PlasmoidThunder Posted February 16, 2016 Share Posted February 16, 2016 I did a thing again. Sorry. Description I had the concept for this stage on my mind for a long while now, though only recently decided to make something of it; the goal was effectively to make a half-decent animated stage without having any animations prepared beforehand (it's all handled through code), hence the grand total of 10 sprites. Regarding the aesthetics, I wasn't actually inspired by UNDERTALE, funny enough, as the concept for this stage predates my knowledge of its existence; the BGM was an afterthought. Media Still images don't do this stage justice. Download PlasmoidThunder's Scrapheap Enjoy, I guess. 00EccoTenshi, SSBKing65✯ and Ex✭Cᴀʜᴍ 3 Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 16, 2016 Share Posted February 16, 2016 Akward idea! Maybe add some reflection to the floor? Other that that i like the idea. (for real) Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted February 16, 2016 Author Share Posted February 16, 2016 I originally mulled over the idea of a reflective floor, but then I realised I'd have to add in a reflection of the pixel meteors and everything for consistency's sake, which I didn't really feel like doing (especially considering how much code there is for only one of those meteors). Thanks for the input though! Link to comment Share on other sites More sharing options...
SSBKing65✯ Posted February 16, 2016 Share Posted February 16, 2016 Very creative with a retro look, I like the simplicity of the stage, reminds me of Castle Bleck with the colors. Link to comment Share on other sites More sharing options...
PlasmoidThunder Posted August 14, 2021 Author Share Posted August 14, 2021 Updated because 5 years ago, Demitri/Genesis suggested background variance and I only just recently felt like doing it, lol. Vertical camera bounds were also increased. Link to comment Share on other sites More sharing options...
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