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Posted

That color separation was good. This is definitely the best sprite for Goku Black in mugen for now. Gameplay was okay considering it's like a CHOUJIN style, I'm fine with that. My only complain is his blade super moves, it's lack of explosion after the attack, make it look lazy.

q4VPoIp.png                                                                                                                                                                                        

Posted

You're in luck. That's exactly what he updated.

altersig3.png

The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.

Posted

Holy...lol, yea much better now. He also added blade and scythe attack combo in SS Rose form. Pretty nice.

q4VPoIp.png                                                                                                                                                                                        

Posted

Whats the edits that need to be made to make him 1.0  friendly? Lol i still cant use 1.1

batros_by_kevin_sharpe_full_1_by_kevin_s

My Reason For Living  My little Demon Joesph Jr & My Demon Princess Lilly 
R.I.P Dad i miss u everyday 

 

Posted

In common.cns, replace
 

Spoiler

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

and

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
postype = none
pos = pos x + camerapos x, (pos y) - floor(vel y)
facing = facing
sprpriority = -10

 

with

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
pos = 0, -floor(vel y)
sprpriority = -10


 

 

Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.

altersig3.png

The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.

Posted
On ‎19‎/‎11‎/‎2016 at 1:04 AM, Artoria Alter said:
1 hour ago, Artoria Alter said:

In common.cns, replace
 

  Reveal hidden contents

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

and

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
postype = none
pos = pos x + camerapos x, (pos y) - floor(vel y)
facing = facing
sprpriority = -10

 

with

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
pos = 0, -floor(vel y)
sprpriority = -10

 

 

 

 

 

Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Note: The character works by default on 1.1 only because of the common file, but can be used in 1.0 with minor edits.

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

 

Thanks Man this code work perfectly :) really a cool char hope in a future update in my opinion he need more hypers thanks for sharing:)

 

 

 

 

 
Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!!

 

PIRgzwR.gif

Posted

He made an update to make it fully compatible now either way it seems, essentially adding a winmugen common1 in the folder. (he released it a few hours after the super update, so didn't notice at first)

altersig3.png

The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.

Posted

Awesome. ..thanks 

batros_by_kevin_sharpe_full_1_by_kevin_s

My Reason For Living  My little Demon Joesph Jr & My Demon Princess Lilly 
R.I.P Dad i miss u everyday 

 

Posted
On 11/18/2016 at 7:04 PM, Artoria Alter said:

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Just change common to common1 in the CNS to use in 1.0/Winmugen

 

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

 

On 11/18/2016 at 7:04 PM, Artoria Alter said:

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Just change common to common1 in the CNS to use in 1.0/Winmugen

 

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

There are two common files, which one do I change and delete?

Posted

open black.def

change
stcommon = common.cns        ;Common states

to
stcommon = common1.cns        ;Common states

altersig3.png

The summoning of Heroic Spirits begins with Alter and ends with Alter. This is the road where what lies ahead is shrouded in darkness, the path of the Alter.

  • 2 months later...
Posted

Best dragon ball character I've seen so far on mugen, about to try to convert to 1.0 hope it works

 

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