells. This character is activated in unique game mode, meaning you play just like in the arcade game, but you only have three lives though. When you got hit, you will become immune for 3 seconds. I tried my best to make this character play like in the source game, but I almost nailed it. LOL! XD Download this special 4th of July gift now! https://sites.google.com/site/roysquadrocks/ Flowering Knight, The Auditor, AzureRaven and 4 others 7
RoySquadRocks Posted July 5, 2017 Author Posted July 5, 2017 Sheriff has a first update! Quote 07/04/2017 (1) -------------- -Updated readme -Added the timerfreeze on the Assertspecial SCTRL. Time will now be stopped permanently in all rounds -Updated intro with Sheriff riding a horse added -Updated and added the black background explod to remove the ground reflection for some stages -Added the yellow bandit for the Enemy Summon hyper -Added the "Game over" screen on the last round lose animation with the original game over music -Removed the black fade out background explod for the last round lose animation
RoySquadRocks Posted July 5, 2017 Author Posted July 5, 2017 Sheriff re-updated. Quote 07/04/2017 (2) -------------- -Fixed a tiny bug for the intro
RoySquadRocks Posted July 6, 2017 Author Posted July 6, 2017 Sheriff updated! Quote 07/06/2017 -------------- -Updated readme -Added few more quotes for the intro -Reverted back to the black fade out BGPalFX to display the Lifebar again and added globalnoshadow on the AssertSpecial SCTRL to prevent stages with ground reflection -Removed poweradd = 100 from some StateDefs -Updated the power gauge ability. It will still be full, but it'll automatically regenerate slowly after 1500 power is used -Enemy Summon hyper will now require 1500 power
RoySquadRocks Posted July 11, 2017 Author Posted July 11, 2017 Sheriff updated again! Quote 07/11/2017 -------------- -Reduced the AssertSpecial's globalnoshadow dissapearing time to 50% -Added globalnoshadow on the AssertSpecial SCTRL for the last round lose animation
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