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Posted

Flandre updated

 

AWazliz.png
  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.
Posted

Flandre updated

 

AWazliz.png
  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.
Posted

Kanako updated

 

ANFiNVt.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
  • Fixed missing dust effects on ground tech.
  • 5z: Damage decreased (110->100).
  • 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
  • 6z/j6z: Power gains decreased (0/120/60->0/80/40).
  • 2x: Damage decreased (55->50), proration decreased (92%->90%).
  • 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
  • 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
  • j5x: Damage decreased (60->50), hitbox position adjusted.
  • j5y: Damage decreased (90->80), proration increased (80%->85%).
  • j5y: Startup increased by 1f.
  • j5z: Proration decreased (96%xN->94.5%xN).
  • j5z: Now causes techable knockdown against airborne opponents.
  • Throw: Startup increased by 1f, fixed bug with proration flag.
  • Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
  • Sky God: Wind Summon: Damage increased (25xN->26xN).
  • Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
  • Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
  • Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
  • Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
  • "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
  • "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
  • "Spring-like Suiga": Chip damage increased (4x10->5x10).
  • "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
  • "Virtue of Wind God": Chip damage increased (80->86).
Posted

Koishi updated

 

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  • Certain memes are now canon... sorta.
  • Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.
  • Fidgety Snatcher: Can no longer hit opponents out of a reset.
Posted

Sanae & Lie Meiling updated

 

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  • 6z: Damage increased (75->80), proration decreased (85%->80%).
  • Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
  • Black Dragon Rising: Startup on all versions decreased by 1f.
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  • Fixed minor graphical bug with wind gauge in IKEMEN.
  • 6z/j6z: Now deals chip damage.
  • 2x: Proration increased (90%->92%).
  • 2y: Proration decreased (90%->85%).
Posted

Sakuya updated

 

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  • Spellcards now properly apply additional 92.5% proration when cancelled into.
  • Fixed supercancel conditions for several Specials.
  • 4y: Fixed bug involving hitting airborne opponents.
  • 4y: Proration decreased (90%x2->89.5%x2).
  • 4y: Active frames of 1st hit increased by 1f.
  • 5z: Fixed bug involving hitting airborne opponents.
  • Throw: Startup decreased by 1f, hitbox size slightly increased.
  • Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
  • Cross-Up Magic [Air ver]: Fixed bug with proration.
  • Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).
Posted

Byakuren updated

 

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  • Timing adjustments to common anims.
  • Fixed bug where lose by time over animation would not play.
  • Fixed velocity behavior of ground tech.
  • Fixed ground bounce behavior.
  • Fixed visual glitch on counterhits.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash: Startup increased by 1f. Invincibility removed.
  • Backdash: Startup increased by 5f. Invincibility reworked.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5y: Fixed visual bug during hitpause.
  • 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 5z: Fixed visual bug during hitpause.
  • 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2).
  • 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased
  • 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 2z: Fixed minor visual bugs.
  • j5x: Fixed minor visual bugs.
  • j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30).
  • j2y: Proration increased (82.5%x2->86.5%x2).
  • j2y: Velocity decreased.
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: Proration decreased (85%->80%), fixed visual bug.
  • j5z: Startup increased by 2f.
  • Throw: Fixed bug where throw would not come out if down was being held.
  • Skill Declare: Fixed visual bug.
  • Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN).
  • Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%).
  • Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%).
  • Skanda's Leg: Active frames of each hit increased by 1f.
  • Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Skanda's Leg: Proration decreased (96.5%x5->95.5%x5).
  • Durga's Soul: Proration decreased (85%->80%).
  • "Master of Buddhist Cosmology": Damage on final hit decreased (152->124).
  • "Brilliance of Mahavairocana": Now properly applies proration.
  • "Brilliance of Mahavairocana": Projectile counter version is now blockable.
  • "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.
Posted

Yuuka updated

 

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  • Fixed bugs in super cancel conditions.
  • Fixed bugs when P2 is not present for some reason.
  • Added proration failsafes for certain specials.
  • 5y: Proration decreased (92%->90%).
  • Flytrap: Minor adjustment to crumple animation.
  • "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.
Posted

Youmu updated

 

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  • Fixed minor debug errors.
  • 5y: Proration increased (87%->90%).
  • 6y: Power gains increased (0/60/30->0/80/40).
  • j2z: Now deals 75% proration if this move causes a groundbounce.
  • Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death".
  • Crescent Moon Slash: Chip damage decreased.
  • Crescent Moon Slash [Z ver]: Chip damage decreased.
  • Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased.
  • "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ).
  • New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).
  • 2 weeks later...
Posted

Meiling updated

 

jXcrR3V.png
  • Corrected supercancel conditions on certain Specials.
  • Corrections to cornerpush behavior in certain attacks.
  • Adjustments to certain gethit & system animations.
  • Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
  • 5x: Damage decreased (30->25).
  • 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
  • 6y: Damage increased (60->70), proration decreased (90%->85%).
  • 2x: Damage increased (20->25), proration decreased (95%->92%).
  • 2y: Damage decreased (55->50), proration decreased (90%->85%).
  • 2z: Damage increased (62->70), proration decreased (80%->75%).
  • 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
  • 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
  • j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
  • j5y: Damage decreased (65->60).
  • j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
  • Throw: Fixed debug error if opponent is somehow missing.
  • Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
  • Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
  • Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
  • Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
  • Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
  • Tremor Kick: Improved command detection.
  • Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
  • Tremor Kick [Z ver]: Adjustment to crumple animation.
  • "Roc's Fist": Chip damage on final hit (40->36).
  • "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).
Posted

Sanae updated

 

lx2CSv7.png
  • Fixed visual bug in IKEMEN where wind gauge appears as incorrect color.
  • 5x: Hit velocities decreased.
  • 5y: Damage decreased (55->50), hit velocities decreased.
  • 5z: Damage decreased (65->60), hit velocities decreased. Can now cancel into 6z or 4z on hit.
  • 2x: Hit velocities decreased.
  • j2y: Hitbox size slightly increased, fixed bug with juggle flags.
  • 6z/j6z: Damage decreased (70->65).
  • 6z/j6z: Startup decreased by 5f.
  • 4z/j4z: Damage decreased (45x3->35x3).
  • Wind Goddess ~ Pillar: All versions now drop exactly 2 pillars. Button press now determines pillar drop location.
  • Wind Goddess ~ Pillar: Pillars now drop faster.
  • Wind Goddess ~ Pillar: Startup invincibility increased. Startup invincibility removed on Y and Z versions.
  • Wind Goddess ~ Pillar: Proration decreased (80%->72%).
  • Wind Goddess ~ Pillar: Startup on Y and Z versions increased by 2f and 4f, respectively.
  • Wind Goddess ~ Pillar: Fixed bug where groundbounce could occur twice from a single hit.
  • "Charm of Good Commerce": Is now air usable.
Posted

Update: the version of Sanae that was uploaded contains an incorrect version of Specials.st, which causes an unintended double groundbounce glitch when Wind Goddess ~ Pillar is used under specific circumstances. Below is the corrected file:

 

https://cdn.discordapp.com/attachments/246465522751766528/382912686616477696/Sanae_RP-Specials.st

 

A version of Sanae will be reuploaded later today which will contain this fix. This fix is only for those who have already downloaded Sanae in the meantime.

Posted

Marisa & Yukari updated

 

VnxoqGH.png
  • 1 new palette added.
  • Fixed inability to properly cancel some attacks out of a dash.
  • Witching Blaster: Can now be used in midair.
  • "Master Spark": Can now be used in midair.
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  • New Special: Boundary Between Mind and Foot (B,DB,D,DF,F+x/y/z).
  • Obsolete Line "Trip to the Old Station": Now applies an additional 92.5% proration when supercancelled.
Posted

Youmu, Koishi, & Yuuka updated

 

uxx3JYT.png
  • Fixed bug where incorrect sounds would play if Youmu is knocked down.
  • Adjustments to several system animations.
  • Throw: Added safeguard in case target is somehow lost.
  • Heart Carving Cut: Fixed input bug
  • New Special: Lotus Stance Cut (B,DB,D,DF,F + x/y/z).
qFIT4S7.png
  • Added missing dust effects on ground tech recovery.
  • Corrected bug where incorrect sounds would play during knockdowns.
  • Throw: Now correctly causes a hard knockdown.
  • Catch and Rose: Y and Z versions are now air blockable.
GZ3R1Y9.png
  • Adjustments to system animations.
  • Fixed bug where incorrect sounds were used when Yuuka is knocked down.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug where opponent is somehow lost.
  • Throw: Fixed bug where hard knockdowns were not being applied.
  • "Twin Spark": Now applies additional proration when used in a combo.
Posted

Alice, Byakuren, Chen, Eirin, Flandre, Mokou, Ichirin, Kanako, Komachi, Mamizou, Hong Meiling, Lie Meiling, Mima, Patchouli, Reisen, Remilia, Utsuho, & Yuyuko have been updated with several fixes. This is probably the largest update ever done, and I'm not willing to ever do it again.

 

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  • "Goliath Doll MkII": Now applies additional proration when used in a combo.
  • "Lemmings' Parade": Now applies additional proration when used in a combo.
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  • Throw: Added safeguard in event opponent is somehow lost.
  • "Angiras Knowledge": Now applies additional proration when used in a combo.
  • Superhuman "Byakuren Hijiri": Now applies additional proration when used in a combo.
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  • Fixed incorrect sounds played when Chen is knocked down.
  • Adjustments to system animations.
  • "Pentagram Flight": Hit opponents now follow Chen's trajectory until the final hit.
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  • Fixed missing dust effects on ground tech recovery.
  • Fixed bug where Eirin would dash infinitely after getting up from a knockdown.
  • Tidal Forces: Can no longer activate during a superpause.
  • "Heaven Spider's Butterfly Catching Web": Now applies additional proration when used in a combo.
  • "Roche Limit": Now applies additional proration when used in a combo.
AWazliz.png
  • Fixed incorrect sounds played when Flandre is knocked down.
  • Adjustments to system animations.
  • Throw: Fixed missing hitsound.
  • "Weapon of Mass Destruction": Now applies additional proration when used in a combo.
  • "And Then Will There Be None": Now applies additional proration when used in a combo (assuming they live?).
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  • Fixed bug where incorrect sounds are played when Mokou is knocked down.
  • Added missing dust effects on ground tech recovery.
  • Throw: Corrected missing hitsound.
  • Throw: Added safeguard in case target is somehow lost.
  • Throw: Fixed bug where Hard Knockdowns were not properly applied.
  • "Immortality's Reckless Sacrifice": Now applies additional proration when used in a combo.
  • "Raging Eternal Volcanic Flame": Now applies additional proration when used in a combo.
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  • Fixed incorrect sounds when Ichirin is knocked down.
  • 5y (Unzan ver): Hitstun & blockstun increased by 2f, recovery time increased by 2f.
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  • Fixed bug where incorrect sounds play if Kanako is knocked down.
  • Throw: Added safeguard in event target is somehow lost.
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  • Fixed bug where incorrect sounds play when Komachi is knocked down.
  • All spellcards now apply additional proration when used in a combo.
  • Throw: Fixed bug where hard knockdown was not being properly applied.
  • Throw: Fixed missing hitsound.
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  • Fixed bug where incorrect sounds play when Mamizou is knocked down.
  • Throw: Fixed bug where Hard Knockdowns were not being applied correctly.
jXcrR3V.png
  • Fixed missing dust effects on ground tech recovery.
  • "Fierce Tiger's Strength": Now applies additional proration when used in a combo.
  • "Colorful Light Lotus Flower Palm": Now applies additional proration when used in a combo.
jOVMesX.png
  • Throw: Fixed bug where hard knockdowns were not being applied properly.
  • "Descent of the Black Dragon": Now applies additional proration when used in a combo.
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  • Fixed bug where incorrect sounds would play if Mima is knocked down.
  • Fixed missing dust effects of ground tech recovery.
  • "Orreries Sun": Fixed various bugs related to Mima being KOed while orbs are still active.
jFvZDOD.png
  • Adjustments to system animations.
  • Fixed missing dust animations on ground tech animation.
  • Winter Element: Is now air blockable.
  • "St. Elmo's Pillar": Vertical hit velocity increased.
  • "St. Elmo's Pillar": Proration decreased (70%->60%).
  • "St. Elmo's Pillar": Is now air blockable.
  • "Elemental Harvester": Is now air blockable.
  • "Royal Flare": Total damage increased (400->440).
  • "Royal Flare": Is now air blockable.
  • "Royal Flare": Now applies additional proration when used in a combo.
  • "Philosopher's Stone": Now applies additional proration when used in a combo.
dvaDPcR.png
  • Fixed bug where incorrect sounds are played when Reisen is knocked down.
  • Fixed missing dust effects from ground tech recovery.
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  • Fixed bug with throw safeguard.
  • Fixed bug where incorrect sounds would play when Remilia is knocked down.
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  • Fixed incorrect sounds playing when Utsuho is knocked down.
  • "Yatagarasu Dive": Now applies additional proration when used in a combo.
  • "Uncontrollable Dive": Now applies additional proration when used in a combo.
7pMRMQN.png
  • Fixed incorrect sounds playing when Yuyuko is knocked down.
  • "Death Lance": Now applies additional proration when used in a combo.
  • "Sense of Cherry Blossom": Now applies additional proration when used in a combo.
Posted

After cleaning up yesterday's mess, Sakuya has been updated.

 

h0vU48r.png
  • Fixed missing lose by time over animation.
  • Sense of Thrown Edge: Knives now disappear when Sakuya is hit.
  • "Killing Doll": Recovery decreased by 20f, startup on knives increased by 30f.
  • "Inscribed Red Soul": Can now be used in midair.
Posted

Lie Meiling, Mima, Sakuya, Sanae, and Yuuka updated

 

jOVMesX.png
  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
  • 6y: Proration decreased (90%x2->89.5%x2).
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  • 3z: Fixed bug involving launcher state.
h0vU48r.png
  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
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  • Wind Goddess ~ Pillar: Fixed bug on groundbounce velocities from OTG.
  • Cobalt Spread: Fixed bug with projectile interaction.
GZ3R1Y9.png
  • Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
Posted

Youmu & Koishi updated.

 

uxx3JYT.png
  • Lotus Stance Cut: Base damage decreased (65->60).
  • Lotus Stance Cut: Properties inversed; X is now fastest, while Z is now slowest.
  • Lotus Stance Cut [Y ver]: Startup time increased by 3f.
  • Lotus Stance Cut [Z ver]: Startup time increased by 6f.
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  • 6z: Startup increased by 1f. Hitbox size decreased.
  • j6z: Startup increased by 1f. Hitbox size decreased.
  • j2z: Startup increased by 4f.
  • "Brambly Rose Garden": Hitbox size decreased.
Posted

Meiling & Yukari updated

 

jXcrR3V.png
  • j3x/j3y/j3z: Can no longer be blocked low (reverted 2017.11.20 changes).
  • j3x: Startup increased by 2f.
  • j3y: Startup increased by 1f.
  • j3z: Startup increased by 3f.
HgPI5A8.png
  • Boundary Between Mind and Foot: Hitbox now gradually extends outward, projectile active frames increased by 2f.
  • Boundary Between Mind and Foot: Damage on all versions decreased (80/90/100 -> 70/85/100).
  • Boundary Between Mind and Foot: Proration decreased (80%->70%).
  • Boundary Between Mind and Foot [Y ver]: Startup increased by 5f.
  • Boundary Between Mind and Foot [Z ver]: Startup increased by 10f, can no longer hit airborne opponents.
  • "Trip to the Old Station": Improved interaction with other projectiles.
  • 2 weeks later...
Posted

Sanae & Mamizou updated

 

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  • Throw: Fixed bug on throw escape.
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  • 2z: Hitbox size increased, effects added.
  • j2z: No longer causes knockdown against standing opponents.
  • j2z: Landing recovery decreased by 4f, hitstun increased by 3f.
  • Youkai Tsurube Transformation: Now swings in a wider arc.

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