PlasmoidThunder Posted February 16, 2016 Posted February 16, 2016 I did a thing again. Sorry. Description I had the concept for this stage on my mind for a long while now, though only recently decided to make something of it; the goal was effectively to make a half-decent animated stage without having any animations prepared beforehand (it's all handled through code), hence the grand total of 10 sprites. Regarding the aesthetics, I wasn't actually inspired by UNDERTALE, funny enough, as the concept for this stage predates my knowledge of its existence; the BGM was an afterthought. Media Still images don't do this stage justice. Download PlasmoidThunder's Scrapheap Enjoy, I guess. SSBKing65✯, Ex✭Cᴀʜᴍ and 00EccoTenshi 3 Project LG said: God knows you shit out characters like a friggin' gumball machine.
Ex✭Cᴀʜᴍ Posted February 16, 2016 Posted February 16, 2016 Akward idea! Maybe add some reflection to the floor? Other that that i like the idea. (for real) ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
PlasmoidThunder Posted February 16, 2016 Author Posted February 16, 2016 I originally mulled over the idea of a reflective floor, but then I realised I'd have to add in a reflection of the pixel meteors and everything for consistency's sake, which I didn't really feel like doing (especially considering how much code there is for only one of those meteors). Thanks for the input though! Project LG said: God knows you shit out characters like a friggin' gumball machine.
SSBKing65✯ Posted February 16, 2016 Posted February 16, 2016 Very creative with a retro look, I like the simplicity of the stage, reminds me of Castle Bleck with the colors. YT Channel
PlasmoidThunder Posted August 14, 2021 Author Posted August 14, 2021 Updated because 5 years ago, Demitri/Genesis suggested background variance and I only just recently felt like doing it, lol. Vertical camera bounds were also increased. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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