Popular Post Artoria Alter Posted November 19, 2016 Popular Post Posted November 19, 2016 Spoiler Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru Armorwing01, Ryutaro, Krypto 'SAM' saiyaN and 4 others 6 1 The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.
Krypto 'SAM' saiyaN Posted November 20, 2016 Posted November 20, 2016 That color separation was good. This is definitely the best sprite for Goku Black in mugen for now. Gameplay was okay considering it's like a CHOUJIN style, I'm fine with that. My only complain is his blade super moves, it's lack of explosion after the attack, make it look lazy. VBISON 1
Artoria Alter Posted November 21, 2016 Author Posted November 21, 2016 You're in luck. That's exactly what he updated. The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.
Krypto 'SAM' saiyaN Posted November 21, 2016 Posted November 21, 2016 Holy...lol, yea much better now. He also added blade and scythe attack combo in SS Rose form. Pretty nice.
predadordj Posted November 21, 2016 Posted November 21, 2016 Very good !! The Best Black and the best style gameplay....
Lord Batros Posted November 22, 2016 Posted November 22, 2016 Whats the edits that need to be made to make him 1.0 friendly? Lol i still cant use 1.1 My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Artoria Alter Posted November 22, 2016 Author Posted November 22, 2016 In common.cns, replace Spoiler [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) and [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 postype = none pos = pos x + camerapos x, (pos y) - floor(vel y) facing = facing sprpriority = -10 with [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 pos = 0, -floor(vel y) sprpriority = -10 Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common. The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.
JARRO77 Posted November 22, 2016 Posted November 22, 2016 On 19/11/2016 at 1:04 AM, Artoria Alter said: 1 hour ago, Artoria Alter said: In common.cns, replace Reveal hidden contents [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) and [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 postype = none pos = pos x + camerapos x, (pos y) - floor(vel y) facing = facing sprpriority = -10 with [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 pos = 0, -floor(vel y) sprpriority = -10 Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common. Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Note: The character works by default on 1.1 only because of the common file, but can be used in 1.0 with minor edits. https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru Thanks Man this code work perfectly :) really a cool char hope in a future update in my opinion he need more hypers thanks for sharing:) Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
Artoria Alter Posted November 22, 2016 Author Posted November 22, 2016 He made an update to make it fully compatible now either way it seems, essentially adding a winmugen common1 in the folder. (he released it a few hours after the super update, so didn't notice at first) The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.
Lord Batros Posted November 22, 2016 Posted November 22, 2016 Awesome. ..thanks My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Armorwing01 Posted November 23, 2016 Posted November 23, 2016 On 11/18/2016 at 7:04 PM, Artoria Alter said: Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru On 11/18/2016 at 7:04 PM, Artoria Alter said: Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru There are two common files, which one do I change and delete?
Artoria Alter Posted November 23, 2016 Author Posted November 23, 2016 open black.def change stcommon = common.cns ;Common states to stcommon = common1.cns ;Common states The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.
Guest Kc3900 Posted February 15, 2017 Posted February 15, 2017 Best dragon ball character I've seen so far on mugen, about to try to convert to 1.0 hope it works
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