RoySquadRocks Posted November 12, 2016 Author Posted November 12, 2016 Bump. PAC-MAN, Cool Spot, and Wild Woody updated! There's been some version number mistakes for Wild Woody, so I decided to decrease it. PAC-MAN: Quote V2.79 - 11/12/2016 -------------- -Fixed infinite for standing strong punch Cool Spot: Quote V2.26 - 11/12/2016 -------------- -Some slight changes of the def files for the select.def. It will now be CoolSpot, CoolSpot/CoolSpot_Moderate.def, and CoolSpot/CoolSpot_Easy.def -A.I Options now moved to the moveset readme -Updated moveset readme -Head.pos and Mid.pos fixed -fall.defence_up reduced to 0 -Updated the normal attacks from the CNS state and the CMD file -Updated the Jump Land anim -Added the Jump Land sound -Fixed the infinites for air A, B, C, and Y attacks -Increased startup time for all normal attacks -Increased startup time for all specials -Spot roll is now 20% slower -Health Recovery command, "D, DF, F, z" now changed to "a+x" from the CMD file -Updated the Hyper BG -Updated the Spot Coins hyper -Added the Blue CLSNs for the Get up from LieDown anim Wild Woody: Quote V2.37 - 11/12/2016 -------------- -Head.pos and Mid.pos fixed -fall.defence_up reduced to 0 -Updated moveset readme -Some slight changes of the def files for the select.def. It will now be WildWoody, WildWoody/WildWoody_Moderate.def, and WildWoody/WildWoody_Easy.def -Updated the normal attacks from the CNS state and the CMD file -Updated the Jump Land anim -Added the Jump Land sound -Throw 1 command, "y+z" now changed to "a+b" from the CMD file -Throw 2 command, "b+c" now changed to "x+y" from the CMD file -Increased startup and end time for the Sorceror's Ap-PEN-tice special -Increased startup time for the Get The Point?! special -Removed shadow from the ground after jumping for the Get The Point?! special -Increased startup time for the Paper Plane Crash special -The Fist Of The Damned special can now be done in air -All sketch specials and hypers are now hittable. Wild Woody can now be hit while drawing a helper -Random Sketches Hyper is now a level 2 hyper -Updated The Wild Woody Express hyper -Updated the Gotta Jet Hyper -Replaced affectteam = b to e for the Bumblefoot hyper. It can now affect only the enemy team -Sketchin' Number Muncher is now hittable -Number Muncher helper can now be defeated -Increased startup time for a Number Muncher helper when he's close to the opponent -Added the Blue CLSNs for the Get up from LieDown anim SSBKing65✯ 1
RoySquadRocks Posted November 13, 2016 Author Posted November 13, 2016 Updated Cool Spot, Wild Woody, and Dynamite Headdy again. Thanks, Staubhold for a quick feedback! Cool Spot: Quote V2.29 -------------- -Added the BGPalFX helper for Spot Coins and Wicked Cool Shots hyper. It can now be canceled when a player got hit -Fixed typos in the readme for the Spot Roll, Surf's Up and Spot Smash specials -Fixed command in the readme for the Throw state Wild Woody: Quote V2.39 -------------- -Fixed command in the readme for the Throw state -Removed Cool Spot's "Health Recovery command, "D, DF, F, z" now changed to "a+x" from the CMD file" from Wild Woody's Update Log Dynamite Headdy: Quote V1.63 - 11/12/2016 -------------- -Added the BGPalFX helper for all hypers. It can now be canceled when a player got hit -Added the Combo Condition state to the cmd file for Headdy and Headdy/Headdy_Moderate.def files
RoySquadRocks Posted November 15, 2016 Author Posted November 15, 2016 Cool Spot updated! Thank you, RMaster007 for the feedback! Quote V2.32 - 11/15/2016 -------------- -Fixed infinite for Cool Shot special -Updated AI (Stronger AI only) -Updated the normal attacks
RoySquadRocks Posted November 16, 2016 Author Posted November 16, 2016 Madotsuki, Kid Dracula, PAC-MAN, and Cool Spot updated! Madotsuki: Quote V3.35 - 11/16/2016 -------------- -Updated the normal attacks for the cmd files -Added the Combo Condition state to the cmd file for Madotsuki and Madotsuki/Madotsuki_Moderate.def files -Updated the Standing Medium Punch -Fixed infinite for Standing Medium Kick -Madotsuki can now be thrown out while doing a Dodge Roll -Recovery Roll's velocity is now 40% faster Kid Dracula: Quote V1.10 - 11/16/2016 -------------- -Added the Combo Condition state to the cmd file for KidDracula and KidDracula/KidDracula_Moderate.def files -Added the Shoop da Whoop and Thomas The Dank Engine channel for the TV matchover -Added a boss defeated theme when Kid Dracula kicks off any vampire for the Vampire intro -Kid Dracula can now be thrown out while doing a Dodge Roll -Fixed a bug from a Vampire Soccer hyper where Kid Dracula's friends disappear for a short time while walking away after cheering PAC-MAN: Quote V2.82 - 11/16/2016 -------------- -Added the Combo Condition state to the cmd file for Pac-Man and Pac-Man/Pac-Man_Moderate.def files -PAC-MAN can now be thrown out while doing a Dodge Roll -Recovery Roll's velocity is now 40% faster Cool Spot: Quote V2.34 - 11/16/2016 -------------- -7up Health Recovery helper will now be destroyed when a player gets knocked out
RoySquadRocks Posted November 17, 2016 Author Posted November 17, 2016 Kid Dracula updated again. EDIT: Link is now fixed. Quote V1.12 - 11/17/2016 -------------- -Random Helpers can now be summoned again instantly right after Kid Dracula's friends are gone from the Vampire Soccer Hyper -Updated the Vampire Soccer hyper with updates of Kid Dracula's Friends helper states
RoySquadRocks Posted November 23, 2016 Author Posted November 23, 2016 Madotsuki updated. Just a small bug fix for her. Quote V3.36 - 11/22/2016 -------------- -Fixed looping bug for the Tripping animation
RoySquadRocks Posted December 3, 2016 Author Posted December 3, 2016 Kid Dracula updated. Quote V1.14 - 12/03/2016 -------------- -Increased animation time a little bit for all normal medium and strong attacks -Fixed infinite for the Standing Medium Punch
RoySquadRocks Posted August 16, 2017 Author Posted August 16, 2017 Bump. PAC-MAN, Retro Suika, and Shovel Knight updated! PAC-MAN: Quote 8/16/2017 -------------- -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability -Reduced liedown.time to 25 -Updated AI to make him more aggresive for Pac-Man.def -Added parries to the cmd file for Pac-Man_Easy.def -Updated the commands for the Dodge Roll ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards -Updated the Parry, Crouching Parry, and Air Parry ability -Added four new Namco Roulette taunt icons: Marvel Land, Tank Force, Wagyan Land, and Klonoa -Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes -Adjusted the damage and poweradd from some of the specials -Updated the Blinky, Inky, Pinky & Clyde special as well as added voices for these specials -Updated the Bonus Fruit special as well as adjusted the damages and velocities for some of the projectiles. Orange's damage increased by 10%, Melon's damage increased by 10%, Galaxian's damage reduced by 13%, and Bell's damage increased by 25% -Updated the air.velocity and yaccel for the Pac-Jump special -Updated the ground.velocity and air.velocity for the Pac-Dot Trail 2 and Pac-Dot Trail 3 special -Added voice for Single Galaxian Posse special -Updated the Super Pac-Man hyper and added WinKO to the Ghost Eyes helper. It will now flying up and away after the opponent got chomped -Updated the Mappy hyper. It will no longer be a full screen hyper Retro Suika: Quote 8/16/2017 -------------- -Added 12 new pals: Vaporwave, Monty, Plok, Miku, Haruhi, Chiaki Nanami, Tohru Kobayashi, Kanna Kamui, Chino Kafuu, Auun Komano, Ulala, and Kizuna AI -Fixed debug flood "Warning: Expression Truncated to Integer" for the Palette Selector -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability -Reduced liedown.time to 25 -Some slight changes of the def files for the select.def. It will now be RetroSuika, RetroSuika/RetroSuika_Moderate.def, and RetroSuika/RetroSuika_Easy.def -RetroSuika_Moderate.def and RetroSuika_Easy.def's mugenversions are now 1.0 -Updated AI to make her more aggresive for RetroSuika.def -Added the Combo Condition state to the cmd file for RetroSuika and RetroSuika_Moderate.def files -A.I Options now moved to the moveset readme -Fixed the power up sound from Statedef -3 to prevent such loud noise after the round starts when in Turns or Survival mode -Resized the combo announcer explod and moved to the edge screen and updated the animation as well -Added special victory quotes against herself, and updated her regular victory quotes as well -Added a special intro against... Suika?! -Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards -Retro Suika can now be thrown out while doing a Dodge Twirl -Updated the Parry, Crouching Parry, and Air Parry ability -Updated her standing strong kick. It will no longer be a soft knockdown -Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes -Resized the Projectile selector explod for the Pew Pew, Lost and Found Junk(o), Boom Goes The..., and Hadouken special and moved them right above her head -Updated the commands for the Space Invader helper. It can now be activated by pressing F, B, and the attack button to aid her during the battle -Added facep2 = 1 to her Space Invader helper. It can now face the nearest opponent when it starts shooting behind him/her -Removed the Squashed sprites and animation Shovel Knight: Quote 8/16/2017 -------------- -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability -Updated AI to make him more aggresive for ShovelKnight.def -Updated the WinKO helper by replacing roundno = 2 to matchover of the AssertSpecial SCTRL to prevent the music playing on the final round -Added the Parry, Crouching Parry, and Air Parry ability -Removed knockdown from Flare Wand's projectile as well as reduced the slidetime by 5% and hittime by 4% -Fixed bug from the Rockin' Relic special where the Alchemy Coin gets thrown by using a medium punch -Updated the Rockin' Relic special and added the Phase Locket relic, but it will cost 500 power -A small command change for the Rockin' Relic special. Throwing Anchor can now be activated by pressing X instead of C -Fixed bug where he uses his idle animation instead of his death animation after he got frozen when knocked out -Updated Statedef 5050 from his common1.cns where he falls almost under the ground when knocked out
RoySquadRocks Posted August 16, 2017 Author Posted August 16, 2017 All three characters have been re-updated! Thanks for the feedback, Staubhold! PAC-MAN: Quote 8/16/2017 (1) -------------- -PAC-MAN can now be thrown out while doing a Dodge Roll Retro Suika: Quote 8/16/2017 (1) -------------- -Retro Suika can now be thrown out while doing a Dodge Twirl -Fixed the counter problem for the Momijistein 3D hyper Shovel Knight: Quote 8/16/2017 (1) -------------- -Shovel Knight can now be thrown out while doing a Dodge ability -Repositioned an X pos to 20 for the Drop Spark helper where it misses p2 when up close
RoySquadRocks Posted August 18, 2017 Author Posted August 18, 2017 Retro Suika re-updated. Quote 8/17/2017 -------------- -Fixed the Bomb Selector explod for the Boom Goes The... air special
RoySquadRocks Posted December 24, 2017 Author Posted December 24, 2017 Madotsuki, Retro Suika, and Shovel Knight updated. Madotsuki: Quote -Updated readme -Reduced liedown.time to 25 -Updated AI to make her more aggresive for Madotsuki.def -Updated the running sprites and animation -Added new intro, and updated the previous ones -Dodge Roll renamed to Dodge Twirl -Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards -Madotsuki can now be thrown out while doing a Dodge Twirl ability -Replaced a Witch special into a Bicycle special (Ground Only). The air version of the Witch special will still remain -Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes -Added the power up sounds from Statedef -3 -Assists can now only be used one at a time -Fixed debug flood "Warning: Player Madotsuki (56) in State 7001: Changed To Invalid Action 7000" Retro Suika: Quote -Updated AI -Replaced the previous Garfield palette to a new one -Updated one of her special victory quotes against herself -Removed three ZX spectrum music for the ZX Spectrum palette. One will still remain -Updated a SuWACKo special. It will no longer be a soft knockdown Shovel Knight: Quote -Updated the sprites and animations for the Toad Gear palette, as well as the Battletoads helpers -Added a new win pose -Added more victory quotes, including special ones against various characters -Increased Toad Gear Strong Punch's X Velocity by 13% -Increased Toad Gear Strong Kick's X Velocity by 15% -Adjusted the VelSet of the Kratos helper for the Special Guest Bonanza Hyper to make him properly connect his attacks with all hits when the opponent is far -Fixed debug flood "Warning: Player Shovel Knight (56) in State 1100: Has No Helper 1505" -Fixed debug flood "Warning: Player Shovel Knight (56/57) in State 0: Has No Helper 1505" -Fixed debug "Warning: Player Shovel Knight (56) in State 6900: Changed To Invalid State 6900"
Flare-Gamer-64 Posted December 24, 2017 Posted December 24, 2017 59 minutes ago, RoySquadRocks said: Madotsuki, Retro Suika, and Shovel Knight updated. Yey Moar stuff to reupload onto Mugen Archive. Nah I'm not downloading them just because I'm greedy for points on MA. Fun fact: I didn't have Madotsuki until now.
Ori-Ori Posted December 24, 2017 Posted December 24, 2017 Can you please revamp (or replace) Mado's Stoplight special. I feel it's kinda useless.
RoySquadRocks Posted December 24, 2017 Author Posted December 24, 2017 1 hour ago, Weiss_Circal said: Can you please revamp (or replace) Mado's stoplight special. I feel it's kinda useless. What's wrong with it?
Ori-Ori Posted December 24, 2017 Posted December 24, 2017 8 minutes ago, RoySquadRocks said: What's wrong with it? Well it's a pretty inferior move to Mado's other stun (or in this case, freeze) move, the Yuki-Onna effect since it freezes when the opponent hits it. Stoplight however doesn't seem to do that. Also, I realized that making it an EX move was a poor idea. Dumb me. :/
RoySquadRocks Posted December 24, 2017 Author Posted December 24, 2017 Madotsuki re-updated. Thank you for the feedback, Weiss_Circal. Quote 12/24/2017 -------------- -Updated readme again. This time, added the Witch special (Air only) -The Stoplight special will no longer be an EX move. Instead, it will have an invisible helper that prevents from spamming the same move again -Increased Stoplight's stun time by 50% -Reduced Spotlight's damage by 20% Ori-Ori 1
Ori-Ori Posted December 24, 2017 Posted December 24, 2017 3 minutes ago, RoySquadRocks said: Madotsuki re-updated. Thank you for the feedback, Weiss_Circal. Thank you. Goanna test it out. RoySquadRocks 1
GreatFunk Posted December 24, 2017 Posted December 24, 2017 when i click your link of your madotsuki it takes me to dead link? nvm you fixed it.
RoySquadRocks Posted December 24, 2017 Author Posted December 24, 2017 Re-check the site. I fixed a link for Madotsuki. :) Ori-Ori 1
RoySquadRocks Posted December 29, 2017 Author Posted December 29, 2017 Madotsuki, Retro Suika, and Shovel Knight updated again. (Yeah, I know it's 4 days late.) Madotsuki: Quote 12/25/2017 -------------- -Updated readme with fixed typo for the Medamaude Throw -Fixed the Air Strong Punch to properly connect her attacks to a hyper move -Added landing sound after the Witch special -Poniko & Uboa can now be done with D, DB, B, D, DB, B, c Retro Suika: Quote 12/25/2017 -------------- -Updated readme with fixed typo for the Throw -Fixed the Air Strong Punch to properly connect her attacks to a hyper move -Removed shadow for the Space Invader Call 2 -The time stop from the Sakuya Wannabe hyper can now be resumed instantly with a KO Shovel Knight: Quote 12/25/2017 -------------- -Updated win state decider. The Armor of Chaos will not have a Battletoads win pose, but the normal palettes, including Toad Gear will still have that win pose -The Battletoads win pose will also be activated after the Special Guest Bonanza: Battletoads' Super Finish
RoySquadRocks Posted January 1, 2018 Author Posted January 1, 2018 Madotsuki updated, and it's the first update of 2018! Quote 01/01/2018 -------------- -Updated readme -Fixed infinite for the Bicycle special -Updated a Nazu special. It will no longer be a soft knockdown
RoySquadRocks Posted January 7, 2018 Author Posted January 7, 2018 Shovel Knight updated. Just some small fixes for him. Quote 01/07/2018 -------------- -Fixed some errors from the Win State Decider, including the one where the Armor of Chaos palette still uses the Battletoads win pose Edit: Link has been fixed.
GarfieldfanMUGEN Posted January 9, 2018 Posted January 9, 2018 Forgot to mention that I wasn't credited for the new Garfield pallete. Also updated it and I'll preview it later.
RoySquadRocks Posted January 10, 2018 Author Posted January 10, 2018 On 1/9/2018 at 12:05 PM, GarfieldfanMUGEN said: Forgot to mention that I wasn't credited for the new Garfield pallete. Also updated it and I'll preview it later. Show me your preview so I can update it.
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