as i now Comed back to Mugen, i wish to see everyone as to make a new Stick Figure Character around in the CMD command, it says that "Quick Punches" Move is doing not loading the command
[Statedef 1000]
type = S
movetype= A
physics = S
poweradd= 100
velset = 0,0
anim = 1000
ctrl = 0
sprpriority = 2
[State 1000, 1]
type = HitDef
trigger1 = Time = 0
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
trigger6 = animelem = 6
trigger7 = animelem = 7
attr = S, NA ;Attribute: Standing, Normal Attack
damage = 20, 20 ;Damage that move inflicts, guard damage
animtype = Medium ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA ;Flags on how move is to be guarded against
hitflag = MAF ;Flags of conditions that move can hit
priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default
;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8 ;Time attacker pauses, time opponent shakes
sparkno = 0 ;Spark anim no (Def: set above)
sparkxy = -10, -60 ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitsound = S1, 0 ;Sound to play on hit
guardsound = S1, 1 ;Sound to play on guard
ground.type = High ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5 ;Time that the opponent slides back
ground.hittime = 10 ;Time opponent is in hit state
ground.velocity = -2.4 ;Velocity at which opponent is pushed
airguard.velocity = -1.6,-.5 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.5,-4 ;X-velocity at which opponent is pushed,
;Y-velocity at which opponent is pushed
air.hittime = 14 ;Time before opponent regains control in air
[State 1000, VelAdd]
type = VelAdd
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
trigger6 = animelem = 6
trigger7 = animelem = 7
x = 2.5
y = 0
[State 1000, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Don't ignore me and please awnser me of what is wrong with it.
Question
Matiu
as i now Comed back to Mugen, i wish to see everyone as to make a new Stick Figure Character around in the CMD command, it says that "Quick Punches" Move is doing not loading the command
Codes:
;--------------------------------------------------------------------------- ; Quick Punches [State -1, Quick Punches] type = ChangeState value = 1000 triggerall = command = "Quick Punches" triggerall = statetype!=A trigger1 = ctrl
[Command] name = "Quick Punches" command = ~F, Y
[Statedef 1000] type = S movetype= A physics = S poweradd= 100 velset = 0,0 anim = 1000 ctrl = 0 sprpriority = 2 [State 1000, 1] type = HitDef trigger1 = Time = 0 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 trigger6 = animelem = 6 trigger7 = animelem = 7 attr = S, NA ;Attribute: Standing, Normal Attack damage = 20, 20 ;Damage that move inflicts, guard damage animtype = Medium ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 8, 8 ;Time attacker pauses, time opponent shakes sparkno = 0 ;Spark anim no (Def: set above) sparkxy = -10, -60 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = S1, 0 ;Sound to play on hit guardsound = S1, 1 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 5 ;Time that the opponent slides back ground.hittime = 10 ;Time opponent is in hit state ground.velocity = -2.4 ;Velocity at which opponent is pushed airguard.velocity = -1.6,-.5 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = -1.5,-4 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed air.hittime = 14 ;Time before opponent regains control in air [State 1000, VelAdd] type = VelAdd trigger1 = animelem = 1 trigger2 = animelem = 2 trigger3 = animelem = 3 trigger4 = animelem = 4 trigger5 = animelem = 5 trigger6 = animelem = 6 trigger7 = animelem = 7 x = 2.5 y = 0 [State 1000, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
Don't ignore me and please awnser me of what is wrong with it.
Youtube Channel | Matiu's Purple World | Instagram
Been Around 2008 To 2024 in M.U.G.E.N Community
(2008-2017 ; 2018-2024)
-Matiu (A.K.A MetalGuy(213), Matias2889 and Cryomancer)
3 answers to this question
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