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Hibiki Takane (Last Remnant style)


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Posted

Huh....I'll make a 1.0 version too, then. It'll take a day to finish though.

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

Okay, something I never figured out...

"Search for all "vel z" and "pos z" triggers and replace with "0", or otherwise change the logic to omit the check."

Does this mean add a 0 to the end of it? Or a 0 in front of it?

"Fix any HitDefAttr triggers that are malformed. The correct syntax is "HitDefAttr <oper> <value1>, <value2>" where <oper> is "=" or "!=", <value1> has at least one letter of "SCA", and <value2> is a set of 2-character strings. e.g. "HitDefAttr = SC" -> "HitDefAttr = SC, NA, SA, HA"."

Is this just referring to the attr in the hitdef? Is it saying if it's just attr = S then it won't work and I need to add something like NA? Making it attr = S,NA?

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

DAMMIT!! I kept mistaking z for x. I think my dyslexia is getting worse.

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

Winmugen and 1.0 on first post. There should be NO more lag!! And NO errors!!

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

Weeee!!! No errors. Only problem I see now is the inconvenience of the x, y, and z critical triggers. Should I make them faster? I can make it easier to hit the button at the right time to make it less retarded. Also, you're very good at playing games. I always thought it was just my characters is why I can't win, but maybe it's just because I suck.

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

Lol =P I'm planning to do A.I. after... Just need time to put everything at the CMDS XD, for the directional sprites, they do need some work. Though the attack with the bg disappearing, you should leave the opponent in a state where they can't block (like a pause moment) which may be better (IMO). But the character is good nonetheless ^^

ck1.png
 
Milla Maxwell - Spirit Guardian of Reize Maxia
Posted

one more bit of feedback on her sword rain special or w/e its called I think she should have CLSN so she can be hit out of it, cause right now its like once you use it, the other player is fucked because it breaks guard as well.

wahDs27.png

  • 2 weeks later...
Posted

Well, all of her special attacks are unblockable. That's the point. And that move is her strongest attack, but I made each sword do like 30 damage incase you get raped by it, but sometimes, it just rapes you.

If you want, just go to her Specials.cns, state 6801, and change the damage in that states hitdef. Right now it's at 35,17. 17 being guard damage.

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

Posted

That weakens her way to much, but okay. If you're happy with it. ^^

 

Ovc0ciy.png

"There is nothing either good or bad,

but thinking makes it so."

--William Shakespeare

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