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Goku Black by Heal the World updated 11/21/16


Artoria Alter
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In common.cns, replace
 

Spoiler

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

and

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
postype = none
pos = pos x + camerapos x, (pos y) - floor(vel y)
facing = facing
sprpriority = -10

 

with

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
pos = 0, -floor(vel y)
sprpriority = -10


 

 

Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.

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On ‎19‎/‎11‎/‎2016 at 1:04 AM, Artoria Alter said:
1 hour ago, Artoria Alter said:

In common.cns, replace
 

  Reveal hidden contents

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

 

[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

with

[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

 

and

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
postype = none
pos = pos x + camerapos x, (pos y) - floor(vel y)
facing = facing
sprpriority = -10

 

with

 

[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
pos = 0, -floor(vel y)
sprpriority = -10

 

 

 

 

 

Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Note: The character works by default on 1.1 only because of the common file, but can be used in 1.0 with minor edits.

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

 

Thanks Man this code work perfectly :) really a cool char hope in a future update in my opinion he need more hypers thanks for sharing:)

 

 

 

 

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On 11/18/2016 at 7:04 PM, Artoria Alter said:

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Just change common to common1 in the CNS to use in 1.0/Winmugen

 

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

 

On 11/18/2016 at 7:04 PM, Artoria Alter said:

NkVRYq8.png

 

  Reveal hidden contents

bXLdaV3.png

ihuC0Ts.png

y6XeysG.pngTf7Cvle.png

 

Pretty basic Choujin style character, can transform to SSJ Rose.

Just change common to common1 in the CNS to use in 1.0/Winmugen

 

 

https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804

http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru

There are two common files, which one do I change and delete?

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