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Special Moves Problem, Once again.


Matiu

Question

as i now Comed back to Mugen, i wish to see everyone as to make a new Stick Figure Character around in the CMD command, it says that "Quick Punches" Move is doing not loading the command

Codes:

;---------------------------------------------------------------------------
; Quick Punches
[State -1, Quick Punches]
type = ChangeState
value = 1000
triggerall = command = "Quick Punches"
triggerall = statetype!=A
trigger1 = ctrl
[Command]
name = "Quick Punches"
command = ~F, Y
[Statedef 1000]
type    = S
movetype= A
physics = S
poweradd= 100
velset = 0,0
anim = 1000
ctrl = 0
sprpriority = 2

[State 1000, 1]
type = HitDef
trigger1 = Time = 0
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
trigger6 = animelem = 6
trigger7 = animelem = 7
attr = S, NA			;Attribute: Standing, Normal Attack
damage = 20, 20			;Damage that move inflicts, guard damage
animtype = Medium			;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA			;Flags on how move is to be guarded against
hitflag = MAF			;Flags of conditions that move can hit
priority = 3, Hit			;Attack priority: 0 (least) to 7 (most), 4 default
					;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8			;Time attacker pauses, time opponent shakes
sparkno = 0				;Spark anim no (Def: set above)
sparkxy = -10, -60		;X-offset for the "hit spark" rel. to p2,
					;Y-offset for the spark rel. to p1
hitsound = S1, 0			;Sound to play on hit
guardsound = S1, 1			;Sound to play on guard
ground.type = High		;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5		;Time that the opponent slides back
ground.hittime  = 10		;Time opponent is in hit state
ground.velocity = -2.4		;Velocity at which opponent is pushed
airguard.velocity = -1.6,-.5	;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High			;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.5,-4		;X-velocity at which opponent is pushed,
					;Y-velocity at which opponent is pushed
air.hittime = 14			;Time before opponent regains control in air

[State 1000, VelAdd]
type = VelAdd
trigger1 = animelem = 1
trigger2 = animelem = 2
trigger3 = animelem = 3
trigger4 = animelem = 4
trigger5 = animelem = 5
trigger6 = animelem = 6
trigger7 = animelem = 7
x = 2.5
y = 0

[State 1000, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Don't ignore me and please awnser me of what is wrong with it.

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3 answers to this question

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Error State during the play off of the character (requested)
Code:

 

Error Message:
Error In Command: Quick Punches
Error in UltraViolet.cmd
Error Loading chars/ffchartest/ffchartest.def
Error loading p1
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