N_N Posted December 28, 2016 Posted December 28, 2016 [Screenshot] [Download] https://the-phoney-express.neocities.org/ [Comment] An edit of .GIF/Mr. T's Mr. Game & Watch that mostly changes him to be in a psuedo-MvC style, balances him out, and adds a couple of new moves. See changelog below for complete details. Spoiler - He is now 4-buttoned. - Reduced damage Mr. Game & Watch Stampede does. The super is now guardable, too. - Changed Spitball Sparky sounds. - Changed some crouching moves. Manhole is now a launcher that can be followed up with Fire. - Chain combos added. - Fire now has a typical super jump command. - Judge command changed again. - Less startup for some moves. - Mr. Game & Watch Drill can not be chained into itself anymore. - Oil Panic has been added. - The Zero now requires 3000 power to use instead of 1000. - Some Hyper aesthetical tweaks. - New taunt that can be randomly activated based off SSBB's. - More custom portraits. - New lose pose. - New turns/survival intro. - Mr. Game & Watch Drill and Hyper Key changed to level 2 Hypers. - AI based off ouchi's. - Throw speeds are now faster. - Helmet moves are - Changed small portrait. - Added victory screen portrait and "quotes". - Added and changed sounds. - Changed hitboxes and timing for various animations. - Key now sends you downward. - Judge now hurts you when you hit a 1. - Reduced healing output when you hit a 7 in Judge. - Changed damage outputs. - Removed NeoKamek's Marvel vs. Capcom 2-like announcer. - He's now a bit heavier. - New victory poses based off the various SSB games. - Changed position of Hyper visuals. - Animated Hyper portrait. - Changed idle pose a bit. - Changed position of Chef's food. - He walks and runs faster. - Judge 9 is no longer a OHKO. - Super Chef does not give you more Power anymore. - Reduced damage Super Chef does. - Palletes added/changed. - Added some special animation compability. 10/28/2017 UPDATE: https://mega.nz/#!lcQnWIBa!5VwUs1jkE1Qg-G-VCksjkxJzwuuHwfRyKgppYZYCF70 - Oil Panic has been added! - Added new Hyper, "Down for the Count". - Added new intro. - More ending lag for strong version of Chef. - More ending lag for strong version of Helmet. - Corrected attributes of some moves. - Changed the throw variable from var(0). - Increased Judge 8's damage. - Slightly lowered the Attack stat. - Changed jump landing sound. - Added dust to Helmet. - Adjusted Mr. Game & Watch Stampede some more. - Added a CLSN1 to Anim 2626 so that the HitDef for it would work. - Added sound and EnvShake to crouching hard punch. - Added sound and explod to Hyper Key. 06/22/2018 UPDATE: - Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper. - Added new Hyper, "Octopus". - Made some moves less/more safe. - Added more combo ability. - Lowered air juggle points. - Removed hitbox from FIRE. - Removed old damage dampener and replaced it with RicePigeon's version. - Multiple Chef changes: - Added more cooldown. - Light version now sends out only 2 pieces. - The food now travel in more of an arc. - Buffed damage to Chef and Headbutt. - Added superjump opponent locator that was previously unused. - Tweaked the A.I. a bit. - Changed some hitflags. - Increased damage of Oil Panic. - Down for the Count is now unguardable. - Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers. - Made it so that the guard sound actually plays on some moves if guarded. - Added sound for when he's dizzied. - Changed in-game name. :P - Some other changes I can't remember... 06/22/2018 UPDATE 2: - Fixed a few bugs in Octopus that I oversighted. - The HitBy should now work properly. - Mr. Game & Watch now doesn't go below the ground when transforming back from a jump. - Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.) - Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic. - Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE. Enjoy! WlanmaniaX 1 go back up!
N_N Posted October 29, 2017 Author Posted October 29, 2017 I've updated this character! Get it here: https://mega.nz/#!lcQnWIBa!5VwUs1jkE1Qg-G-VCksjkxJzwuuHwfRyKgppYZYCF70 Changelog: - Oil Panic has been added! - Added new Hyper, "Down for the Count". - Added new intro. - More ending lag for strong version of Chef. - More ending lag for strong version of Helmet. - Corrected attributes of some moves. - Changed the throw variable from var(0). - Increased Judge 8's damage. - Slightly lowered the Attack stat. - Changed jump landing sound. - Added dust to Helmet. - Adjusted Mr. Game & Watch Stampede some more. - Added a CLSN1 to Anim 2626 so that the HitDef for it would work. - Added sound and EnvShake to crouching hard punch. - Added sound and explod to Hyper Key. go back up!
N_N Posted June 22, 2018 Author Posted June 22, 2018 I updated him yet again! Get him here - https://the-phoney-express.neocities.org/mugen.html Changelog: - Fixed a few bugs in Octopus that I oversighted. - The HitBy should now work properly. - Mr. Game & Watch now doesn't go below the ground when transforming back from a jump. - Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.) - Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic. - Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE. ------------------------------------------------------------------------------------------------------------------------------------------------ - Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper. - Added new Hyper, "Octopus". - Made some moves less/more safe. - Added more combo ability. - Lowered air juggle points. - Removed hitbox from FIRE. - Removed old damage dampener and replaced it with RicePigeon's version. - Multiple Chef changes: - Added more cooldown. - Light version now sends out only 2 pieces. - The food now travel in more of an arc. - Buffed damage to Chef and Headbutt. - Added superjump opponent locator that was previously unused. - Tweaked the A.I. a bit. - Changed some hitflags. - Increased damage of Oil Panic. - Down for the Count is now unguardable. - Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers. - Made it so that the guard sound actually plays on some moves if guarded. - Added sound for when he's dizzied. - Changed in-game name. :P - Some other changes I can't remember... Feedback would be nice, too. WlanmaniaX and SSBKing65✯ 1 1 go back up!
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