Basara-kun Posted March 22, 2016 Posted March 22, 2016 After years of having him as the forgotten and unwanted one from my creations, I decided one day to remake him more as a fighter than a platformer and now finally my efforts got rewarded with this version that finally makes justice to Megaman in MUGEN that isn't come from MVC. Copy-pasted from Readme: Quote -=[Differences with previous version]=- -In general now Megaman works as a MUGEN character -Added basics: run, block, punches and kicks -Selection of Megaman powers instead having them all -2 Modes: button = MM1-6, start+button = MM7-10 + MM&B -Powers now will be made as command moves and special moves from fighting games -Powerbar activated, various MM weapons now are supers -Added Rock Upper (MVC1) as special (...) -=[History]=- 03/22/2016 - Re-release (version 2.0) -New sprites and sounds for Megaman -Augmented since 4 buttons to 6 -Added punch and kick buttons -Added MUGEN basics: run, block and throws -Only 2 game modes instead 12 -Remade palettes and augmented since 12 to 24 -New classic sprites for transform intro -Added powerbar, now strikers as some Special Weapons use it -Added sounds from Marvel vs. Capcom (voices) and Super Smash Bros. WiiU (FX) -Fixed various bugs from first version -New specials: -Rock Upper (MVC) -Rock Ball (MM8 and MVC) -Triple Blade (Blademan, MM10) -Solar Blaze (Solarman, MM10) -> super -Remade specials: -Thunder Beam (Elecman, MM1) -Air Shooter (Airman, MM2) -> super -Rain Flush (Toadman, MM4) -> super -Tengu Dash (Tenguman, MM&B) -Laser Trident (Splashwoman, MM9) -Tornado Blow (Tornadoman, MM9) -> super -These specials now can be done in the air: -Thunder Beam (Elecman, MM1) -Silver Tomahawk (Tomahawkman, MM6) -Slash Claw (Slashman, MM7) And now, the mandatory screenshots: Spoiler I enjoyed a lot remaking Megaman, I hope you also enjoy him playing with this new version http://network.mugenguild.com/basara Chars -> Adaptations gui0007 and Galvatron 2 My WIPS - YouTube - Twitter
Doomguy Posted March 22, 2016 Posted March 22, 2016 Not sure if this info is useful, but some pretty good 3D sprites for Megaman exist for people to use Sack Tapping is Bad News, kids.
Gaulbetti Posted March 22, 2016 Posted March 22, 2016 Nice, a fighting, but classic styled Mega Man. WITH MEGA MAN 8 SPRITES! Just the hybrid I wanted! I haven't had the original in a long time, either. Great job on this update. Everything close to me fades away. (Insert emoji here)
BrawlTheMan Posted March 22, 2016 Posted March 22, 2016 In the readme, you got the Hard Knuckle's motion wrong. It's "charge Back, Forward and b" not Charge down, forward and b". It also bugs me that the Super damage is inconsistent. When I hit with the Magnetic shockwave close up, the shockwave only hits once, dealing as much damage as a level 1 super. I'll let you know what else I can find.
Basara-kun Posted March 23, 2016 Author Posted March 23, 2016 22 hours ago, BrawlTheMan said: In the readme, you got the Hard Knuckle's motion wrong. It's "charge Back, Forward and b" not Charge down, forward and b". It also bugs me that the Super damage is inconsistent. When I hit with the Magnetic shockwave close up, the shockwave only hits once, dealing as much damage as a level 1 super. I'll let you know what else I can find. It happens with various supers, all depends of the angle in which are affected to opponent. In the case of Magnetic Shockwave, I can hit 3 times to make like 600 of damage, but also I can just hit once, same with the other ones. I'll see what I can do with that and I'll fix it soon. Also yeah, I misspelled Hard Knuckle in the readme :P I'll change that too Also, thanks for your comments!! My WIPS - YouTube - Twitter
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